Die Suche ergab 113 Treffer
- 20.05.2015, 17:41
- Forum: World at War Mod
- Thema: nevux - Wesel Counter attack
- Antworten: 19
- Zugriffe: 18144
Re: Wesel Counter attack
I suppose you movde Blumenkamp to the main crossroads because I made it too close to Wesel. Processing place was an old Blumenkamp in a defensive position. When you take this position, can be cut off enemy forces in two parts and then deprive them of mutual help and their morale drops or something e...
- 19.05.2015, 23:47
- Forum: World at War Mod
- Thema: nevux - Wesel Counter attack
- Antworten: 19
- Zugriffe: 18144
Re: Wesel Counter attack
Oooooo YES!
- 14.05.2015, 20:25
- Forum: World at War Mod
- Thema: World at War Mod (WWM)
- Antworten: 294
- Zugriffe: 185836
- 13.05.2015, 03:46
- Forum: World at War Mod
- Thema: Known bugs in Alpha version
- Antworten: 66
- Zugriffe: 53813
Re: Known bugs in Alpha version
Same objects.
- 02.05.2015, 05:10
- Forum: World at War Mod
- Thema: Wesel counter attack
- Antworten: 28
- Zugriffe: 25892
Re: Wesel counter attack
This is just the beginning. It will be more maps like this one.
- 01.05.2015, 02:31
- Forum: World at War Mod
- Thema: Wesel counter attack
- Antworten: 28
- Zugriffe: 25892
- 30.04.2015, 23:54
- Forum: World at War Mod
- Thema: Wesel counter attack
- Antworten: 28
- Zugriffe: 25892
Re: Wesel counter attack
I know it's one lane wide, but it is very difficult to do with one stripe, while at the same time be functional.
- 28.04.2015, 12:47
- Forum: World at War Mod
- Thema: Wesel counter attack
- Antworten: 28
- Zugriffe: 25892
Re: Wesel counter attack
Is this a good crossing?
I think it is a little wider than it should! What do you think?
I think it is a little wider than it should! What do you think?
- 19.04.2015, 02:47
- Forum: World at War Mod
- Thema: Wesel counter attack
- Antworten: 28
- Zugriffe: 25892
Re: Wesel counter attack
Hallo, ist es möglich, ein paar Informationen zu schreiben, warum die Karte neu erstellt wird und wie es mit dem Skript dann weitergeht? Gruß Ente Die Karte ist wieder wahr, weil es die Mission des Naevus für RVM 8.0 beta 2 besten Mission immer meiner Meinung nach gemacht. Ich kann 1000-mal starten...
- 19.04.2015, 02:16
- Forum: World at War Mod
- Thema: Wesel counter attack
- Antworten: 28
- Zugriffe: 25892
Re: Wesel counter attack
Resolution 10923 x 5462
- 10.04.2015, 21:50
- Forum: World at War Mod
- Thema: Wesel counter attack
- Antworten: 28
- Zugriffe: 25892
Re: Wesel counter attack
more pictures
- 08.04.2015, 19:02
- Forum: World at War Mod
- Thema: Wesel counter attack
- Antworten: 28
- Zugriffe: 25892
- 07.04.2015, 19:18
- Forum: World at War Mod
- Thema: World at War Mod (WWM)
- Antworten: 294
- Zugriffe: 185836
Re: World at War Mod (WWM)
Can this trees be replaced with this trenches in next version?
We don't need trees in house sector.
Like in RWM 8.0 beta2.
We don't need trees in house sector.
Like in RWM 8.0 beta2.
- 05.04.2015, 01:04
- Forum: Map-Testbereich / Map-Test-Area (RWM Maps)
- Thema: Last chance SP 512x512
- Antworten: 25
- Zugriffe: 23911
Re: Last chance SP 512x512
Does anybody want to create a mission for this map?
- 27.03.2015, 00:14
- Forum: World at War Mod
- Thema: Wesel counter attack
- Antworten: 28
- Zugriffe: 25892