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Informationen
Playable missions (Human and Martian) available as custom missions - see "1953, California defense", and "1953, Martian conquest" to play from the US or Martian perspective respectively. Guess which side's mission is impossible and which side's mission is easy.
To install:
unzip the file, and paste the files and folders from it into your game's "Media" folder, e.g. C:Program Files (x86)SteamsteamappscommonSudden Strike 3Media
Make sure you agree to overwrite existing files in this process. If you have the original game from Steam or disc, everything else in your game will still work but the new missions will be playable. This mod may not be compatible with other mods, as it reverts all the other models and units to their defaults as on Steam
Unterstützt vier Sprachen: Russisch, Englisch, Deutsch, Französisch. Es läuft im Systemlayout des Betriebssystems (wenn Ihr Betriebssystem eine andere Sprache hat, wird es auf Englisch geöffnet). Vergessen Sie nicht, die entsprechende Shape-Einstellungsdatei zu kopieren).
Map and Mission by Dark11
RWM 8.5
Size 512 x 512
Nearly a year of off and on of work ,pretty much maxed out all objects and buildings a map can have.
Play time 2-4 hours ?
As featured on Badger Lowes Youtube Channel
https://www.youtube.com/@SuddenStrike_Kemo_Centeral
You are to wait with Geibel another German Officer for Bach Zelewsky's arrival by plane.
Bring him and yourself you to the Panzer Staging Area. You get to command German Units in suppressing the Uprising. This mission is politically incorrect, and has commanders on the field such as
Bach Zelewsky
Bronislav Kaminsky
Oskar Dirlewanger
Heinz Reinfarth
Reiner Stahel
Follow orders and persevere to victory None of the commanders lives matter but your own and Zelewsky.
IF the other officers die they can trigger polish resistance.
Warning!
NOTE !!! If you yourself or Zelewsky die its a mission failure. DO NOT attach Zelewsky to any Units in the Kaminsky Division "such as placing him in vehicles" Its best to place him in the APC provided at the beginning of the mission.
Tips
1-Refer to the maps and images provided to stay on task
2-When securing the Prague District of the East Bank search each building for combatants to progress.
3-This mission has a slow build up but things can get overwhelming and chaotic as time progresses.
4-Ensure you and Zelewsky survive
5-Dont be afraid to pause the game and assess the situation.
6-Urban warfare is brutal mines snipers booby traps and unexpected attacks are common and real dangers.
7- expect the unexpected dirty tricks and raids abound
8- Expect a Soviet Advance from the East
9- The entire city is Dangerous
10- Read text carefully, Progress to Force a Polish Capitulation and achieve a Mission Victory.
Thanks to :
Badger Lowe for Play testing!
Comrade Kemo for support!
The Sudden Strike Community
RWM Mod team!! for making this awesome mod!
I couldn't have made Warsaw to this level without the buildings and objects RWM mod has provided.
Install instructions:
1. unzip the file, then copy and paste the files and folders from it into your game's "Media" folder, e.g. C:Program Files (x86)SteamsteamappscommonSudden Strike 3Media
2. Agree to overwrite existing files in this process. If you have the original game from Steam or disc, everything else in your game will still work but the new missions will be playable.
Missions are single player campaigns and custom scenarios under these names:
Swords of Iron (Israel)
Khan Yunis Resistance (Palestine)
Avdiivka Storm (Russia)
Energodar (Russia)
Krynky Bridgehead (Ukraine)
Krynky Termination (Russia)
This mod may not be compatible with other mods. If you have issues with other "Modern Arms" missions, make sure you have installed the latest content for "Modern Arms" from https://www.moddb.com/mods/sudden-strike-3-modern-arms/downloads
Uninstall instructions:
Reinstall the original game
Install instructions:
1. unzip the file, then copy and paste the files and folders from it into your game's "Media" folder, e.g. C:Program Files (x86)SteamsteamappscommonSudden Strike 3Media
2. Agree to overwrite existing files in this process. If you have the original game from Steam or disc, everything else in your game will still work but the new missions will be playable.
Missions are single player custom scenarios under these names:
Decisive Storm (Saudi Arabia)
Marib Offensive (Yemen)
This mod may not be compatible with other mods. If you have issues with other "Modern Arms" missions, make sure you have installed the latest content for "Modern Arms" from https://www.moddb.com/mods/sudden-strike-3-modern-arms/downloads
Uninstall instructions:
Reinstall the original game
Changelog to Version 2 of "Yemeni Resistance" mission pack:
*corrected the ammo source for the 50 cal on the Abrams tank to ammo2 rather than ammo1
*corrected burst shots to 1 for BMP-1
*more accurate T-72B3M model (Russia)
*improved damage of T-55 gun
*tested main battle tanks against each other to create hierarchy, mostly between different generations of tank
*adjusted Pantsir-S1 (simplified to two weapons, corrected slots, better range, and use of the Tunguska cannon on closer air targets)
*reset parameters for Pantsir-S1 on all scenarios containing them to correct ammo slots (Snake Island Ukraine, Mariupol Russia, Counteroffensive scenarios)
*Kornet shots produce a longer particle effect and additional splash damage to better show the Kornet's range and explosive power
*edited the appearance of the airport pavement in Hostomel to be lighter and added more decals taking hints from satellite imagery
*aviation fuel storage tanks and more fuel added to Hostomel map
*An-225 "Mriya" aircraft added to Hostomel map
*correction to An-148 models used in Hostomel map
*Replaced BMP-3 units with BMD-2 in Hostomel map for historical accuracy
*Il-76 transports parachute BMD-2 units into Hostomel map for historical accuracy
*correction to M270 launcher descs
*stabilised 2S7 Pion when firing
*modernised rocket artillery and rocket launcher sounds, particle effects and projectiles for different calibers including helicopter-based launchers
*adapted new sound for 2A42 autocannon (BMP-2 autocannon)
*adapted new sound for Tunguska autocannon on Pantsir-S1
*"DispersionDecCoef" value adjusted on less accurate artillery types (Grad especially) so they can't gain too much accuracy or become precision weapons due to xp (applied also to TOS-1 Buratino)
