

Mobi hat geschrieben:Where you've seen the Sudden Strike trademark & logo, drop down your pinky glasses LoLMagic Touch hat geschrieben:bla-bla-bla they use "Sudden Strike" TRADEMARK and LOGO bla-bla-bla
lol you ask for a link for that?Give the link please. Seems your ears are filled by ton of junks LoLMagic Touch hat geschrieben:bla-bla-bla we already ear bla-bla-bla "Officers" with super big map and 15.000 units.. bla-bla-bla
http://www.gamershell.com/news/12215.htmlSome game features:
* unique war simulator
* non-linear plot allows any playable side to win
* creation of the unique character- the commander of junior tactical squad
* the development of the hero from junior tactical squad commander till general
* scaled battles with up to 15 000 units per a warfront sector
* up to 300 unique units
* up to 350 units of ground military equipment
and more and more
campaign are disapear ?Anonymous hat geschrieben:Hi Tomes-=Hi=-
Schöne Bilder
aber Bilder die Schön waren hab ich schon viel gesehen
ich will gerne mal ne Demo
oder eine Meldung das das Spiel Goldstatus erreicht hat,
ich erinnere zu gerne an Wartime Command
Aber trotz allem das Spiel wenn das so kommt wie die Bilder es vermuten lassen wird Sicher ein Renner
da ist Sust3 wohl sehr weit abgeschlagen
wenn man sich nur mal die Fahrzeuge ansieht
I hope, public demo coming soon. I use a tech-demo for inner purposes. It contains some missions (f.e. "Battle of Caen", "Omaha Beach" etc.)
A screens from:
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Wrong. Units can act separate and in squads. Ofcoz AI is very smart, due to a 8x8km maps, hundreds of "ground\air\water" units in the same time & real shot ranges (ca. 1 km for canons & 0.5km for assault rifles).Originally posted by Magic touch at http://www.strategy-wargames.com/index. ... topic=5490
as we can see on screen Officers turn in bad way, is not an Tactical RTS where you can order all units as the player want!
as we know Sudden Strike type game we can use all units one by one and give separate order, from the screen there you can see the Officers is not a TACTICAL RTS but full IA controlled. like a simple simulator.
if they don't change that type of units control we can better order PANZERS Phaze ONE
Your red arrows pointed at reinforsement buttons LoL
you can read link off ofline picture, they are directly form the clown base..
what happend?
they sale the expected DEMO and they sale it..
unfinished with only one campaign, No Russian ,no mission, no MP, and the fun,
they give you tools for mod,
it's like they say..
more better.. a full false propaganda a la Stirlitz..
where they give false info about units and all other needed to acquire user..
the best of the best..
by Nikodem (pr manager of the project Officers..![]()
http://www.officers-game.com/forum/viewtopic.php?t=29
how many are left, 1?The game will have MP with up to 32 players over LAN and Internet As of yet we plan two modes - coop and team-on-team. That's all I can say now.![]()
Official interview by same PR..4. How many campaigns/missions will there be, and how varied will they be? Will the campaigns be linear or dynamic? Can you give us an example of specific missions in the game? Which historical battles do you plan to include in Officer ?
There will be three campaigns, one for each playable faction. We are still working on the campaign/mission design so I can’t tell you now how many missions there will be for each campaign. The campaign for each faction will start at a historically correct time with observation of historical force ration, location of the troops and armament. In other words, the beginning of the war will be pretty much realistic. And then the player kicks into play and starts changing the course of events by taking actions the way he or she sees fit. It means there will be no historical battles as such, although in-game events may take place in areas where these historical battles occurred.
As I said above, the game will feature a non-linear storyline that brings along great re-playability and freedom of strategic and tactical maneuver. Another interesting feature is a dynamic generation of current objectives on the tactical map. Failing a specific mission will take you to another task instead of ending the game for you. They say, sometimes you have to loose a battle in order to win the war.
the unregistered are a clown, when it post bulls it don't want to be named.kuebel hat geschrieben:Registrier dich endlich Mobi, dann musste auch net 4 posts hintereinander machen, nur weil du was vergessen hast, was wahrscheinlich sowieso keinen interessiert
who are insulted?Gareth hat geschrieben:Puh, ich bin ja noch nicht lange hier im Forum registriert, aber Mobi und Magic Touch gehen mir schon nach so kurzer Zeit tierisch auf den Zünder. Kann man die beiden eigentlich auch abstellen?
The hell is that about? Take your pills and then explain your post.Magic Touch hat geschrieben:the best of the best..
by Nikodem (pr manager of the project Officers..![]()
http://www.officers-game.com/forum/viewtopic.php?t=29
how many are left, 1?The game will have MP with up to 32 players over LAN and Internet As of yet we plan two modes - coop and team-on-team. That's all I can say now.![]()
Official interview by same PR..campaign are disapear ?4. How many campaigns/missions will there be, and how varied will they be? Will the campaigns be linear or dynamic? Can you give us an example of specific missions in the game? Which historical battles do you plan to include in Officer ?
There will be three campaigns, one for each playable faction. We are still working on the campaign/mission design so I can’t tell you now how many missions there will be for each campaign. The campaign for each faction will start at a historically correct time with observation of historical force ration, location of the troops and armament. In other words, the beginning of the war will be pretty much realistic. And then the player kicks into play and starts changing the course of events by taking actions the way he or she sees fit. It means there will be no historical battles as such, although in-game events may take place in areas where these historical battles occurred.
As I said above, the game will feature a non-linear storyline that brings along great re-playability and freedom of strategic and tactical maneuver. Another interesting feature is a dynamic generation of current objectives on the tactical map. Failing a specific mission will take you to another task instead of ending the game for you. They say, sometimes you have to loose a battle in order to win the war.
conclusion, they exchange units and features with more POLYGONES.. lol
If you're unsure what a post means, you should better ask than post stuff like this that doesn't make any or little sense at all.Magic Touch hat geschrieben:who are insulted?Gareth hat geschrieben:Puh, ich bin ja noch nicht lange hier im Forum registriert, aber Mobi und Magic Touch gehen mir schon nach so kurzer Zeit tierisch auf den Zünder. Kann man die beiden eigentlich auch abstellen?
it's very easy to post my name, as you can see i am not unregistered and i get my reponssability about rules and post in that forum.
why the need to let that clown without reply?
i reply to the coward who post bulls as unregistered.
better ask him to registered with official names or moderator clan thread with all bulls posted by the clow!
it's all time the same situation, it comes there to post bulls about all and nothing and it's saty hidden, because all it post are 100% pure fantasy and imagination..
Regards.
No shit sherlock? I cannot follow your logic there; you're quoting stuff and then respond in a way I cannot follow.Magic Touch hat geschrieben:it ask about a link..
who is MOBI ?@.... and Mobi: