How to use
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1. ObjectRecordEditor

- creates new objects, new minitiles from bitmap files
- saves new objects and minitiles as .obr / .mtr files
- .mtr files are created automatically from objects
- manipulates header settings: radius, blocking remain, blocking values, offsets

- does NOT handle new semi-transparant graphics yet. I was too lazy to complete it :)



2. ObjectRecordCompiler:

- inserts objects and minitiles in .obr & .mtr format in STAND.RES file and STAND.EDT
- extracts individual objects from STAND.RES file in .obr format and minitiles from STAND.EDT file in .mtr format for editing in ObjectRecordEditor



NOTE: Make sure that STAND.RES, STAND.PL and STAND.EDT are available in the same folder when extracting or editing.