*New sound scheme added for heavy mortars (120+mm)
*really quiet sounds of light explosions e.g. mortar blasts made louder (applies all across the game)
*AI-upscaled and brightened some texturing for Middle East residential structures
*AI-upscaled the "Kruschevka"-type apartment blocks for Ukraine scenarios
*corrected the ammo source for the 50 cal on the M60A1 tank to ammo2 rather than ammo1
*damage diagram corrections to show rocket-carrying truck for technicals with ATGMs
*corrected winter object "grapes" to use winter destroyed models
*slight target offset to the double-tap GMLRS launchers, e.g. M270, to allow wider destruction
*rebuilt D-20 howitzer model for correct recoil effect
*Ukrainain soldiers speak Ukrainian (vehicles and equipment still use USSR voices)
*two winter tree models (original game assets) given damage zones so they behave properly in "Avdiivka storm" map
*corrected textures on Ural-4320 transport truck when damaged or destroyed
*revisions to Marib Dam map - hill impassability increased (areas of no passage, areas only infantry can pass), Ansar Allah officers and snipers increased, Ansar Allah supply trucks increased, ammo depots increased, enemy reinforcement streams set to disable when they lose control over objectives), enemy reinforcement quality and frequency reduced
*implemented portable Konkurs infantry for Houthis and added to Marib mission (reverse reskin from Hamas)
*implemented Sayyad AM rifles for Houthis and added to Marib mission (reverse skin from Hamas)
*corrected the name of ISIS AT infantry to show as ISIS rather than Syrian
*corrected consistency of diagram armor, diagram type, and terrain descriptors across all technicals
*change target type to APC or appropriate for all technicals including mobile aa and spg type technicals so small arms can de-crew them
*corrected fuel rate and terrain descriptors for consistency with same truck platforms acting in different roles
*new Houthi AT units placed in Saudi mission "Decisive Storm"
*improved Russian strategy and artillery bonuses in Ukrainian azovstal mission for greater player difficulty
*corrected reinforcement gates and improved triggers for Ukrainian forces in Russian mission "Vremevka Ledge" for greater player difficulty
*abandoned heavy MZKT supply trucks and additional large ammo depots added to Russian mission "Vremevka Ledge" for better player supply
*missile launcher unconditional reinforcement added to Russian mission "Vremevka Ledge" to make end objective less tedious
*additional supply depots added to Ukrainian staging areas in "2023 Ukrainian counteroffensive" mission for better player supply
*reworked animation for T12 AT gun so struts rise up when towed
*T-72B3M and M60A1 Patton crew protection increased
*replaced Tu-95 bombers with Tu-22M3 bombers in Russian mission "Azovstal" for historical accuracy
Install instructions:
1. unzip the file, then copy and paste the files and folders from it into your game's "Media" folder, e.g. C:Program Files (x86)SteamsteamappscommonSudden Strike 3Media
2. Agree to overwrite existing files in this process. If you have the original game from Steam or disc, everything else in your game will still work but the new missions will be playable.
Missions are single player custom scenarios under these names:
Eastern Ghouta (Free Syrian Army)
Kuweires Airbase (Syria)
This mod may not be compatible with other mods. If you have issues with other "Modern Arms" missions, make sure you have installed the latest content for "Modern Arms" from https://www.moddb.com/mods/sudden-strike-3-modern-arms/downloads
Uninstall instructions:
Reinstall the original game
Changelog to Version 2 of "Syrian Strike" mission pack:
*corrected the ammo source for the 50 cal on the Abrams tank to ammo2 rather than ammo1
*corrected burst shots to 1 for BMP-1
*more accurate T-72B3M model (Russia)
*improved damage of T-55 gun
*tested main battle tanks against each other to create hierarchy, mostly between different generations of tank
*adjusted Pantsir-S1 (simplified to two weapons, corrected slots, better range, and use of the Tunguska cannon on closer air targets)
*reset parameters for Pantsir-S1 on all scenarios containing them to correct ammo slots (Snake Island Ukraine, Mariupol Russia, Counteroffensive scenarios)
*Kornet shots produce a longer particle effect and additional splash damage to better show the Kornet's range and explosive power
*edited the appearance of the airport pavement in Hostomel to be lighter and added more decals taking hints from satellite imagery
*aviation fuel storage tanks and more fuel added to Hostomel map
*An-225 "Mriya" aircraft added to Hostomel map
*correction to An-148 models used in Hostomel map
*Replaced BMP-3 units with BMD-2 in Hostomel map for historical accuracy
*Il-76 transports parachute BMD-2 units into Hostomel map for historical accuracy
*correction to M270 launcher descs
*stabilised 2S7 Pion when firing
*modernised rocket artillery and rocket launcher sounds, particle effects and projectiles for different calibers including helicopter-based launchers
*adapted new sound for 2A42 autocannon (BMP-2 autocannon)
*adapted new sound for Tunguska autocannon on Pantsir-S1
*"DispersionDecCoef" value adjusted on less accurate artillery types (Grad especially) so they can't gain too much accuracy or become precision weapons due to xp (applied also to TOS-1 Buratino)
*New sound scheme added for heavy mortars (120+mm)
*really quiet sounds of light explosions e.g. mortar blasts made louder (applies all across the game)
*AI-upscaled and brightened some texturing for Middle East residential structures
*AI-upscaled the "Kruschevka"-type apartment blocks for Ukraine scenarios
*corrected the ammo source for the 50 cal on the M60A1 tank to ammo2 rather than ammo1
*damage diagram corrections to show rocket-carrying truck for technicals with ATGMs
*corrected winter object "grapes" to use winter destroyed models
*slight target offset to the double-tap GMLRS launchers, e.g. M270, to allow wider destruction
*rebuilt D-20 howitzer model for correct recoil effect
*Ukrainain soldiers speak Ukrainian (vehicles and equipment still use USSR voices)
*two winter tree models (original game assets) given damage zones so they behave properly in "Avdiivka storm" map
*corrected textures on Ural-4320 transport truck when damaged or destroyed
