Die Suche ergab 61 Treffer
- 21.08.2026, 12:15
- Forum: Alles zum Thema Modding
- Thema: Unpacking and packing Sue, Aps, Pak files - new apps
- Antworten: 5
- Zugriffe: 723
Re: Unpacking and packing Sue, Aps, Pak files - new apps
Wenn ich Zeit habe, werde ich dein Projekt sehen. Die Kartensystemstruktur von SSRW unterscheidet sich grundlegend von SSF. Es ist mir nicht schwer, ein Programm zu schreiben, aber es braucht Zeit.
- 21.08.2026, 12:08
- Forum: Alles zum Thema Modding
- Thema: Unpacking and packing Sue, Aps, Pak files - new apps
- Antworten: 5
- Zugriffe: 723
Re: Unpacking and packing Sue, Aps, Pak files - new apps
Ich bin der Autor des maf converter SSF. Ich habe dieses Programm manuell und ohne KI geschrieben; der gesamte Algorithmus zur Entschlüsselung und Konvertierung stammt von mir. Ein Kollege hat geholfen, das Programm mithilfe von KI zu optimieren, und es auf GitHub veröffentlicht.
Außerdem ...
Außerdem ...
- 07.08.2026, 22:04
- Forum: Alles zum Thema Modding
- Thema: Unpacking and packing Sue, Aps, Pak files - new apps
- Antworten: 5
- Zugriffe: 723
Re: Unpacking and packing Sue, Aps, Pak files - new apps
Es gibt ein noch interessanteres Werkzeug, das von AI geschrieben wurde. Ich werde die gesamte Funktionalität nicht beschreiben. Aber es ist für SSF
- 02.11.2025, 08:59
- Forum: Allgemeines Forum
- Thema: SSM reinstall and error correction
- Antworten: 6
- Zugriffe: 17961
Re: SSM reinstall and error correction
"Fireglow" did not create the engine, and the creation story is completely different. The game was gradually developed by a team of developers from St. Petersburg, starting around 1993-95. They were connected through the University of Peter the Great. When they released the first part of the game in ...
- 26.08.2025, 20:28
- Forum: Modellbau von A - Z
- Thema: Rendering units
- Antworten: 2
- Zugriffe: 38640
Re: Rendering units
Here is my video of creating a unit for the map editor. I will create a video of creating a unit for the game a little later. I used to create many units for one mod.
scene for rendering/example
scene for rendering/example
- 13.08.2025, 18:06
- Forum: Alles zum Thema Modding
- Thema: Schemes
- Antworten: 32
- Zugriffe: 46069
Re: Schemes
My personal opinion: I don't see the point in porting the game to another engine, we will probably get the SSF source code in 3-5 years and then we can add all the best from SSRW to it
- 13.08.2025, 17:54
- Forum: Alles zum Thema Modding
- Thema: Schemes
- Antworten: 32
- Zugriffe: 46069
Re: Schemes
I did a SSF to SSRW transfer 7 years ago. But then I lost interest in it.
https://disk.yandex.ru/d/JsaJv0aVlRtA_Q
https://disk.yandex.ru/d/JsaJv0aVlRtA_Q
- 13.08.2025, 17:47
- Forum: Alles zum Thema Modding
- Thema: Schemes
- Antworten: 32
- Zugriffe: 46069
Re: Schemes
I have corrected the program for only opening SSF objects and editing them. Perhaps by disassembling the SSF buildings they can be assembled for SSRW through the original 2.51 program. The main reason for the incompatibility is the lack of floors in the SSF.
I would like to recommend you to look ...
I would like to recommend you to look ...
- 13.08.2025, 15:37
- Forum: Alles zum Thema Modding
- Thema: Schemes
- Antworten: 32
- Zugriffe: 46069
Re: Schemes
Also, when I was writing the SSF map converter, I collected a small library of knowledge on rhombs, scripts and... It might come in handy
- 13.08.2025, 15:24
- Forum: Alles zum Thema Modding
- Thema: Schemes
- Antworten: 32
- Zugriffe: 46069
Re: Schemes
I am also one of the authors of the reverse CAD1024.dll - "counter action draw 1024"
I think my work will give you answers to many questions.
https://github.com/IvanishinV/MultiCAD
I think my work will give you answers to many questions.
https://github.com/IvanishinV/MultiCAD
- 13.08.2025, 15:17
- Forum: Alles zum Thema Modding
- Thema: Schemes
- Antworten: 32
- Zugriffe: 46069
Re: Schemes
Houses (houses.rs2, in SuSt II dom.res) are another problem. It seems that SuSt Graph does not work with the houses.rs2. This might be due to a different file structure caused by additional functionality of houses in SuSt II.
I previously posted this program for working with files SSF
https ...
- 22.04.2025, 16:11
- Forum: Allgemeines Forum
- Thema: Question !! ?
- Antworten: 12
- Zugriffe: 45855
Re: Question !! ?
I'm not interested in that. I started modding games 16 years ago, but now I have one task - the source code of SS1 and SSF
- 18.04.2025, 23:13
- Forum: Allgemeines Forum
- Thema: Question !! ?
- Antworten: 12
- Zugriffe: 45855
Re: Question !! ?
This project has implemented the reverse of the code on:
1. menu.dll %80
2. cad1024 %50
3. game_exe.exe %100
I'm still studying, so I'm practicing my cad skills.
I don't have a goal to create a new game, my task is to get the SS1&SSF source code.
1. menu.dll %80
2. cad1024 %50
3. game_exe.exe %100
I'm still studying, so I'm practicing my cad skills.
I don't have a goal to create a new game, my task is to get the SS1&SSF source code.
- 14.04.2025, 17:05
- Forum: Sudden Strike Forever Mapeditor & Scripte
- Thema: Map converter for SS1 & SSF
- Antworten: 1
- Zugriffe: 23000
Map converter for SS1 & SSF
Hello everyone, my card converter has been released.
Converts all types of SS1 and SSF game map
All the main code was written by me, the author of the HD mod has already modified and improved my code.
https://github.com/IvanishinV/Map_converter_for_SSF
Converts all types of SS1 and SSF game map
All the main code was written by me, the author of the HD mod has already modified and improved my code.
https://github.com/IvanishinV/Map_converter_for_SSF
- 14.04.2025, 16:53
- Forum: Allgemeines Forum
- Thema: Question !! ?
- Antworten: 12
- Zugriffe: 45855
Re: Question !! ?
Reverse cad1024.dll