Die Suche ergab 61 Treffer

von NASHRIPPER
21.08.2026, 12:15
Forum: Alles zum Thema Modding
Thema: Unpacking and packing Sue, Aps, Pak files - new apps
Antworten: 5
Zugriffe: 723

Re: Unpacking and packing Sue, Aps, Pak files - new apps

Wenn ich Zeit habe, werde ich dein Projekt sehen. Die Kartensystemstruktur von SSRW unterscheidet sich grundlegend von SSF. Es ist mir nicht schwer, ein Programm zu schreiben, aber es braucht Zeit.
von NASHRIPPER
21.08.2026, 12:08
Forum: Alles zum Thema Modding
Thema: Unpacking and packing Sue, Aps, Pak files - new apps
Antworten: 5
Zugriffe: 723

Re: Unpacking and packing Sue, Aps, Pak files - new apps

Ich bin der Autor des maf converter SSF. Ich habe dieses Programm manuell und ohne KI geschrieben; der gesamte Algorithmus zur Entschlüsselung und Konvertierung stammt von mir. Ein Kollege hat geholfen, das Programm mithilfe von KI zu optimieren, und es auf GitHub veröffentlicht.


Außerdem ...
von NASHRIPPER
07.08.2026, 22:04
Forum: Alles zum Thema Modding
Thema: Unpacking and packing Sue, Aps, Pak files - new apps
Antworten: 5
Zugriffe: 723

Re: Unpacking and packing Sue, Aps, Pak files - new apps

Es gibt ein noch interessanteres Werkzeug, das von AI geschrieben wurde. Ich werde die gesamte Funktionalität nicht beschreiben. Aber es ist für SSF


Безымянный.jpg
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Безымянный2.jpg
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Безымянный3.jpg
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von NASHRIPPER
02.11.2025, 08:59
Forum: Allgemeines Forum
Thema: SSM reinstall and error correction
Antworten: 6
Zugriffe: 17961

Re: SSM reinstall and error correction

"Fireglow" did not create the engine, and the creation story is completely different. The game was gradually developed by a team of developers from St. Petersburg, starting around 1993-95. They were connected through the University of Peter the Great. When they released the first part of the game in ...
von NASHRIPPER
26.08.2025, 20:28
Forum: Modellbau von A - Z
Thema: Rendering units
Antworten: 2
Zugriffe: 38640

Re: Rendering units

Here is my video of creating a unit for the map editor. I will create a video of creating a unit for the game a little later. I used to create many units for one mod.




scene for rendering/example
T-55 RWG-team kits scenes 2012.zip
(965.1 KiB) 901-mal heruntergeladen
von NASHRIPPER
13.08.2025, 18:06
Forum: Alles zum Thema Modding
Thema: Schemes
Antworten: 32
Zugriffe: 46069

Re: Schemes

My personal opinion: I don't see the point in porting the game to another engine, we will probably get the SSF source code in 3-5 years and then we can add all the best from SSRW to it
von NASHRIPPER
13.08.2025, 17:54
Forum: Alles zum Thema Modding
Thema: Schemes
Antworten: 32
Zugriffe: 46069

Re: Schemes

I did a SSF to SSRW transfer 7 years ago. But then I lost interest in it.

https://disk.yandex.ru/d/JsaJv0aVlRtA_Q
von NASHRIPPER
13.08.2025, 17:47
Forum: Alles zum Thema Modding
Thema: Schemes
Antworten: 32
Zugriffe: 46069

Re: Schemes

I have corrected the program for only opening SSF objects and editing them. Perhaps by disassembling the SSF buildings they can be assembled for SSRW through the original 2.51 program. The main reason for the incompatibility is the lack of floors in the SSF.


I would like to recommend you to look ...
von NASHRIPPER
13.08.2025, 15:37
Forum: Alles zum Thema Modding
Thema: Schemes
Antworten: 32
Zugriffe: 46069

Re: Schemes

Also, when I was writing the SSF map converter, I collected a small library of knowledge on rhombs, scripts and... It might come in handy
von NASHRIPPER
13.08.2025, 15:24
Forum: Alles zum Thema Modding
Thema: Schemes
Antworten: 32
Zugriffe: 46069

Re: Schemes

I am also one of the authors of the reverse CAD1024.dll - "counter action draw 1024"
I think my work will give you answers to many questions.
https://github.com/IvanishinV/MultiCAD
von NASHRIPPER
13.08.2025, 15:17
Forum: Alles zum Thema Modding
Thema: Schemes
Antworten: 32
Zugriffe: 46069

Re: Schemes


Houses (houses.rs2, in SuSt II dom.res) are another problem. It seems that SuSt Graph does not work with the houses.rs2. This might be due to a different file structure caused by additional functionality of houses in SuSt II.


I previously posted this program for working with files SSF
https ...
von NASHRIPPER
22.04.2025, 16:11
Forum: Allgemeines Forum
Thema: Question !! ?
Antworten: 12
Zugriffe: 45855

Re: Question !! ?

I'm not interested in that. I started modding games 16 years ago, but now I have one task - the source code of SS1 and SSF
von NASHRIPPER
18.04.2025, 23:13
Forum: Allgemeines Forum
Thema: Question !! ?
Antworten: 12
Zugriffe: 45855

Re: Question !! ?

This project has implemented the reverse of the code on:
1. menu.dll %80
2. cad1024 %50
3. game_exe.exe %100

I'm still studying, so I'm practicing my cad skills.

I don't have a goal to create a new game, my task is to get the SS1&SSF source code.
von NASHRIPPER
14.04.2025, 17:05
Forum: Sudden Strike Forever Mapeditor & Scripte
Thema: Map converter for SS1 & SSF
Antworten: 1
Zugriffe: 23000

Map converter for SS1 & SSF

Hello everyone, my card converter has been released.
Converts all types of SS1 and SSF game map

All the main code was written by me, the author of the HD mod has already modified and improved my code.


https://github.com/IvanishinV/Map_converter_for_SSF

Convert.jpg
Convert.jpg (89.68 KiB) 23000 mal betrachtet


von NASHRIPPER
14.04.2025, 16:53
Forum: Allgemeines Forum
Thema: Question !! ?
Antworten: 12
Zugriffe: 45855

Re: Question !! ?

Reverse cad1024.dll
photo_2025-04-08_11-26-04.jpg
photo_2025-04-08_11-26-04.jpg (260.88 KiB) 38850 mal betrachtet

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