*revisions to Marib Dam map - hill impassability increased (areas of no passage, areas only infantry can pass), Ansar Allah officers and snipers increased, Ansar Allah supply trucks increased, ammo depots increased, enemy reinforcement streams set to disable when they lose control over objectives), enemy reinforcement quality and frequency reduced
*implemented portable Konkurs infantry for Houthis and added to Marib mission (reverse reskin from Hamas)
*implemented Sayyad AM rifles for Houthis and added to Marib mission (reverse skin from Hamas)
*corrected the name of ISIS AT infantry to show as ISIS rather than Syrian
*corrected consistency of diagram armor, diagram type, and terrain descriptors across all technicals
*change target type to APC or appropriate for all technicals including mobile aa and spg type technicals so small arms can de-crew them
*corrected fuel rate and terrain descriptors for consistency with same truck platforms acting in different roles
*new Houthi AT units placed in Saudi mission "Decisive Storm"
*improved Russian strategy and artillery bonuses in Ukrainian azovstal mission for greater player difficulty
*corrected reinforcement gates and improved triggers for Ukrainian forces in Russian mission "Vremevka Ledge" for greater player difficulty
*abandoned heavy MZKT supply trucks and additional large ammo depots added to Russian mission "Vremevka Ledge" for better player supply
*missile launcher unconditional reinforcement added to Russian mission "Vremevka Ledge" to make end objective less tedious
*additional supply depots added to Ukrainian staging areas in "2023 Ukrainian counteroffensive" mission for better player supply
*reworked animation for T12 AT gun so struts rise up when towed
*T-72B3M and M60A1 Patton crew protection increased
*replaced Tu-95 bombers with Tu-22M3 bombers in Russian mission "Azovstal" for historical accuracy
Counteroffensive
Install instructions:
1. unzip the file, then copy and paste the files and folders from it into your game's "Media" folder, e.g. C:Program Files (x86)SteamsteamappscommonSudden Strike 3Media
2. Agree to overwrite existing files in this process. If you have the original game from Steam or disc, everything else in your game will still work but the new missions will be playable.
Missions are single player custom scenarios under these names:
2023 Ukrainian Counteroffensive (Ukraine)
Vremevka Ledge (Russia)
This mod may not be compatible with other mods. If you have issues with other "Modern Arms" missions, make sure you have installed the latest content for "Modern Arms" from https://www.moddb.com/mods/sudden-strike-3-modern-arms/downloads
Uninstall instructions:
Reinstall the original game
Changelog to Version 2 of "Counteroffensive" mission pack:
*corrected the ammo source for the 50 cal on the Abrams tank to ammo2 rather than ammo1
*corrected burst shots to 1 for BMP-1
*more accurate T-72B3M model (Russia)
*improved damage of T-55 gun
*tested main battle tanks against each other to create hierarchy, mostly between different generations of tank
*adjusted Pantsir-S1 (simplified to two weapons, corrected slots, better range, and use of the Tunguska cannon on closer air targets)
*reset parameters for Pantsir-S1 on all scenarios containing them to correct ammo slots (Snake Island Ukraine, Mariupol Russia, Counteroffensive scenarios)
*Kornet shots produce a longer particle effect and additional splash damage to better show the Kornet's range and explosive power
*edited the appearance of the airport pavement in Hostomel to be lighter and added more decals taking hints from satellite imagery
*aviation fuel storage tanks and more fuel added to Hostomel map
*An-225 "Mriya" aircraft added to Hostomel map
*correction to An-148 models used in Hostomel map
*Replaced BMP-3 units with BMD-2 in Hostomel map for historical accuracy
*Il-76 transports parachute BMD-2 units into Hostomel map for historical accuracy
*correction to M270 launcher descs
*stabilised 2S7 Pion when firing
*modernised rocket artillery and rocket launcher sounds, particle effects and projectiles for different calibers including helicopter-based launchers
*adapted new sound for 2A42 autocannon (BMP-2 autocannon)
*adapted new sound for Tunguska autocannon on Pantsir-S1
*"DispersionDecCoef" value adjusted on less accurate artillery types (Grad especially) so they can't gain too much accuracy or become precision weapons due to xp (applied also to TOS-1 Buratino)
*New sound scheme added for heavy mortars (120+mm)
*really quiet sounds of light explosions e.g. mortar blasts made louder (applies all across the game)
*AI-upscaled and brightened some texturing for Middle East residential structures
*AI-upscaled the "Kruschevka"-type apartment blocks for Ukraine scenarios
*corrected the ammo source for the 50 cal on the M60A1 tank to ammo2 rather than ammo1
*damage diagram corrections to show rocket-carrying truck for technicals with ATGMs
*corrected winter object "grapes" to use winter destroyed models
*slight target offset to the double-tap GMLRS launchers, e.g. M270, to allow wider destruction
*rebuilt D-20 howitzer model for correct recoil effect
*Ukrainain soldiers speak Ukrainian (vehicles and equipment still use USSR voices)
*two winter tree models (original game assets) given damage zones so they behave properly in "Avdiivka storm" map
*corrected textures on Ural-4320 transport truck when damaged or destroyed
*revisions to Marib Dam map - hill impassability increased (areas of no passage, areas only infantry can pass), Ansar Allah officers and snipers increased, Ansar Allah supply trucks increased, ammo depots increased, enemy reinforcement streams set to disable when they lose control over objectives), enemy reinforcement quality and frequency reduced
*implemented portable Konkurs infantry for Houthis and added to Marib mission (reverse reskin from Hamas)
*implemented Sayyad AM rifles for Houthis and added to Marib mission (reverse skin from Hamas)
*corrected the name of ISIS AT infantry to show as ISIS rather than Syrian
*corrected consistency of diagram armor, diagram type, and terrain descriptors across all technicals
*change target type to APC or appropriate for all technicals including mobile aa and spg type technicals so small arms can de-crew them
*corrected fuel rate and terrain descriptors for consistency with same truck platforms acting in different roles
*new Houthi AT units placed in Saudi mission "Decisive Storm"
*improved Russian strategy and artillery bonuses in Ukrainian azovstal mission for greater player difficulty
*corrected reinforcement gates and improved triggers for Ukrainian forces in Russian mission "Vremevka Ledge" for greater player difficulty
