Die Suche ergab 12 Treffer
- 11.02.2012, 10:52
- Forum: Sudden Strike 3 Mods
- Thema: Sudden Strike 3: THE NEXT STAND
- Antworten: 15
- Zugriffe: 42860
Re: Sudden Strike 3: THE NEXT STAND
Is it possible to translate the game in other language?
and include the mod batus 2.2 inside? 
- 08.02.2012, 19:08
- Forum: Archiv
- Thema: sudden strike the last stand
- Antworten: 1
- Zugriffe: 4445
Re: sudden strike the last stand
http://hs2france.forumprod.com/ try here and let your mail. and you can find player here http://www.sudden-arena.com/ .
- 05.02.2012, 09:42
- Forum: Archiv
- Thema: Sudden Strike: The Last Stand - announced in Russia
- Antworten: 5
- Zugriffe: 7745
Re: Sudden Strike: The Last Stand - announced in Russia
Hi
How can you replace english language in your 1.5 PUB EN by another language.
do you have a tuto and need a special apps?

How can you replace english language in your 1.5 PUB EN by another language.
do you have a tuto and need a special apps?
- 01.05.2010, 16:00
- Forum: Archiv
- Thema: 6.8 Beta Feedback forum
- Antworten: 51
- Zugriffe: 40087
Re: 6.8 Beta Feedback forum
New add on
1 _ May be delete all japanese troops and a part of boat with tanks in
Why 2 civilians?
add a unreloadble pionner for infantery mines 10 for example.
add italian planes cargo fighter and recoplane and bomber and may be same for french?
80mm mortars too
and country flags for all schemes ...
1 _ May be delete all japanese troops and a part of boat with tanks in
Why 2 civilians?
add a unreloadble pionner for infantery mines 10 for example.
add italian planes cargo fighter and recoplane and bomber and may be same for french?
80mm mortars too
and country flags for all schemes ...
- 01.05.2010, 15:21
- Forum: Archiv
- Thema: 6.8 Beta Feedback forum
- Antworten: 51
- Zugriffe: 40087
Re: 6.8 Beta Feedback forum
I think we need a rockets planes for germans side because we have one for russians usa and GB.
may be for balance a BF109G model with 16 rockets? military10
and for repair garage once i not see it in editor but now it's ok! may be it's appears with scheme conditions! :aaa6
and for balance an apc ...
may be for balance a BF109G model with 16 rockets? military10
and for repair garage once i not see it in editor but now it's ok! may be it's appears with scheme conditions! :aaa6
and for balance an apc ...
- 01.05.2010, 14:57
- Forum: Archiv
- Thema: 6.8 Beta Feedback forum
- Antworten: 51
- Zugriffe: 40087
Re: 6.8 Beta Feedback forum
hi Barbarossa
Can you check italian medic i think they not healing other medics and other soldiers when they are wounded and when you try to do it after quitting game you have error message.
May you check it.

Can you check italian medic i think they not healing other medics and other soldiers when they are wounded and when you try to do it after quitting game you have error message.
May you check it.
- 25.04.2010, 16:23
- Forum: Archiv
- Thema: RWM 6.8: public BETA released
- Antworten: 4
- Zugriffe: 6608
Re: RWM 6.8: public BETA released
HI
same bug for Churchill Avre petard 290mm
1-We cannot repair it when it have been dammaged and cannot reload it.
2- front armour can be hit by 75mm but not other churchill.
A+
same bug for Churchill Avre petard 290mm
1-We cannot repair it when it have been dammaged and cannot reload it.
2- front armour can be hit by 75mm but not other churchill.
A+
- 13.01.2010, 11:23
- Forum: Archiv
- Thema: RWM 6.8 status- and discussion thread
- Antworten: 58
- Zugriffe: 48954
Re: RWM 6.8 status- and discussion thread
1 yes only avre cannot be repaired, you can reffil it when is not hit after avre with dammage it's not working.It's not clear, you speak only about Churchill Avre, that's right?
2 armour pb.
- 11.01.2010, 19:10
- Forum: Archiv
- Thema: RWM 6.8 status- and discussion thread
- Antworten: 58
- Zugriffe: 48954
Re: RWM 6.8 status- and discussion thread
both special types of mark IV was used on west front but russia i never heard of it.
avre can fire with mortar and put sort of magnetic mines to destroy bunker for example.
avre can fire with mortar and put sort of magnetic mines to destroy bunker for example.
- 11.01.2010, 11:58
- Forum: Archiv
- Thema: RWM 6.8 status- and discussion thread
- Antworten: 58
- Zugriffe: 48954
Re: RWM 6.8 status- and discussion thread
just a little point about churchill avre
gun is 290 mm Spigot mortar (PETARD) instead of 280mm
refiil the tank is ok only repair is impossible et the tank is same armour than other so 75mm is not able to destroy it in front.
and may be a churchill bridge can be interisting in map?
gun is 290 mm Spigot mortar (PETARD) instead of 280mm
refiil the tank is ok only repair is impossible et the tank is same armour than other so 75mm is not able to destroy it in front.
and may be a churchill bridge can be interisting in map?
- 09.01.2010, 16:43
- Forum: Archiv
- Thema: RWM 6.8 status- and discussion thread
- Antworten: 58
- Zugriffe: 48954
Re: RWM 6.8 status- and discussion thread
Hi,
may be you can fix a old bug about GB tank churchill Avre.
1 - We cannot repair and refill this unit?
2 - Front armour is different than other churchill and can be destroy with a 57mm gun very quickly and other cannot be destoyed with 75mm? :aaa6
if you have time to fix these bugs!
and ...
may be you can fix a old bug about GB tank churchill Avre.
1 - We cannot repair and refill this unit?
2 - Front armour is different than other churchill and can be destroy with a 57mm gun very quickly and other cannot be destoyed with 75mm? :aaa6
if you have time to fix these bugs!
and ...
- 02.06.2008, 18:44
- Forum: Archiv
- Thema: Joining MP Game...
- Antworten: 25
- Zugriffe: 22200