Seite 12 von 15
Re: New objects - tips, help, tutorials
Verfasst: 04.03.2009, 20:03
von Last Soldier
btw. Google SketchUp 3Dmodels are for nothing.. too low poly, no or very bad textures and are too hard for corversion (Bender + scripts..). Maybe for inspiration

Re: New objects - tips, help, tutorials
Verfasst: 04.03.2009, 20:52
von JOSS[WildCat]
Not all!
Sometimes gets very good!
In any case, some well-suited for mod ...
http://sketchup.google.com/3dwarehouse/ ... %BA&styp=c
And this one from rapid search, but i spend a pair of days get my collection...
Re: New objects - tips, help, tutorials
Verfasst: 07.03.2009, 13:20
von JOSS[WildCat]
Today i find my old GoogleSk collection...
Sometimes here... in Google SketchUp are "ready or SS2" units!
1.

Mercedes-Benz 13000
2.

Mercedes-Benz 10000 1936
@ Germans. What they write on bus-side?
3.
4.
But main thing as for me - i can find real buildings for all theatres of the war.
Sometimes needs to correct texture, but 3d models perfect...sometimes...
5.

Re: New objects - tips, help, tutorials
Verfasst: 07.03.2009, 14:05
von JOSS[WildCat]
Chevrolet Gun Tractor
The Chevrolet Gun Tractor was a Canadian army truck, used during WW2. The vehicle were designed and manufactured in Canada by Ford Motor of Canada and General Motors (Chevrolet).
http://sketchup.google.com/3dwarehouse/ ... revstart=0
Re: New objects - tips, help, tutorials
Verfasst: 07.03.2009, 14:57
von Tigerkommandant
JOSS[WildCat] hat geschrieben:
2.

Mercedes-Benz 10000 1936
@ Germans. What they write on bus-side?
Hi!
It´s "strength through joy", a ns-organization to configure the free time of the germans.
Re: New objects - tips, help, tutorials
Verfasst: 07.03.2009, 16:03
von JOSS[WildCat]
Re: New objects - tips, help, tutorials
Verfasst: 07.03.2009, 17:44
von schneefuchs
SketchUp is a pain in the ass... if you convert the skp file into 3ds format youll get hell on earth if you want to texture it.
Duno why, but i always got to much areas with over 3 million poly's *wtf* ... yeah my pc crashed in secounds after i imported the file into 3 max
-> suggestions about this problem or a way to solve it?
mfg
schnee
Re: New objects - tips, help, tutorials
Verfasst: 07.03.2009, 17:51
von JOSS[WildCat]
In few moments...by
Right Hemisphere Deep Exploration (CAD Edition) convert for use in any possible 3d formats!
Maya and MAX added in the program by plugins...
For correcting texture i think useful LightUnwrap and other special progs...
Is program where U can simple paint on 3d Model...
Re: New objects - tips, help, tutorials
Verfasst: 07.03.2009, 22:27
von Last Soldier
schneefuchs hat geschrieben:SketchUp is a pain in the ass... if you convert the skp file into 3ds format youll get hell on earth if you want to texture it.
Duno why, but i always got to much areas with over 3 million poly's *wtf* ... yeah my pc crashed in secounds after i imported the file into 3 max
-> suggestions about this problem or a way to solve it?
mfg
schnee
what program do you use for convert?
Re: New objects - tips, help, tutorials
Verfasst: 08.03.2009, 22:31
von schneefuchs
I used SketchUp to save the file in 3d file format and tried several supported file formats like dwg or obj but it got always a way to much poly's.
Ill check SjetchUp the next time maybe there convert options?
mfg
schnee
Re: New objects - tips, help, tutorials
Verfasst: 09.03.2009, 00:02
von JOSS[WildCat]
Polygon Cruncher
1.

Original object
1834 faces
1140 points
Optimized object
faces removed up to 90 %
18340 faces
11400 points
http://www.mootools.com/plugins/us/poly ... /index.asp
2.
VizUp
http://www.vizup.com/load/index.html
3.
Rational Reducer
http://taylortrade.com/sim/rationalreducer.htm
Re: New objects - tips, help, tutorials
Verfasst: 09.03.2009, 12:05
von Last Soldier
@schnee
for SketchUp files dont exist easy way how convert to 3ds but if you export file or download model as .dae (collada) you can import it in 3Dsmax without problems and with normal poly count (without texture coordinates).
if you see this error message in 3Dsmax: "Warning: Meter conversion factor is too small or invalid: 0.01" so only edit *.dae file and edit "<unit name="XY" meter="0.01"/>" to: meter="1"
Re: New objects - tips, help, tutorials
Verfasst: 09.03.2009, 13:03
von JOSS[WildCat]
I don`t know what U talk about...
I get .skp (ver.6) open in Deep Exploration (5.6 cad edition).
Save as .max.

Open in 3ds Max (ver.7)

Yes, need some correcting, but it converting in a few moments...
Re: New objects - tips, help, tutorials
Verfasst: 09.03.2009, 22:38
von Stahlin
@Joss, the "Kraft durch Freude" bus can be used as nazi holiday bus.
Re: New objects - tips, help, tutorials
Verfasst: 10.03.2009, 08:51
von JOSS[WildCat]
I understood....
So this bus can be used in town schemes...
But now i know for what models can be used this 3d model...

Mercedes-Benz O 10000 Reichspost bus, Gaggenau all-steel body, 1937. The elongated bonnet housed a diesel engine.

Mobiles Postamt der österreichischen Post im Mercedes-Benz Museum in Stuttgart. Das Fahrzeug ist ein Mercedes-Benz 0 10000 aus dem Jahr 1938.
MB L10000
And will be reworked for this one -
MB L4500A