*abandoned heavy MZKT supply trucks and additional large ammo depots added to Russian mission "Vremevka Ledge" for better player supply
*missile launcher unconditional reinforcement added to Russian mission "Vremevka Ledge" to make end objective less tedious
*additional supply depots added to Ukrainian staging areas in "2023 Ukrainian counteroffensive" mission for better player supply
*reworked animation for T12 AT gun so struts rise up when towed
*T-72B3M and M60A1 Patton crew protection increased
*replaced Tu-95 bombers with Tu-22M3 bombers in Russian mission "Azovstal" for historical accuracy
Install instructions:
1. unzip the file, then copy and paste the files and folders from it into your game's "Media" folder, e.g. C:Program Files (x86)SteamsteamappscommonSudden Strike 3Media
2. Agree to overwrite existing files in this process. If you have the original game from Steam or disc, everything else in your game will still work but the new missions will be playable.
Missions are campaign mode scenarios (go to single player, new game and campaign) under these names:
Road to Mariupol (Russian campaign, 2 missions)
Azovstal (Ukrainian campaign, 2 missions)
This mod may not be compatible with other mods. If you have issues with other "Modern Arms" missions, make sure you have installed the latest content for "Modern Arms" from https://www.moddb.com/mods/sudden-strike-3-modern-arms/downloads
Uninstall instructions:
Reinstall the original game or other mod you were using
Changelog to version 3:
*corrected the ammo source for the 50 cal on the Abrams tank to ammo2 rather than ammo1
*corrected burst shots to 1 for BMP-1
*more accurate T-72B3M model (Russia)
*improved damage of T-55 gun
*tested main battle tanks against each other to create hierarchy, mostly between different generations of tank
*adjusted Pantsir-S1 (simplified to two weapons, corrected slots, better range, and use of the Tunguska cannon on closer air targets)
*reset parameters for Pantsir-S1 on all scenarios containing them to correct ammo slots (Snake Island Ukraine, Mariupol Russia, Counteroffensive scenarios)
*Kornet shots produce a longer particle effect and additional splash damage to better show the Kornet's range and explosive power
*edited the appearance of the airport pavement in Hostomel to be lighter and added more decals taking hints from satellite imagery
*aviation fuel storage tanks and more fuel added to Hostomel map
*An-225 "Mriya" aircraft added to Hostomel map
*correction to An-148 models used in Hostomel map
*Replaced BMP-3 units with BMD-2 in Hostomel map for historical accuracy
*Il-76 transports parachute BMD-2 units into Hostomel map for historical accuracy
*correction to M270 launcher descs
*stabilised 2S7 Pion when firing
*modernised rocket artillery and rocket launcher sounds, particle effects and projectiles for different calibers including helicopter-based launchers
*adapted new sound for 2A42 autocannon (BMP-2 autocannon)
*adapted new sound for Tunguska autocannon on Pantsir-S1
*"DispersionDecCoef" value adjusted on less accurate artillery types (Grad especially) so they can't gain too much accuracy or become precision weapons due to xp (applied also to TOS-1 Buratino)
*New sound scheme added for heavy mortars (120+mm)
*really quiet sounds of light explosions e.g. mortar blasts made louder (applies all across the game)
*AI-upscaled and brightened some texturing for Middle East residential structures
*AI-upscaled the "Kruschevka"-type apartment blocks for Ukraine scenarios
*corrected the ammo source for the 50 cal on the M60A1 tank to ammo2 rather than ammo1
*damage diagram corrections to show rocket-carrying truck for technicals with ATGMs
*corrected winter object "grapes" to use winter destroyed models
*slight target offset to the double-tap GMLRS launchers, e.g. M270, to allow wider destruction
*rebuilt D-20 howitzer model for correct recoil effect
*Ukrainain soldiers speak Ukrainian (vehicles and equipment still use USSR voices)
*two winter tree models (original game assets) given damage zones so they behave properly in "Avdiivka storm" map
*corrected textures on Ural-4320 transport truck when damaged or destroyed
*revisions to Marib Dam map - hill impassability increased (areas of no passage, areas only infantry can pass), Ansar Allah officers and snipers increased, Ansar Allah supply trucks increased, ammo depots increased, enemy reinforcement streams set to disable when they lose control over objectives), enemy reinforcement quality and frequency reduced
*implemented portable Konkurs infantry for Houthis and added to Marib mission (reverse reskin from Hamas)
*implemented Sayyad AM rifles for Houthis and added to Marib mission (reverse skin from Hamas)
*corrected the name of ISIS AT infantry to show as ISIS rather than Syrian
*corrected consistency of diagram armor, diagram type, and terrain descriptors across all technicals
*change target type to APC or appropriate for all technicals including mobile aa and spg type technicals so small arms can de-crew them
*corrected fuel rate and terrain descriptors for consistency with same truck platforms acting in different roles
*new Houthi AT units placed in Saudi mission "Decisive Storm"
*improved Russian strategy and artillery bonuses in Ukrainian azovstal mission for greater player difficulty
*corrected reinforcement gates and improved triggers for Ukrainian forces in Russian mission "Vremevka Ledge" for greater player difficulty
*abandoned heavy MZKT supply trucks and additional large ammo depots added to Russian mission "Vremevka Ledge" for better player supply
*missile launcher unconditional reinforcement added to Russian mission "Vremevka Ledge" to make end objective less tedious
*additional supply depots added to Ukrainian staging areas in "2023 Ukrainian counteroffensive" mission for better player supply
*reworked animation for T12 AT gun so struts rise up when towed
*T-72B3M and M60A1 Patton crew protection increased
*replaced Tu-95 bombers with Tu-22M3 bombers in Russian mission "Azovstal" for historical accuracy
Install instructions:
1. unzip the file, then copy and paste the files and folders from it into your game's "Media" folder, e.g. C:Program Files (x86)SteamsteamappscommonSudden Strike 3Media
2. Agree to overwrite existing files in this process. If you have the original game from Steam or disc, everything else in your game will still work but the new missions will be playable.
