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Game client external link download of Sudden Strike Liberation Beta6 applied with a home customization and add-on game features ( LiberationBeta6rulesCZ.1.2. should be in same version ) The rules are testing primary on self-made missions on scenarios scheme 1-6. bearing the sign Markis.CZ. Rules.CZ do not guarantee correct function on the all other original missions. Do not forget check the rules update for potential MP. Mostly tiny corrections. But still is located the new ones. https://www.sudden-strike-maps.de/index.php/download-uebersicht/download/49-liberation-mod-software/516-czech-rules-81-1
Markis de Noob Briefing: 3 v 3 full house recommended.
Strategic plan: Northwest gates 2 v 2 Airfields control offer additional air support and faith into the victory. Try to control both airfields one the north and west and you will get prestige brigade of modern tanks. There are also some other minor forces for control the whole middle island.
Strategic plan: Southeast gates 1 v 1 The city is rich for the easy controlling of single flags. Factories reinforcements are decent and numerous. Once you will reach the bridgehead from the both sides, you will get additional assault units. Hold the airfield and continue on the enemy HQ to get additional single flag reinforcements.
DoD MP project experiment 2-6 Player 1 v 1 - 3 v 3 max ( 2 Teams ). Small groups of infantry in the city struggle. Late game can by supported by a few tanks and additional support weapons in low number.
Short tank battle film from Soviet Campaign 2 mission transfer into the year 1943 ( Easier ). You are care only about the tanks counter-attacks. The ally Ai is helping you with defense commands sending the Sub machine gunners into the Buildings. also some time sending the Interceptors. If you get lucky for their emergency landing, just shoot your ally pilot inside, and capture the plane by your own so you can use it again. Condition: Clear field near the city. You can also send your own interceptors. But they are the Ground Attackers primary IL-2. Not so good vs opponent AA primary FW-190. W.o.T Experiment with all war aspects in local battle. Mission is still for unfinished rules testing. Practical Mission Test is still better than Boring Blank Test.
( SUF ) reedited mission into the next part. Advanced german tanks are attacking on the west front. Victory Notification : Capture and ,,Hold´´ west and south. On the end of mission you need both locations free from allied occupation to achieve a victory condition. South whole Island. Game play normal difficulty testing Notification: Dont forget im testing my personal rules LiberationBeta6rulesCZ.1.0 That mean: If i have updated Conditions for occasionally working additional flights for interceptors so im very using it. ( Need practice how its work ) = In this case the mission is easier for Czech rules.
Some of my best updated maps & missions primary tested in Czech Rules normal difficulty with dimensioned audio and visual effects for 60% Game Speed. The maps are usually 128x128, rarely bigger. Rules Timeline units & objects testing. But regular mission objectives.
My old personal 4 testing map 2019 few weeks after first install of this game. ( New mission ) Her premiere anyway.The player lead Japanese invasion against the British garrison occupying one from many islands on the far east. The operation is suddenly very complicated when enemy battleship is arriving into the sector. But very well trained Japanese troops have all what they need to carry this mission.
20 years of stereotype forcing me to increase HP for Most of the Tanks and Large Structures. Some smaller personal game innovations. Semi-auto rifles for medics or Cannon range and accuracy experiment.
