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Re: New objects - tips, help, tutorials

Verfasst: 31.03.2009, 17:01
von Attila
military18
Ok,there is a misunderstanding :D.
I don't want to edit the .ani files yet.I looks like that i don't really know that what can i do in those .edt files.
So I ask you to explain exactly,what can i mod in those *.edt files (screenshot),and witch program do i need to use for them.
I read the tutorial,but what you have linked in here,but i can't use it cos i can't open these files.
Thanks for helping me.

Re: New objects - tips, help, tutorials

Verfasst: 31.03.2009, 17:06
von Stahlin
Seems the edt belong to the rs2 files. Rs2manager uses them.

Re: New objects - tips, help, tutorials

Verfasst: 31.03.2009, 18:28
von JOSS[WildCat]
No programm for editing those * EDT files [U`r screenshot].
Its can editied in HEX manualy (it is hard explain for all files)...
Now i work with universal schemes for a mod...
When i finish - i give ready for use *EDT, terrain shablons for cteating new terrains, est...

Re: New objects - tips, help, tutorials

Verfasst: 05.04.2009, 09:47
von Attila
Thank You Joss.
I know that it's hard to use the HEX editor,i have used once for Hidden and Dangerous 2.:D
You must to know all codes meaning if you want to edit something.

Re: New objects - tips, help, tutorials

Verfasst: 05.04.2009, 10:42
von Attila
ok,why is this?
Bild
There is no problem with the *.col file,and there is no problem with the unit file.
I dont know what could be the problem.

Edit:Sorry i didnt inserted the right image.

Re: New objects - tips, help, tutorials

Verfasst: 05.04.2009, 12:22
von Last Soldier
*.edt have only graphics for minimap no ? And some programs generate *.edt files automaticaly -> viewtopic.php?f=84&t=8190

btw. im searching for more 3dsmax "Sust" scenes, have somebody any ?

Re: New objects - tips, help, tutorials

Verfasst: 05.04.2009, 13:24
von JOSS[WildCat]
This one...

Re: New objects - tips, help, tutorials

Verfasst: 05.04.2009, 15:00
von Last Soldier
thanks, but this dont make perfect isometric line

Re: New objects - tips, help, tutorials

Verfasst: 05.04.2009, 15:24
von Attila
Thanks Last Soldier,i thought that there is something like that too.I think i can edit the ammobar,fuelbar and other colors too.But dont know how.

Re: New objects - tips, help, tutorials

Verfasst: 05.04.2009, 15:36
von JOSS[WildCat]
Last Soldier hat geschrieben:thanks, but this dont make perfect isometric line
Check this one -

P.S. I can`t open in 3ds max ver.7..
and don`t try in 3ds max 2009 yet...

Re: New objects - tips, help, tutorials

Verfasst: 06.04.2009, 15:24
von JOSS[WildCat]
Another scene for planes...
Here's the scene for the aircraft. There, 4 camera, camera number choose through the letter "c". The first camera for shooting 64 frames, the second for the manufacture of shadow 64, the third shooting for 32 frames, 4 to 32 shades. Cameras slightly separated along the axis . Itself plane not necessary animate, as the camera would fly around him.

Re: New objects - tips, help, tutorials

Verfasst: 06.04.2009, 15:33
von Attila
Thanks Joss,I will try it out.

Re: New objects - tips, help, tutorials

Verfasst: 06.05.2009, 20:44
von schneefuchs
Neuer Panzer 4 H mit Schürzen, die Farbwahl ist nicht Final, sondern erstmal nur als Standard gesetzt,
denn geplant sind Feldgrau, Hinterhalttarn und 1944-Tarnfarbe.
Der Panzer selbst besteht diesmal aus Einzelteilen, weil er realistischer wirken sollte und man adurch einen besseren Schadensgrad erreicht, wenn er zerstört wurde... damit meine ich die Lucken offen, die Schürzen beschädigt, die Ketten gerissen und Teile liegen umher etc... aber daran arbeite ich noch.

Bild

Kritik ist wie immer erwünscht!

mfg
schnee

Re: New objects - tips, help, tutorials

Verfasst: 07.05.2009, 08:39
von Ralf 207
Sehr gute Arbeit von dir Dankschön

mfg ralf

Re: New objects - tips, help, tutorials

Verfasst: 07.05.2009, 10:58
von JOSS[WildCat]
Well done!
About camos....

BildBildBildBild
Last pic - camos France 1944.

Full size pics-pack - http://www.megaupload.com/?d=OOTMHS4U