Missions are campaign mode scenarios (go to single player, new game and campaign) under these names:
Day 1, Special Military Operation (Russian campaign, 2 missions)
Kyiv Offensive (Ukrainian campaign, 2 missions)
Installing this campaign pack after installing other campaign packs will remove the other campaign packs (please always install the latest campaign pack to keep everything!)
This mod may not be compatible with other mods. If you have issues with "Modern Arms" missions, make sure you have installed the latest content for "Modern Arms" from https://www.moddb.com/mods/sudden-strike-3-modern-arms/downloads
Uninstall instructions:
Reinstall the original game or other mod you were using
Changelog to Version 5 of "Kyiv Offensive" campaign pack:
*corrected the ammo source for the 50 cal on the Abrams tank to ammo2 rather than ammo1
*corrected burst shots to 1 for BMP-1
*more accurate T-72B3M model (Russia)
*improved damage of T-55 gun
*tested main battle tanks against each other to create hierarchy, mostly between different generations of tank
*adjusted Pantsir-S1 (simplified to two weapons, corrected slots, better range, and use of the Tunguska cannon on closer air targets)
*reset parameters for Pantsir-S1 on all scenarios containing them to correct ammo slots (Snake Island Ukraine, Mariupol Russia, Counteroffensive scenarios)
*Kornet shots produce a longer particle effect and additional splash damage to better show the Kornet's range and explosive power
*edited the appearance of the airport pavement in Hostomel to be lighter and added more decals taking hints from satellite imagery
*aviation fuel storage tanks and more fuel added to Hostomel map
*An-225 "Mriya" aircraft added to Hostomel map
*correction to An-148 models used in Hostomel map
*Replaced BMP-3 units with BMD-2 in Hostomel map for historical accuracy
*Il-76 transports parachute BMD-2 units into Hostomel map for historical accuracy
*correction to M270 launcher descs
*stabilised 2S7 Pion when firing
*modernised rocket artillery and rocket launcher sounds, particle effects and projectiles for different calibers including helicopter-based launchers
*adapted new sound for 2A42 autocannon (BMP-2 autocannon)
*adapted new sound for Tunguska autocannon on Pantsir-S1
*"DispersionDecCoef" value adjusted on less accurate artillery types (Grad especially) so they can't gain too much accuracy or become precision weapons due to xp (applied also to TOS-1 Buratino)
*New sound scheme added for heavy mortars (120+mm)
*really quiet sounds of light explosions e.g. mortar blasts made louder (applies all across the game)
*AI-upscaled and brightened some texturing for Middle East residential structures
*AI-upscaled the "Kruschevka"-type apartment blocks for Ukraine scenarios
*corrected the ammo source for the 50 cal on the M60A1 tank to ammo2 rather than ammo1
*damage diagram corrections to show rocket-carrying truck for technicals with ATGMs
*corrected winter object "grapes" to use winter destroyed models
*slight target offset to the double-tap GMLRS launchers, e.g. M270, to allow wider destruction
*rebuilt D-20 howitzer model for correct recoil effect
*Ukrainain soldiers speak Ukrainian (vehicles and equipment still use USSR voices)
*two winter tree models (original game assets) given damage zones so they behave properly in "Avdiivka storm" map
*corrected textures on Ural-4320 transport truck when damaged or destroyed
*revisions to Marib Dam map - hill impassability increased (areas of no passage, areas only infantry can pass), Ansar Allah officers and snipers increased, Ansar Allah supply trucks increased, ammo depots increased, enemy reinforcement streams set to disable when they lose control over objectives), enemy reinforcement quality and frequency reduced
*implemented portable Konkurs infantry for Houthis and added to Marib mission (reverse reskin from Hamas)
*implemented Sayyad AM rifles for Houthis and added to Marib mission (reverse skin from Hamas)
*corrected the name of ISIS AT infantry to show as ISIS rather than Syrian
*corrected consistency of diagram armor, diagram type, and terrain descriptors across all technicals
*change target type to APC or appropriate for all technicals including mobile aa and spg type technicals so small arms can de-crew them
*corrected fuel rate and terrain descriptors for consistency with same truck platforms acting in different roles
*new Houthi AT units placed in Saudi mission "Decisive Storm"
*improved Russian strategy and artillery bonuses in Ukrainian azovstal mission for greater player difficulty
*corrected reinforcement gates and improved triggers for Ukrainian forces in Russian mission "Vremevka Ledge" for greater player difficulty
*abandoned heavy MZKT supply trucks and additional large ammo depots added to Russian mission "Vremevka Ledge" for better player supply
*missile launcher unconditional reinforcement added to Russian mission "Vremevka Ledge" to make end objective less tedious
*additional supply depots added to Ukrainian staging areas in "2023 Ukrainian counteroffensive" mission for better player supply
*reworked animation for T12 AT gun so struts rise up when towed
*T-72B3M and M60A1 Patton crew protection increased
*replaced Tu-95 bombers with Tu-22M3 bombers in Russian mission "Azovstal" for historical accuracy
Install instructions:
1. unzip the file, then copy and paste the files and folders from it into your game's "Media" folder, e.g. C:Program Files (x86)SteamsteamappscommonSudden Strike 3Media
2. Agree to overwrite existing files in this process. If you have the original game from Steam or disc, everything else in your game will still work but the new missions will be playable.
