Bugreporting and whishes for 6.7 final
- LT albrecht
- Unteroffizier
- Beiträge: 167
- Registriert: 09.04.2007, 23:03
- Wohnort: Tadley, hampshire, England
Yes... of course it would it's been set manually in the editor and with no relation to the camo net! that's a small problem with the camo nets (otherwise they're great!).
we shall fight them on the beaches and on the fields, we shall fight them in the streets and we shall never surrender, because there isn't a button for that
) And we wont dig fortifications until SS3 =) or after it because the bastards didn't include it...

i have to confess I have an hh2 game and only used a few times.I made a map where I added not one but 2 or 3 camonets on one artillery sandbag barrackade and it looked better than one and i also addaed some small bushes around the sanbag to cover the front and it was nearly invisible unless you played the game a few times and remembered its position .Lamafarmer hat geschrieben:wouldn't the blocking stay even though the net itself is gone?lango hat geschrieben:and you added manual blocking in the editor for the remaining 3 poles of the net
Hi again and apology if i keep asking for stuff hehehe There is a Spanish saying that goes ..."you never waste anything by asking"
I wonder would it be possible to create some "smoke fire" entity or static mesh to be added on a map so that it would resemble a just bombed out area or spot I mean by simply adding them in the mission map .... when you go along
Another thing .Its about sounds There are some great roaring thunder and war sounds in the background for hs2(may god have mercy on me for blasphemy maybe)...
I wonder would it be possible to create some "smoke fire" entity or static mesh to be added on a map so that it would resemble a just bombed out area or spot I mean by simply adding them in the mission map .... when you go along
Another thing .Its about sounds There are some great roaring thunder and war sounds in the background for hs2(may god have mercy on me for blasphemy maybe)...

- -Barbarossa-
- * SSM - General * (Administrator)
- Beiträge: 1937
- Registriert: 11.10.2003, 13:19
About static smoke Im not sure. This is a question for Tijn - the RWM-sheme-expert! 
I will have a look if I can find some more ambiente sounds.

I will have a look if I can find some more ambiente sounds.
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- LT albrecht
- Unteroffizier
- Beiträge: 167
- Registriert: 09.04.2007, 23:03
- Wohnort: Tadley, hampshire, England
There's one in one of the PWM schemes, I think it's the city one. I agree with viriato on the smoke and fire.
we shall fight them on the beaches and on the fields, we shall fight them in the streets and we shall never surrender, because there isn't a button for that
) And we wont dig fortifications until SS3 =) or after it because the bastards didn't include it...

- LT albrecht
- Unteroffizier
- Beiträge: 167
- Registriert: 09.04.2007, 23:03
- Wohnort: Tadley, hampshire, England
Random B5/final wish: I think the sherman 76mm versions need more AP firepower as according to this it was comparable to the T34/85 in AP power.
http://en.wikipedia.org/wiki/76_mm_gun_M1
http://en.wikipedia.org/wiki/76_mm_gun_M1
we shall fight them on the beaches and on the fields, we shall fight them in the streets and we shall never surrender, because there isn't a button for that
) And we wont dig fortifications until SS3 =) or after it because the bastards didn't include it...

OK albrecht i think u made a very good point but its not so simple matter... I if we make these guns better it changes lot of balanced even if it is realistic. I mean i am sure shermans were generally better then pz4 but insufficient againsty tiger or panther, i mean we have to take into consideration vs different axis tanks so we cant make them much stronger
but i definetly agree that they should be more powerful to make usa more playable...
and excuse my bloody english

but i definetly agree that they should be more powerful to make usa more playable...
and excuse my bloody english

- LT albrecht
- Unteroffizier
- Beiträge: 167
- Registriert: 09.04.2007, 23:03
- Wohnort: Tadley, hampshire, England
It's not that bad actually, I've heard English people who speak worse than you! (then again every country has idiots...)
The 76mm was about as good as the 85mm but maybe it should be less powerful to keep the balance... This could be representative of the american belief tanks should support infantry and tank destroyers should deal with tanks and their issuing of a lower ratio of AP to HE shells to their tanks(more HE, less AP).
They should be able to deal with late model PZIVs on equal terms but less good than panthers and Tigers.
The 76mm was about as good as the 85mm but maybe it should be less powerful to keep the balance... This could be representative of the american belief tanks should support infantry and tank destroyers should deal with tanks and their issuing of a lower ratio of AP to HE shells to their tanks(more HE, less AP).
They should be able to deal with late model PZIVs on equal terms but less good than panthers and Tigers.
we shall fight them on the beaches and on the fields, we shall fight them in the streets and we shall never surrender, because there isn't a button for that
) And we wont dig fortifications until SS3 =) or after it because the bastards didn't include it...

- LT albrecht
- Unteroffizier
- Beiträge: 167
- Registriert: 09.04.2007, 23:03
- Wohnort: Tadley, hampshire, England
The British have some as their elite infantry; if you give other countries paratroopers you'd need a new elite infantry for Britain. Give GB a unit equal to the US rangers, USSR's guards and Germany's waffen SS. Then you could add paras I suppose...
Until that happens adding paratroops to other nations would upset the balance, in a way like this:
GB elite units:

Other Elite units:

Unbalanced!!!!!!
Nice Idea though; like my resupply bren carrier (unarmed; of course
)
Until that happens adding paratroops to other nations would upset the balance, in a way like this:
GB elite units:


Other Elite units:



Unbalanced!!!!!!
Nice Idea though; like my resupply bren carrier (unarmed; of course

we shall fight them on the beaches and on the fields, we shall fight them in the streets and we shall never surrender, because there isn't a button for that
) And we wont dig fortifications until SS3 =) or after it because the bastards didn't include it...

First of all, RWM6.7 is coming close to perfection, however
after in-game testing, i have encountered the following
1. The german minesweeper is NOT resisted against mines
( it simply explodes ) no problem with the other nations.
2. A house offers more protection against enemy fire (infantry and tanks)
than a bunker ( not realistic, but don't decrease the protection of
houses plse )
3. There are two "Ersatzteil" available in the editor but they have
the same value ( when you are building a pontoon bridge
you need a lot of these things, so maybe better to increase the value
to 5000 ?
Thanks in advance to have a look at it
Best regards
Patrick
after in-game testing, i have encountered the following
1. The german minesweeper is NOT resisted against mines
( it simply explodes ) no problem with the other nations.
2. A house offers more protection against enemy fire (infantry and tanks)
than a bunker ( not realistic, but don't decrease the protection of
houses plse )
3. There are two "Ersatzteil" available in the editor but they have
the same value ( when you are building a pontoon bridge
you need a lot of these things, so maybe better to increase the value
to 5000 ?
Thanks in advance to have a look at it
Best regards
Patrick
- -Barbarossa-
- * SSM - General * (Administrator)
- Beiträge: 1937
- Registriert: 11.10.2003, 13:19
Hello Patrick,
1. German mine-clearer is fixed in next version.
2.Houses and bunker have still some bugs - will try to have a look at it.
3.I think i can do that - no problem.
1. German mine-clearer is fixed in next version.
2.Houses and bunker have still some bugs - will try to have a look at it.
3.I think i can do that - no problem.
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