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In this mission the red army is supposed to stop Mainstein tanks trying for breakthrough the encirclement around the six army in Stalingrad several tens of kilometers southwest from the city. Mission based on cinema § Burning snow § and some other historical sources. Limited, map is small 256x256 and winter scenario is lack on proper objects. Fierce tank battle, air battle, lot of artillery units, lot of infantry, rocket launchers and very easy mission 15% & 15 minutes in other difficulties than normal in game settings. Normal difficulty is regular = Germans 20-45% XP army + officers sometime support additional + 20-30% XP = Bye russian units 0-10 % XP even mostly time better equipped. The most decisive thing is aerial supremacy. If the player can handle it well, the mission is easy to play. Also standard difficulty for normal is players APM skill and setup the defense line properly. My standard difficulty elements. In this mod is not so hard to end mission with a 50% or more XP units from 0-10% https://www.sudden-strike-maps.de/index.php/download-uebersicht/download/49-liberation-mod-software/516-czech-rules-81-1
Today i upload a good and great mission for you This is a war between nato and Russia You have enough number of troops for victory but you must have a strategy for war Map and mission made by pjman ( Mina is my username )
W.o.T tank battle staging. There are no flag reinforcements. Only basic supply units per main flag and initial 16 tank team of all tiers. No other weapons. Can be unbalanced. Its experiment. Should support 1v1, 2v2, 3v3. Full players house is 48 vs 48 tanks + 9v9 supply units.
W.o.T regular tank battle. 15 player´s Russian tanks tier VI - IX vs 15 A.I German tanks tier VII-X. The scenario was inspired by this cinema and they may meet each other in this scenario too. https://www.youtube.com/watch?v=qGxfHMLnP_I
Initial reinforcements are same. NW quantity side flags SE quality side flags
quantity side advantages: a) Numerous reinforcements b) Faster reinforcements management. 20%
quality side advantages: a) advanced technologies b) experienced army. 20 %
A simplified MP scenario supporting 1v1, 2v2, 3v3. The scenario have very limited none-combatant air support at this time. Only cargo planes with ammo. Supply units only at initial reinforcements. = Be careful with a only 2 supply & 1 fuel for whole game. OF course edited for map author CZ.A rules primary:
Lost in big jungle ? Perhaps this map is the right choice = Small groups = Large map 384x284. Its v.1.1 of Guadal Canal map. This SP scenario i will be remastering with a advanced skills with this editor after several years. So its possible i will by changing also this scenario in the next few weeks. But map v.1.1 already have: Some annoying obstacles removed, increased places allowing to build a pontoon bridge. All standard bridges are repairable from both sides. Many high hills but also high stone piles do not allow sight through anymore. ( very many of them is placed on this map ) High hills, high black stone obelisk, some ocasional high cliff do not allow shooting through anymore. ( this is apply for direct fire guns and small arms = More RW map ) My first experimental MP scenario with a asian scheme. Germany and Italy banned. Japan and China is playing instead. PS: this MP mission is v.1.0
Small intensive city battle divided into the another five difficulty ranks. As higher rank mission is played, the enemy have more and more units, more experience, but mission is still same basic. Custom rules link offer more HP for the structures, also the super weapons were slightly reduced, so city is not destroyed so fast as usual. https://www.sudden-strike-maps.de/index.php/download-uebersicht/download/15-ss-f-singleplayer/523-foreverrulesczv-1-0
MP hard map challenge. Tanks number are reduced, but air forces should be able to reach difficult high cliffs better than tanks. The Flags are mostly single captured, but those have longer cool-down eta 15-30 min. One flag is duo objective points. Factory & Center village = Prestigious fast forces. eta 2 min. Sry guys, im in solo mod work. v.1.4 you can see main update on the new map picture. As you can see, the side on northeast have new way for the advance. So every player from this team have his own direction of advance. It was necessarily to open the new way. Or two players from the northeast team were huddled together on one narrow path. Map good and very well hard worked but need to fix the flies. Map updates 1.43 a) New valley path open in the northeast mountains. b) New fortifications added into the mountains on the northeast c) some global tiny visual updates of terrain & some updated pass ability between the camp and swamp on the west. Test, Test, Test...The first one is not best ever. New pontoon bridge allowed. 1.45 New editor function learned = High hills usually on the north and black stone obelisk usually in the swamp now used ´´full stop function´´ that mean = direct fire guns cannot shoot through these objects anymore = more RW.