Missions are single player custom scenarios under these names:
Battle of the Siverskyi Donets (Ukraine)
First Battle of Lyman (Russia)
Soledar Encirclement (PMC Wagner)
This mod may not be compatible with other mods. If you have issues with other "Modern Arms" missions, make sure you have installed the latest content for "Modern Arms" from https://www.moddb.com/mods/sudden-strike-3-modern-arms/downloads
Uninstall instructions:
Reinstall the original game
Changelog to Version 5:
*corrected the ammo source for the 50 cal on the Abrams tank to ammo2 rather than ammo1
*corrected burst shots to 1 for BMP-1
*more accurate T-72B3M model (Russia)
*improved damage of T-55 gun
*tested main battle tanks against each other to create hierarchy, mostly between different generations of tank
*adjusted Pantsir-S1 (simplified to two weapons, corrected slots, better range, and use of the Tunguska cannon on closer air targets)
*reset parameters for Pantsir-S1 on all scenarios containing them to correct ammo slots (Snake Island Ukraine, Mariupol Russia, Counteroffensive scenarios)
*Kornet shots produce a longer particle effect and additional splash damage to better show the Kornet's range and explosive power
*edited the appearance of the airport pavement in Hostomel to be lighter and added more decals taking hints from satellite imagery
*aviation fuel storage tanks and more fuel added to Hostomel map
*An-225 "Mriya" aircraft added to Hostomel map
*correction to An-148 models used in Hostomel map
*Replaced BMP-3 units with BMD-2 in Hostomel map for historical accuracy
*Il-76 transports parachute BMD-2 units into Hostomel map for historical accuracy
*correction to M270 launcher descs
*stabilised 2S7 Pion when firing
*modernised rocket artillery and rocket launcher sounds, particle effects and projectiles for different calibers including helicopter-based launchers
*adapted new sound for 2A42 autocannon (BMP-2 autocannon)
*adapted new sound for Tunguska autocannon on Pantsir-S1
*"DispersionDecCoef" value adjusted on less accurate artillery types (Grad especially) so they can't gain too much accuracy or become precision weapons due to xp (applied also to TOS-1 Buratino)
*New sound scheme added for heavy mortars (120+mm)
*really quiet sounds of light explosions e.g. mortar blasts made louder (applies all across the game)
*AI-upscaled and brightened some texturing for Middle East residential structures
*AI-upscaled the "Kruschevka"-type apartment blocks for Ukraine scenarios
*corrected the ammo source for the 50 cal on the M60A1 tank to ammo2 rather than ammo1
*damage diagram corrections to show rocket-carrying truck for technicals with ATGMs
*corrected winter object "grapes" to use winter destroyed models
*slight target offset to the double-tap GMLRS launchers, e.g. M270, to allow wider destruction
*rebuilt D-20 howitzer model for correct recoil effect
*Ukrainain soldiers speak Ukrainian (vehicles and equipment still use USSR voices)
*two winter tree models (original game assets) given damage zones so they behave properly in "Avdiivka storm" map
*corrected textures on Ural-4320 transport truck when damaged or destroyed
*revisions to Marib Dam map - hill impassability increased (areas of no passage, areas only infantry can pass), Ansar Allah officers and snipers increased, Ansar Allah supply trucks increased, ammo depots increased, enemy reinforcement streams set to disable when they lose control over objectives), enemy reinforcement quality and frequency reduced
*implemented portable Konkurs infantry for Houthis and added to Marib mission (reverse reskin from Hamas)
*implemented Sayyad AM rifles for Houthis and added to Marib mission (reverse skin from Hamas)
*corrected the name of ISIS AT infantry to show as ISIS rather than Syrian
*corrected consistency of diagram armor, diagram type, and terrain descriptors across all technicals
*change target type to APC or appropriate for all technicals including mobile aa and spg type technicals so small arms can de-crew them
*corrected fuel rate and terrain descriptors for consistency with same truck platforms acting in different roles
*new Houthi AT units placed in Saudi mission "Decisive Storm"
*improved Russian strategy and artillery bonuses in Ukrainian azovstal mission for greater player difficulty
*corrected reinforcement gates and improved triggers for Ukrainian forces in Russian mission "Vremevka Ledge" for greater player difficulty
*abandoned heavy MZKT supply trucks and additional large ammo depots added to Russian mission "Vremevka Ledge" for better player supply
*missile launcher unconditional reinforcement added to Russian mission "Vremevka Ledge" to make end objective less tedious
*additional supply depots added to Ukrainian staging areas in "2023 Ukrainian counteroffensive" mission for better player supply
*reworked animation for T12 AT gun so struts rise up when towed
*T-72B3M and M60A1 Patton crew protection increased
*replaced Tu-95 bombers with Tu-22M3 bombers in Russian mission "Azovstal" for historical accuracy
MWM for multiplayer (english version).