Single player pretest of new larger MP map. Player is testing lot of game units. Original MP groups are divided by years in four parted objectives in this single mission. 1) Italian army 1941. 2) German Army 1941-42. 3) GB & US Army 1943-44. 4) Russian Army. 1944-45+. Units testing mission in practical game scenario. Some units in early groups are not in late groups. But in MP mission all players have same script for combat groups. Mission is very suitable for czech rules testing actual v.0.7.A 88-100%. personal alpha version by this czechian moder & map & mission autor. Recommended classic 60% Game speed with dimensioned audio and visual effects in this settings. More detailed warfare should be visible. Combat XP, House to House fighting, Infantry battles, tank battles, air battles. All was highly reworked,more detailed and predimensioned for 60% Game speed set. Autor personally playing 800x600 for Big Units and nice game effect. - Old Forever Class Player -
The Battle of the Dukla Pass, was the battle for control over the Dukla Pass on the border between Poland and Slovakia on the Eastern Front of World War II between Nazi Germany (supported by Hungary) and the Soviet Union (supported by Czechoslovak and Romanian corps) in September - October 1944. It was part of the Soviet East Carpathian Strategic Offensive that also included the Carpathian - Uzhgorod Offensive. The operation's primary goal, to provide support for the Slovakian rebellion, was not achieved, but it concluded the full liberation of the Ukraine in its modern borders by the occupation of the Subcarpathian region as a territory of the former Carpatho - Ukraine. Map & scripts by TDF ... 11/2019 Natons: CCCP (north) vs Wehrmacht (south)
Commandos (Dirty Dozen SP ) map reedited into small MP scenario 1v1,2v2 or 3v3. Its very similar to Winter battle 3v3. Slightly changed combat groups. River mostly removed from the map.Assault ordered southeast 2 fast flags vs defending north east 4 late flags. ( after 5-10+5 minutes of larger army for the southeast. But if they failed their assault without capturing of some enemy flags, they Lose the Battle, but their assault have very good chance with a middle warfare group 42+ vs early northwest 1941 defenders waiting longer for the 42+ and very long time for 43-44+ Notification: Main different from Winter Battle are stronger summer city buildings in this map than in winter scenario scheme.
Winter battle map updated for MP game. River removed. Main role infantry warfare early in game. Super weapons disabled. Only light howitzers mid, late game. 1940-41-42+ / Primary rules testing. Not precious. Combat groups are dragged from Desert Battle Map. Why Czech rules? In this map should be excellent game playing of ´´forever´´style infantry. Additional, units are mostly from 41,42. There is lot of small arms and fire weapons, including fire tanks instead usual heavy weapons. House to House fighting was completely changed with significant benefit for units per combat XP. Main role for infantry, less number of tanks early in game. All Testers should have same version of rules. That mean: As i have two fodders with the Game. The Original, and my updated version. Recopy updated version of rules is very easy. 81% , 81,1% as more as mod autor testing so many units for the natural 60% game speed. Me also playing 800x600. Big units looking nice. But i have small Monitor.
Personal Rules Customization for the Sudden Strike Liberation slower old forever cinematic speed = Audio & Visual effects dimensioned primary ( ONLY ) for 60% Game Speed & Values primary ( ONLY ) Normal Difficulty Settings. v.1.6 In game Identification Rifleman HP 110 / Soviet 115. Basic Sub machine gunners HP 120. 1.6 Latest IS.3 1300 HP. Tiger early 1000 late +80 HP IS.2 1000 late + 100 HP
Winter Battle map as west side US Army vs Germany in the year 1944. Map is primary personal rules Testing. At this time Shermans vs Tigers and Tigers II late of the battle. But fast player can avoid them. Advanced tip: Mission look very hard for normal Game Difficulty Set. The HQ wont to send you tank reinforcements. But this event is easily canceled. You have some tactical bombers from the start of mission. If you luckily hit and destroy the german Howitzer´s positions. You will get some tank reinforcements almost immediately. v.1.1 have very decreased difficulty of the mission. Add 3 close support bomb fighters P-49. 6 Flights occasional working in czech rules.
Soviet Campaign 3 map for MP Game 4v4. River was removed. 81% Rules version directly for this mission and compatible for all my other missions. Mayby also for some Original missions in Summer 1, Winter 2, Jungle 3, Desert 4 Map Scheme. https://uloz.to/file/R86DV4XQXW5n/81-rar#!ZGN3BQR2AzL2ZwRlATRmLmxmZzRlLz41I1thF0ZjqmMYDmD5AN==
15th April 1945, beginning 3rd phase of Moravia-Ostrava offensive. The Moravia-Ostrava offensive operation was an offensive by the Red Army supported by the 1st Czechoslovak Army Corps during World War II that lasted from March 10 to May 6, 1945, and was the Soviet conquest of present-day Eastern Czech Republic (Moravia also part of Polish and Czech Silesia). War in the Europe coming to the end and German corps feeling big deficiency of ammunition and fuel. Need to be smart in this game and do not waste of fuel and ammunition reserves. Map and scripts by TDF 7/2022 Playable nations: Germany (starting north - important!) vs USSR or USA
1941 / 42 Top of german blietzkrieg were stopped by russian winter and tough resisting of soviet soldiers.. Still more soviet units arriving from Siberia can finally proceed a counter attack against the german army standing front of the russian Capital City. Random local battle xxx KM near to Moscow. Timeline units testing mission for personal Map Autor Czech Rules 80%+ Liberation Mod. v.1.2 add 2 interceptors I-16 for soviets. they are no match vs german fockewulfs, but if you handle this together with ground AA, you can use additional flights sometime working in czech rules (88-100% v.0.71.) I-16 is using plane machine gun. Good vs Infantry and none armored vehicles.
