.
Aviation of China (only a part of it for now).
Die Suche ergab 292 Treffer
- 28.07.2026, 13:35
- Forum: Real Wargame -Truth of War
- Thema: RWG-team presents...
- Antworten: 221
- Zugriffe: 329985
- 02.07.2026, 16:14
- Forum: Allgemeines Forum
- Thema: Team Speak
- Antworten: 4
- Zugriffe: 758
Re: Team Speak
I tried radmin vpn and find game room options i found various rooms for sudden strike but when i run rwm 8.5 it gives error. Network intialization error what to do.
This is a common cause on Windows 10/11. You need to enable DirectPlay in Windows Features.
To do this:
Open Control Panel ...
- 20.06.2026, 09:25
- Forum: Liberation Mod (SS RW)
- Thema: how to script enemy air attack
- Antworten: 3
- Zugriffe: 988
Re: how to script enemy air attack
You're setting very general conditions; they can be implemented in many different ways.
The simplest (schematically):
1. Set an alarm for a 10-minute loop.
2. When the alarm rings, complete the task:
Add 4 enemy fighters to the player
Add 4 fighter sorties to the enemy player
Start an air route ...
The simplest (schematically):
1. Set an alarm for a 10-minute loop.
2. When the alarm rings, complete the task:
Add 4 enemy fighters to the player
Add 4 fighter sorties to the enemy player
Start an air route ...
- 10.06.2026, 13:34
- Forum: Real Wargame -Truth of War
- Thema: Hello I made a large Kursk Map and Mission for RWG
- Antworten: 12
- Zugriffe: 28427
Re: Hello I made a large Kursk Map and Mission for RWG
Boli - Have you solved the problem with the editor?
- 03.04.2026, 22:32
- Forum: Real Wargame -Truth of War
- Thema: RWG-team presents...
- Antworten: 221
- Zugriffe: 329985
Re: RWG-team presents...
That's great! We can definitely add these cards to a future release. I'll send you a private message.
In the YouTube discussion, for some reason, you posted a link to an old version—0.9—where the latest release is:
https://www.realwargame.ru/forum/viewtopic.php?t=1795
Work on the mod is still ...
In the YouTube discussion, for some reason, you posted a link to an old version—0.9—where the latest release is:
https://www.realwargame.ru/forum/viewtopic.php?t=1795
Work on the mod is still ...
- 03.04.2026, 09:57
- Forum: Real Wargame -Truth of War
- Thema: RWG-team presents...
- Antworten: 221
- Zugriffe: 329985
Re: RWG-team presents...
Yes. A transport plane without a nationality—due to its widespread use, it can be used for any nation. It will be in the "General" section.
- 31.03.2026, 00:39
- Forum: Real Wargame -Truth of War
- Thema: RWG-team presents...
- Antworten: 221
- Zugriffe: 329985
Re: RWG-team presents...
Wir stellen Ihnen den neuesten Zuwachs vor:
das Transportflugzeug Fokker F.VII
. Autor: Artaban
das Transportflugzeug Fokker F.VII
. Autor: Artaban
- 27.03.2026, 10:56
- Forum: Sudden Strike 2
- Thema: Creating a Mod Archive
- Antworten: 161
- Zugriffe: 555351
Re: Creating a Mod Archive
It is late 2025, and we are still digging though much Is likely lost to time
I stumbled upon this, some kind of evidence that there was a modern sudden strike network mod from a Russian modder, I will try to contact him but its unlikely there will be an answer. If anyone knows more or has those ...
- 22.03.2025, 09:28
- Forum: Allgemeines Forum
- Thema: Question !! ?
- Antworten: 12
- Zugriffe: 40341
Re: Question !! ?
I would like to point out separately: it is the licenses, not the source codes!
- 15.12.2024, 08:12
- Forum: Eastern Front Mod
- Thema: where can I fix crater vor disappear time
- Antworten: 1
- Zugriffe: 9721
Re: where can I fix crater vor disappear time
No.
Funnels disappear by themselves only when the buffer allocated for them "overflows". Simply put, if there are too many of them, the older ones start to disappear.
Funnels disappear by themselves only when the buffer allocated for them "overflows". Simply put, if there are too many of them, the older ones start to disappear.
- 11.08.2024, 23:46
- Forum: Alles zum Thema Modding
- Thema: tools for map converter from SS 1
- Antworten: 6
- Zugriffe: 15782
Re: tools for map converter from SS 1
So far only "by hand". The process is complex and long.
- 13.07.2024, 23:19
- Forum: Sudden Strike 2
- Thema: Planes
- Antworten: 5
- Zugriffe: 16928
Re: Planes
Sicherlich! Dies geschieht durch Verhalten.
In Wirklichkeit gibt es ziemlich viele Möglichkeiten.
In unserem Mod können Sie sich die Mission „Banzai“ ansehen, bei der die feindliche Luftfahrt eine der wichtigsten Komponenten der Verteidigung ist und sehr aktiv arbeitet.
In Wirklichkeit gibt es ziemlich viele Möglichkeiten.
In unserem Mod können Sie sich die Mission „Banzai“ ansehen, bei der die feindliche Luftfahrt eine der wichtigsten Komponenten der Verteidigung ist und sehr aktiv arbeitet.
- 12.07.2024, 18:19
- Forum: Sudden Strike 2
- Thema: Planes
- Antworten: 5
- Zugriffe: 16928
Re: Planes
1. Start the air route.
2. Add a waypoint... (just fly through it).
3. Add a drop point (first reconnaissance).
4. Add a drop point (second reconnaissance).
5. Add a drop point (third reconnaissance).
6. Launch 1 plane along the air route.
If you need to go to the same points several times, set ...
2. Add a waypoint... (just fly through it).
3. Add a drop point (first reconnaissance).
4. Add a drop point (second reconnaissance).
5. Add a drop point (third reconnaissance).
6. Launch 1 plane along the air route.
If you need to go to the same points several times, set ...
- 20.06.2024, 19:41
- Forum: Sudden Strike 2
- Thema: We need help at the anied.
- Antworten: 11
- Zugriffe: 25044
Re: We need help at the anied.
Uploaded the archive to the server: Anied
- 20.06.2024, 17:42
- Forum: Sudden Strike 2
- Thema: We need help at the anied.
- Antworten: 11
- Zugriffe: 25044
Re: We need help at the anied.
You can take the version from our mod - RWG ToW, it supports 4 languages: Russian, English, German and French.
You will also need file template.set, it contains the names and settings of the figures. Files for different languages are located in the ..\lang\"desired language"\Editor\
You will also need file template.set, it contains the names and settings of the figures. Files for different languages are located in the ..\lang\"desired language"\Editor\