For multiplayer game join https://discord.gg/rzGz4AgPJe
GERMANY vs USA/UK
256x256
At the head of a small elite unit of the German armored forces, you should use all your strategic talents to overcome a large number of opponents.
Don't waste your resources and try to capture as many enemy tanks as possible to reinforce your own troops.
Take care of your flanks and your rear, always be on the lookout, the slightest strategic error will result in the rapid destruction of your forces.
Mission objectives will be communicated in-game.
Good luck, Commander!
Ziele:
Halten sie zwei Stunden ihre Stellung. Erobern sie danach die Versorgungsanlage und nehmen sie die andere
Flussseite ein.
Schwierigkeitsgrad : RWM Mode
--------------------
Once again a recreated Map from Sudden Strike Forever for the RWM 8.5 MOD.
Goals:
Hold your positions for 2 Hours! Then Conquer the supply System and take the other Side from the River.
Difficult: RWM Mode
Befehligen sie die Alliierten gegen die Deutsche Wehrmacht.
Ziele lauten wie folgt!
1.Erobern sie die Brücke im Süden
2.Finden sie den deutschen Leutnant ohne ihn zu erschießen
3.Nehmen sie die Brücke im Westen ein.
4.Säubern sie die Artilleriestellung im Nord-Westen
5.Erobern sie die Artilleriestellung im Süden
6.Räuchern sie die Getreidefelder komplett aus um die Wehrmacht zu vertreiben.
7.Zerstören sie die Artillerie im Norden und nehmen sie die Stadt vollständig ein.
Schwierigkeitsgrad : RWM MODE / Difficult : RWM MODE
-----------------------------------------
Goals are:
1.Capture the bridge in the south 2.Find the German lieutenant without shooting him 3.Take the bridge to the west. 4.Clean the artillery position to the north-west 5.Capture the artillery position in the south 6. Smoke out the grain fields completely to drive out the Wehrmacht. 7.Destroy the artillery in the north and take the city completely.
Commander! Willkommen im Kampfgebiet!
Unsere Ziele lauten wie folgt:
1.Reparieren sie die Brücke im Westen
2.Säubern sie die Fabriken im Westen
3.Nehmen sie im Süden die Brücke ein
4.Erobern sie südlich den Flugplatz
5.Nehmen sie das Südliche Dorf ein und vernichten sie
die Deutschen Einheiten
6.Nehmen sie den Strand und die Bunkeranlage im Südosten ein
7.Erkämpfen sie sich die Oberhand rund um die Vorstadt bevor sie
den Hafen erobern!
Alle Ziele müssen erfüllt werden um Siegreich die Schlacht zu beenden! Schwierigkeitsgrad : RMW MODE!
----------
Commander! Welcome to the battle zone! Our goals are as follows: 1.Repair the bridge to the west 2.Clean out the factories in the West 3.Take the bridge in the south 4. Capture the airfield to the south 5.Take the southern village and destroy them the German units 6.Take the beach and the bunker complex in the southeast 7. Gain the upper hand around the suburb before they conquer the harbor! All objectives must be completed to end the battle victoriously! Level of difficulty: RWM MODE!
Ziele im Briefing und der Missionsbeschreibung. Schwierigkeitsgrad : RWM MODE auswählen. Ausbalanciert.
Objectives in the briefing and mission description.
Ziele werden im Briefing und im Spiel erläutert. Die Mission bietet massenhaft an Einheiten und wenig Stillstand! Größe 256x256
English:
The mission autumn defense is a map I recreated from sudden strike forever for the rwm 8.5 mod. Goals are explained in the briefing and game. The mission offers lots of units and little downtime size 256x256
Der Modern Warfare Mod Version 1.4 wurde speziell für Multiplayer optimiert. Das Balancing wurde angepasst. Der Entwickler ist Rashidudin.
english:
The Modern Warfare Mod Version 1.4 has been specially optimized for multiplayer. The balancing has been adjusted.
The creator is Rashidudin.
Der Modern Warfare Mod Version 1.4 wurde speziell für Multiplayer optimiert. Das Balancing wurde angepasst. Der Entwickler ist Rashidudin.
english:
The Modern Warfare Mod Version 1.4 has been specially optimized for multiplayer. The balancing has been adjusted.
The creator is Rashidudin.
Installation description is included.
As an introduction to the Modern Arms mod, you can now play three missions bringing modern Soviet and Russian/Ukrainian weapons into Sudden Strike 3. Updated to Version 4 on 5 October 2023 with some corrections: Battle of the Siverskyi Donets (Ukraine) First Battle of Lyman (Russia) Soledar Encirclement (PMC Wagner)
Ukrainian Front
Installation description is included.
Changelog to Version 4:
*improved destruction effects on apartment blocks (rubble)
*adjusted properties of the NSV machine guns on Russian and Ukrainian tanks to match DShK as these weapons are more comparable than previous placeholder (more damage now)
*reworked T90M armor to reduce resistance against cumulative, explosive, and subcalibre damage types in tests between peer tank types Leopard 2 and M1 Abrams
*changed .50 cal machine guns (modern versions only) damage type to pierce (can destroy light armor with sustained fire)
*changed NSV machine gun damage type to pierce (can destroy light armor with sustained fire)
*changed KPVT machine gun damage type to pierce and increased it (can destroy light armor with sustained fire)
*changed NSV shooting sounds from US to the Soviet default heavy machine gun sound for a closer match
*gave KPVT its own sound scheme using unclaimed sound effects from original game after checking sounds of the real weapon
*relabelled T-90's secondary weapon as Kord MG (but no change to its capability except the above changes)
*split ammo to two types containing their real life ammo quantities for APCs like BTRs and BRDMs that have a strong 14.5mm mg and a lighter general mg
*set extended dead zone for mgs on tank roofs and any Soviet 12.7mm or 14.5mm guns, to encourage tanks use coaxial armament at closer ranges
*removed the rocket bombardment script from the Centaur class fast assault craft in the Russian Snake Island scenario due to errors and replaced it with off-map artillery bombardments
*removed all scripts based on unit losses to check progress, as the scripts produced different results in tests and final product; replaced these with scripts based on amount of time passed for enemy progress or player's unit locations for player's progress
*reworked fuel rate and quantity on mlrs units based on tracked platforms, to resemble tanks (TOS-1 and M270)
*reset parameters in all scenarios to match changes to unit ammunition, fuel
Kyiv Offensive campaign pack
Installation description is included.