Compact testing mission regular british army. Rules for 60% Game Speed & 800x600 Map Autor. Interceptors have bad small map, but with a little lucky they are returning on the airfields ( Difficulty condition ). Czech Rules 95-100% v.0.91 soon Complete in 1.0
Universal testing mission allow you to pick random unit and go test units character or battle in all mods. Mission have 7 objective locations with random enemy garrison from all nations. You have also all units from all Nations. Here is my 78 % finished game rules dimensioned for 60% Game Speed ( almost Old Sudden Strike Forever ) All units and structures have redefined values. Rules should be finally compatible also for other Summer 1 Temperate scenarios. Rules 78 % = Jungle scenario 3 is playable again ( it was my editing starting error more like one year ago )., Japan & China units redefined for 60 % Game speed. Rough version https://uloz.to/file/kTv5nQSuSZNq/80-1-rar#!ZJDkBQR1Lwt1A2H4LmVlZmx0ZmNmpH5nH3SfIQWABIOKLJL4
one map for RWM 8.5 (battle for tolon) i don't like made more maps for this mod because there are some problems in game for example tanks MG cannot kill enemy soldiers in house , however enjoy from battle
( Personal Map from Soviet Campaign 1 ) Local german counter-offensive in the year 1944. Very hard classic mission. Mayby depend rules...I play my own. Czech Rules 85-,,100´´ % v.0.61. All my missions should be fully compatible with this rules and several time Tested on Normal Difficulty.
Version 1.1 Historical Updated : T-70 Removed. Add some troops and vehicles for German main position ( Medium Difficulty was allmost unplayable. ( Testing Home rules against the KV: 1050 HP and T-34 700HP ) Russian Tank casualties are lesser in 1.1 )Eastern Front 41-42 personal mission on original SSmap. German defend mission against large soviet counter-offensive. Recommended download updated rules to enjoy semi-automatic rifles and more HP for most tank types and some new working parameters. 20mm cannons fixed accuracy at 0.5 https://uloz.to/file/5CDcLTQcqQdD/ss1-05-rar#!ZGL2MGR2Zmx3LwyuMwMuLwEzBQuyBRExHKSipmRkqIqTFGt0Zt==
100 new maps for hidden stroke 2 original version , this is 16th and last pack , download all 1000 new maps that are in 16 pack , don't use more than 1000 map in single folder , all of missions are perfect and i checked them after made
90 new maps for hidden stroke 2 original version , this is 12th pack , all maps are perfect and i spend many time for them , until this time i send 690 new maps for hidden stroke 2 , my name is pjman from Iran and my user name is mina , however enjoy from game
The new RWM 8.5 Mod by MaYor and Team has been released
MaYor say: Hello gentlemen's, I hope that you are all well and that you did not have any problems with the coronavirus and other terrible things that happened to our planet. After a years of work and facing various obstacles, this day has finally arrived. Due to our limited time, work on this mod took longer than planned. We made this mod because we love this game, which is still popular in our community even after so many years. In the new version, we added a lot of different things to make this mod and the game even better than it is. In the mod is a text file "RWM -NEWS" where everything that was done is listed. You also have pdf file "MANUAL RWM 8.5" with instructions how to join the multiplayer game, make a map and various programs to make work easier. There are new movie intros in memory of all those who gave their lives for our freedom, and who fought for their family and country. I want to thank's the other friendly sudden strike communities who love this game and keep it alive by working on new things and everyone who participated in the work of any mod of sudden strike, known and unknown names благодарю вас, Danke, 謝謝你, gracias, Merci ...
Play a game, not a war.
Get ready soldiers and charge! See you on the brutal multiplayer battlefields.
Soviet 3 map for red alert allied mission 09.b in the mean time on the south. The Allied army advanced through soviet borders facing the russians elite armored divisions. Most of post-war tank types available in this mission. More flights than number of interceptors work in czech rules.