Difficult map and mission in rain. Player have big army, but in minor battlefield are mostly outdated tanks. Of course the first advanced 75mm cannons will get enemy. But player army is tripled. At this time he is command all units of Soviet, USA, UK vs Germany and Italy. Vital is objective in the city south for a medium tanks and hold on against the overwhelming firepower of advanced german tanks even in low number. Combat XP is standard 15 % for Axis. Elite 25% Player have 0% rare 10-20%. After reaching of city and medium tanks, Next step: secure the fishing village in the center and factory on the north. eta 50 min the player can have 1945+ Heavy tanks vs German tank assault 1943 eta 90 min last major enemy offensive. This mission is equal to Day of Defeat Axis. But its much easier. Also its easier per longer operational time for player before enemy major forces will be attacking. Player have some objective options how make this mission very easy. After some plays. Primary it was testing of all units mission and in this scenario 50% of all Liberation units mayby is from combat. At this time i was trying some less usual types. Markis.Cz Bahno 1.4 is last updated MP map. Mission is without change.
Game client external link download of Sudden Strike Liberation Beta6 applied with a home customization and add-on game features ( LiberationBeta6rulesCZ.1.2. should be in same version ) The rules are testing primary on self-made missions on scenarios scheme 1-6. bearing the sign Markis.CZ. Rules.CZ do not guarantee correct function on the all other original missions. Do not forget check the rules update for potential MP. Mostly tiny corrections. But still is located the new ones. https://www.sudden-strike-maps.de/index.php/download-uebersicht/download/49-liberation-mod-software/516-czech-rules-81-1
Markis de Noob Briefing: 3 v 3 full house recommended.
Strategic plan: Northwest gates 2 v 2 Airfields control offer additional air support and faith into the victory. Try to control both airfields one the north and west and you will get prestige brigade of modern tanks. There are also some other minor forces for control the whole middle island.
Strategic plan: Southeast gates 1 v 1 The city is rich for the easy controlling of single flags. Factories reinforcements are decent and numerous. Once you will reach the bridgehead from the both sides, you will get additional assault units. Hold the airfield and continue on the enemy HQ to get additional single flag reinforcements.
DoD MP project experiment 2-6 Player 1 v 1 - 3 v 3 max ( 2 Teams ). Small groups of infantry in the city struggle. Late game can by supported by a few tanks and additional support weapons in low number.
Short tank battle film from Soviet Campaign 2 mission transfer into the year 1943 ( Easier ). You are care only about the tanks counter-attacks. The ally Ai is helping you with defense commands sending the Sub machine gunners into the Buildings. also some time sending the Interceptors. If you get lucky for their emergency landing, just shoot your ally pilot inside, and capture the plane by your own so you can use it again. Condition: Clear field near the city. You can also send your own interceptors. But they are the Ground Attackers primary IL-2. Not so good vs opponent AA primary FW-190. W.o.T Experiment with all war aspects in local battle. Mission is still for unfinished rules testing. Practical Mission Test is still better than Boring Blank Test.
( SUF ) reedited mission into the next part. Advanced german tanks are attacking on the west front. Victory Notification : Capture and ,,Hold´´ west and south. On the end of mission you need both locations free from allied occupation to achieve a victory condition. South whole Island. Game play normal difficulty testing Notification: Dont forget im testing my personal rules LiberationBeta6rulesCZ.1.0 That mean: If i have updated Conditions for occasionally working additional flights for interceptors so im very using it. ( Need practice how its work ) = In this case the mission is easier for Czech rules.
Some of my best updated maps & missions primary tested in Czech Rules normal difficulty with dimensioned audio and visual effects for 60% Game Speed. The maps are usually 128x128, rarely bigger. Rules Timeline units & objects testing. But regular mission objectives.
My old personal 4 testing map 2019 few weeks after first install of this game. ( New mission ) Her premiere anyway.The player lead Japanese invasion against the British garrison occupying one from many islands on the far east. The operation is suddenly very complicated when enemy battleship is arriving into the sector. But very well trained Japanese troops have all what they need to carry this mission.
20 years of stereotype forcing me to increase HP for Most of the Tanks and Large Structures. Some smaller personal game innovations. Semi-auto rifles for medics or Cannon range and accuracy experiment.