Changelog to Version 4 of "Kyiv Offensive" campaign pack:
*improved destruction effects on apartment blocks (rubble)
*adjusted properties of the NSV machine guns on Russian and Ukrainian tanks to match DShK as these weapons are more comparable than previous placeholder (more damage now)
*reworked T90M armor to reduce resistance against cumulative, explosive, and subcalibre damage types in tests between peer tank types Leopard 2 and M1 Abrams
*changed .50 cal machine guns (modern versions only) damage type to pierce (can destroy light armor with sustained fire)
*changed NSV machine gun damage type to pierce (can destroy light armor with sustained fire)
*changed KPVT machine gun damage type to pierce and increased it (can destroy light armor with sustained fire)
*changed NSV shooting sounds from US to the Soviet default heavy machine gun sound for a closer match
*gave KPVT its own sound scheme using unclaimed sound effects from original game after checking sounds of the real weapon
*relabelled T-90's secondary weapon as Kord MG (but no change to its capability except the above changes)
*split ammo to two types containing their real life ammo quantities for APCs like BTRs and BRDMs that have a strong 14.5mm mg and a lighter general mg
*set extended dead zone for mgs on tank roofs and any Soviet 12.7mm or 14.5mm guns, to encourage tanks use coaxial armament at closer ranges
*removed the rocket bombardment script from the Centaur class fast assault craft in the Russian Snake Island scenario due to errors and replaced it with off-map artillery bombardments
*removed all scripts based on unit losses to check progress, as the scripts produced different results in tests and final product; replaced these with scripts based on amount of time passed for enemy progress or player's unit locations for player's progress
*reworked fuel rate and quantity on mlrs units based on tracked platforms, to resemble tanks (TOS-1 and M270)
*reset parameters in all scenarios to match changes to unit ammunition, fuel
*restored the Russian airstrike at the opening of the Chernihiv mission
Version 2. Introducing modern ships, new aircraft and two new campaigns, this ambitious campaign pack lets armchair generals wage the battles of 2022 on the shores of the Sea of Azov and Black Sea. Updated to version 2 on 5 October 2023 in keeping with the corrections and updates to the mod.
Installation description is included.
Changelog to version 2:
*improved destruction effects on apartment blocks (rubble)
*adjusted properties of the NSV machine guns on Russian and Ukrainian tanks to match DShK as these weapons are more comparable than previous placeholder (more damage now)
*reworked T90M armor to reduce resistance against cumulative, explosive, and subcalibre damage types in tests between peer tank types Leopard 2 and M1 Abrams
*changed .50 cal machine guns (modern versions only) damage type to pierce (can destroy light armor with sustained fire)
*changed NSV machine gun damage type to pierce (can destroy light armor with sustained fire)
*changed KPVT machine gun damage type to pierce and increased it (can destroy light armor with sustained fire)
*changed NSV shooting sounds from US to the Soviet default heavy machine gun sound for a closer match
*gave KPVT its own sound scheme using unclaimed sound effects from original game after checking sounds of the real weapon
*relabelled T-90's secondary weapon as Kord MG (but no change to its capability except the above changes)
*split ammo to two types containing their real life ammo quantities for APCs like BTRs and BRDMs that have a strong 14.5mm mg and a lighter general mg
*set extended dead zone for mgs on tank roofs and any Soviet 12.7mm or 14.5mm guns, to encourage tanks use coaxial armament at closer ranges
*removed the rocket bombardment script from the Centaur class fast assault craft in the Russian Snake Island scenario due to errors and replaced it with off-map artillery bombardments
*removed all scripts based on unit losses to check progress, as the scripts produced different results in tests and final product; replaced these with scripts based on amount of time passed for enemy progress or player's unit locations for player's progress
*reworked fuel rate and quantity on mlrs units based on tracked platforms, to resemble tanks (TOS-1 and M270)
*reset parameters in all scenarios to match changes to unit ammunition, fuel
Map and mission made by pjman from Iran ( Mina is my username )
This is a good mission download and play it
My email address ;
https://www.sudden-strike-maps.de/index.php/download-uebersicht/download/49-liberation-mod-software/516-czech-rules-81-1
Winter 256x256
English Map and Mission
Cold Eastern Front
-----------------------
You are to take command of a backwater sector of the Eastern front during the cold winter.
Soviets are constantly probing and working on your defenses.
Once you take command as replacement for a incompetent Officer you are to reorganize defenses .
The General staff will give you orders , of which you must follow! Don't get yourself killed! You are to remediate the situation in this sector. From what seemingly is a under-manned backwater, with opposing artillery duel, will quickly becomes a focal point along the front!
Under your command this sector must endure, and advance against all odds!
Mission and Scripting also by Dark11
Subscribe to Badger Lowe on Youtube to view him playing some of my maps!
Thanks to Badger Lowe for Streaming!
Thanks to Karim for Support!
Thanks to the RWM Team the maps i have made with their mod!
Thanks to the RWG Team for projects i have in the works with their mod!
Thanks Sudden Strike Maps de for hosting!
Let me know if there are any issues in the comments and i will try and fix them!
No Airstrips
There are more than 1200 maps for hidden stroke 2 and 3 and modern warfare mod and some other
My email address;