Festung Breslau 1945 - MAP (looking for script makers)

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Festung Breslau 1945 - MAP (looking for script makers)

Beitrag von Wuja »

Осада Бреслау 1945 / Schlacht um Breslau 1945

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*For better quality image, download the photo & open on the pc (so you can zoom in & see more details)

RUS:
Карта осады города крепости Бреслау. Нуждается в полноценном скрипте (если у кого-нибудь вызывает это интерес и хватает сил времени и навыков тогда попробуйте его сочинить). Было бы классно сыграть за РККА поскольку это намного ближе по душе и потруднее в плане сценария. Всю необходимую справку найдете ниже (придется перевести если ест вопросы не стесняйтесь задавайте здесь либо в личку: могу отвечать с опозданием так как график у меня чересчур напряжен). Думаю что вместе сможем сделать что то классное!

Карту найдете в редакторе ((map files can be found in editor, already in game)

ENG:
Festung Breslau (Beta 1A):

- First time ever parts of the Siege of Breslau are shown in a game (1,5 km x 1,5 km)
- The map has been constructed on the basis of aerial photos/maps from WW2
- Streets in many places correspond to the position they occupied in the past (especially Hohenzollernstraße, --many buildings alongside that street look the same or much alike as before the war) some were due to limited resources changed to a certain degree
-Many lost historical buildings are recreated in the game (Franz Seldte Platz, Charllotenstraße, Yorkschule, Christuskirche Breslau, Kirche St. Karl Borromäus, St. Elisabeth Krankenhaus Breslau, parts of Hohenzollernstraße, Ecke Gabitzstraße, Sauerstraße, usw.)
Recreation of that part of the city greatly possible due to great job done by Polish inhabitants of Wroclaw, who run pages (?): fotopolska.eu & polska-org.pl (visit their webpages to check for some old photos usw.) as well as website: pamyat-naroda.ru (daily reports /maps & photos of the siege of Breslau)

What tasks remain:
- Map is 90% ready, still barrikades, trenches debries, vercticle objects have to be placed (for example agricultural equipment for Kemna factory usw.)
- Map properties have to be set (block some of the ruins areas (editor → „other flags”- → ”blocked” & „full stop” so units can not see through the walls & shoot through, increase visibility for churches (scripting); put water („terrain) under water objects under water different that that in a pond & add „other flags” → „shallows” so units can move trough & once under fire water animation will appear instead of ground)
Create great Script that will recrate the original course of the battle (for both Red Army & Wehrmacht), this is the main challange if you can do it then sth outstanding can be created
- In the future would be great to recreate more buildings & a bit wider area so all looks more accurate

Units involved in that part of the city:
Red Army (RKKA):
359 infantry division* (till end of March)(direction of Stadium & Sauerstraße & Kirche St. Karl Borromäus)
309 infantry division* (till mid of April) ( Kirche St. Karl Borromäus, Hohenzollernstraße)
112 infantry division* (mid of April up)
222 separate tank regiment (222-й отдельный танковый полк)
*стрелковая дивизия

Tanks used: ISU152, ISU122, IS2, T34/76, T34/85 (??); SU122;
Artillery used: 45mm gun,ZIS2,ZIS3, BM13 Katyusha (this one is adjusted for city fighting in 8.5); almost all kind of long range guns
Planes: PE2 & IL2 Sturmovik
Use smoke guns (placed in editor units → „other” → „ballistics” → „smoke gun”)
Use smoke („dym”) placed in editor units → „other” → smoke „dym” - this makes city look more natural (set as neutral unit); as it was „burning” - please note that too many of that objects can slow down PC (using memory, this has to be checked) second thing is smoke appears much lower than the object itself so one has to try several times to place it properly on the map

Wehrmacht:
„Elite” Regiment Wehrmacht „Mohr”
„Elite” SS-Festungs-Regiment „Besslein”
Volkssturm
Some tanks were used but not clear which ones (around Hohenzollernstrasse some were destroyed); pak 75mm, flak 18 (88mm); Goliath (Springer); long range arty (there are rumors about 2 tigers in the city & some panthers but hard to find any confirmation)
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Re: Festung Breslau 1945 - MAP (looking for script makers)

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Franz Seldte Platz
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Re: Festung Breslau 1945 - MAP (looking for script makers)

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Hohenzollernstraße & Christuskirche

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Re: Festung Breslau 1945 - MAP (looking for script makers)

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Charllotenstraße & Kirche St. Karl Borromäus

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Re: Festung Breslau 1945 - MAP (looking for script makers)

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Yorkschule

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Re: Festung Breslau 1945 - MAP (looking for script makers)

Beitrag von Wuja »

"random"

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Re: Festung Breslau 1945 - MAP (looking for script makers)

Beitrag von Wuja »

Sauerstraße & St. Elisabeth Krankenhaus Breslau

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Re: Festung Breslau 1945 - MAP (looking for script makers)

Beitrag von TDF »

Awesome objects :aaa1
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badger lowe
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Re: Festung Breslau 1945 - MAP (looking for script makers)

Beitrag von badger lowe »

That is gorgeous :shock: , absolutely perfect
Never was so much owed by so many to so few
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Comrade Kimo
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Re: Festung Breslau 1945 - MAP (looking for script makers)

Beitrag von Comrade Kimo »

These new objects are absolutely outstanding, thank you for your work military18
Footage from the bloody frontlines on Youtube!

https://www.youtube.com/@Sudden_Strike_HQ_Kemo_Centeral

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Re: Festung Breslau 1945 - MAP (looking for script makers)

Beitrag von Major_Z »

Any plan for campaign-map? Or transmit from other version?
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Re: Festung Breslau 1945 - MAP (looking for script makers)

Beitrag von Wuja »

@Major_Z

The map has fully operational script for Multi Player, we played 6v6 game and what is worth noting we reached similar frontline as actually during WW2, the engine allows for good reproduction of the actual battle in detail.

Regarding Single Player scenario, with pleasure I would love to make it but due to lack of time map is available in editor files, so each one can be first in scripting it :). If someone needs help with scripting I can give some tips (it is not sth very hard).

Relatively "soon" I am planning to upload some of the maps & lbl* files so creation of your own scenarios will be much easier (thanks to the function of the editor of "save & load" of chosen area from one map to the second).

Cheers,
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