Single player pretest of new larger MP map. Player is testing lot of game units. Original MP groups are divided by years in four parted objectives in this single mission. 1) Italian army 1941. 2) German Army 1941-42. 3) GB & US Army 1943-44. 4) Russian Army. 1944-45+. Units testing mission in practical game scenario. Some units in early groups are not in late groups. But in MP mission all players have same script for combat groups. Mission is very suitable for czech rules testing actual v.0.7.A 88-100%. personal alpha version by this czechian moder & map & mission autor. Recommended classic 60% Game speed with dimensioned audio and visual effects in this settings. More detailed warfare should be visible. Combat XP, House to House fighting, Infantry battles, tank battles, air battles. All was highly reworked,more detailed and predimensioned for 60% Game speed set. Autor personally playing 800x600 for Big Units and nice game effect. - Old Forever Class Player -
The Battle of the Dukla Pass, was the battle for control over the Dukla Pass on the border between Poland and Slovakia on the Eastern Front of World War II between Nazi Germany (supported by Hungary) and the Soviet Union (supported by Czechoslovak and Romanian corps) in September - October 1944. It was part of the Soviet East Carpathian Strategic Offensive that also included the Carpathian - Uzhgorod Offensive. The operation's primary goal, to provide support for the Slovakian rebellion, was not achieved, but it concluded the full liberation of the Ukraine in its modern borders by the occupation of the Subcarpathian region as a territory of the former Carpatho - Ukraine. Map & scripts by TDF ... 11/2019 Natons: CCCP (north) vs Wehrmacht (south)
Commandos (Dirty Dozen SP ) map reedited into small MP scenario 1v1,2v2 or 3v3. Its very similar to Winter battle 3v3. Slightly changed combat groups. River mostly removed from the map.Assault ordered southeast 2 fast flags vs defending north east 4 late flags. ( after 5-10+5 minutes of larger army for the southeast. But if they failed their assault without capturing of some enemy flags, they Lose the Battle, but their assault have very good chance with a middle warfare group 42+ vs early northwest 1941 defenders waiting longer for the 42+ and very long time for 43-44+ Notification: Main different from Winter Battle are stronger summer city buildings in this map than in winter scenario scheme.
Winter battle map updated for MP game. River removed. Main role infantry warfare early in game. Super weapons disabled. Only light howitzers mid, late game. 1940-41-42+ / Primary rules testing. Not precious. Combat groups are dragged from Desert Battle Map. Why Czech rules? In this map should be excellent game playing of ´´forever´´style infantry. Additional, units are mostly from 41,42. There is lot of small arms and fire weapons, including fire tanks instead usual heavy weapons. House to House fighting was completely changed with significant benefit for units per combat XP. Main role for infantry, less number of tanks early in game. All Testers should have same version of rules. That mean: As i have two fodders with the Game. The Original, and my updated version. Recopy updated version of rules is very easy. 81% , 81,1% as more as mod autor testing so many units for the natural 60% game speed. Me also playing 800x600. Big units looking nice. But i have small Monitor.
liberation custom rules for normal difficulty & 50% 60% 70% game speed. Preferred by author. Excellent graphic and combat effect of small skirmishes is looking by highly quality even today. Redeemed by a troublesome habit to play it. Too complicated, too difficult only base playing. Trivial last update for german Jeep move dmg Hp enabled for this vehicle. But some of vehicles cant work with this parameter because its making unknown original devs bug. ( Manual mobile howitzers for example or rocket launchers ) LiberationBeta6rulesCZ.M1A2
Winter Battle map as west side US Army vs Germany in the year 1944. Map is primary personal rules Testing. At this time Shermans vs Tigers and Tigers II late of the battle. But fast player can avoid them. Advanced tip: Mission look very hard for normal Game Difficulty Set. The HQ wont to send you tank reinforcements. But this event is easily canceled. You have some tactical bombers from the start of mission. If you luckily hit and destroy the german Howitzer´s positions. You will get some tank reinforcements almost immediately. v.1.1 have very decreased difficulty of the mission. Add 3 close support bomb fighters P-49. 6 Flights occasional working in czech rules.
Soviet Campaign 3 map for MP Game 4v4. River was removed. 81% Rules version directly for this mission and compatible for all my other missions. Mayby also for some Original missions in Summer 1, Winter 2, Jungle 3, Desert 4 Map Scheme. https://uloz.to/file/R86DV4XQXW5n/81-rar#!ZGN3BQR2AzL2ZwRlATRmLmxmZzRlLz41I1thF0ZjqmMYDmD5AN==