Seite 1 von 1
					
				Need more detail about the parameters
				Verfasst: 09.08.2013, 18:40
				von siemens333
				I want to make a module forcus on infantry squad fighting , and there must change the damage system . But I don't know much about the "SHOTS" and "EXPLOSIONS" parameters , the only thing I can get is the unit parameters , so ...... could someone share me an introduce or describe about those "SHOTS" and "EXPLOSIONS" parameters ? (Really need help , hope this is not too late to ask  

 )
I must say my German language is very very poor , so please everyone reply me by English  

 
			
					
				Re: Need more detail about the parameters
				Verfasst: 09.08.2013, 20:33
				von HWModder
				Maybe this helps u a little bit
SHOT
HitID		infg		- The id for the armor and protection parameter in the unitsfile
CheckStolb	8		- whether it is the damage for this shot round which should have it's damage counted as primary.
dZ		600		- damage zone. The blast radius.
useh		2		- flighthigh of the shell  0=linear
destroyland	ALL		- unit	
explosionrnd	10		- how many rounds of explosions listed in EXPLOSIONS will be part of an effects chain after the initial shot.
explosion	default	expl152mmHE	- explosion
explosion	water	htwater		- explosion by a hit in the water
explosion	ponton	pontoon		- explosion by a hit on a pontonbridge 
body	howshell			- grafik of the shell
EXPLOSIONS:
Animats		6						- the number of animations involved in the explosion		
Animat_1	light_big		fl_shadow	0	0	25	0	- the actual animations being used. Numbers precede the actual animation names which tell the program how you would like the animation to behave.
Animat_2	gaoo		fl_gun		0	0	1	0
animat_3		v24		fl_smoke	0	0	0	1
animat_4		minex		fl_smoke	0	0	0	1	
animat_5		vzrvchik		fl_smoke	0	0	0	1	
animat_6		b_most_smoke	fl_select	0	0	0	1	
Vor		3						- adding a number between 1-8 here tells what kind of graphic to use for ground damage, i.e. crater.
addshot		shotSchrapnel					- (shot name) does another shot follow this explosion? if so, the name of the shot is listed here. If not, then nothing.
addshotDmg	78						- the damge done by the next shot named in addshot.
addshotRnd	1.0						- how many shot rounds? Not sure. have tried this in many combo's to no effect.
addshotNum	10 15						- [min][max] (?random?) how many pieces or smaller explosions eminate from the explosion?
addshotAccuracy	25 100						- [min][max] the scatter radius
addshotDelay	7 30						- [min][max] how soon after the preceding shot does the next shot profile
sound		defaultexplosion	0.3	perm	0	1	- the sound of the actual explosion or effect.
mfg HW
 
			
					
				Re: Need more detail about the parameters
				Verfasst: 10.08.2013, 07:45
				von siemens333
				thanks HWmodder 
 
what is the function about the fl_smoke , fl_selector  and fl _shadow ? I search the animation  , but didn't find those three , so these are not animation ?
 
			
					
				Re: Need more detail about the parameters
				Verfasst: 10.08.2013, 17:01
				von HWModder
				sorry i dont know but its not the animation so it must be a parameter for the animation
for example
Animat_2 gaoo fl_gun 0 0 1 0
here is "gaoo" the animation
just play with this parameter maybe ull find out what it does and tell us
mfg HW
 
			
					
				Re: Need more detail about the parameters
				Verfasst: 11.08.2013, 06:14
				von siemens333
				ok , i'll test it when have time 
