#igor\land\dom
-
level			0
HP			default	250	500	500	250
ExplosionType		default	dom	dom	dom	dom
onDmg_AddExplosion	default	dom_fire one 0.5 16 32 ; dom_fire one 0.5 16 32 ; dom_fire one 0.75 16 32 ; dom_fire one 0.9 16 32
onHit_AddExplosion	default	none one 0 0 0 ; none one 0 0 0 ; none one 0 0 0 ; none one 0 0 0

Name			default	Building
SelType			default	construc
UnloadHP		default	150
UnloadDelay		default	10
Armor			default	sniper		255,256
Armor			default	machine		255,256
Armor			default	explosive	150,150
Armor			default	pierce		50,50
Armor			default	fire		0,0
Armor			default	mine		25,50
Protection		default	sniper		16,32
Protection		default	machine		224,256
Protection		default	explosive	224,240
Protection		default	pierce		230,245
Protection		default	fire		32,48
Protection		default	mine		100,150
bonus_Sight		default	-1
bonus_ShotRange		default	150
bonus_ShotDeadZone	default	50

-	
Name			obj	27	"Guard tower"
onDmg_AddExplosion	obj	27	dom_fire one 0.5 16 32 ; dom_fire one 0.5 16 32 ; dom_fire one 0.75 16 32 ; dom_fire one 0.9 16 32
onHit_AddExplosion	obj	27	none one 0 0 0 ; none one 0 0 0 ; none one 0 0 0 ; none one 0 0 0
HP			obj	27	100		100		100		100
UnloadHP		obj	27	50
Armor			obj	27	sniper		240,240
Armor			obj	27	machine		240,240
Armor			obj	27	explosive	160,160
Armor			obj	27	pierce		160,160
Armor			obj	27	fire		32,32
Armor			obj	27	mine		0,0
Protection		obj	27	sniper		16,32
Protection		obj	27	machine		32,64
Protection		obj	27	explosive	64,128
Protection		obj	27	pierce		64,128
Protection		obj	27	fire		220,240
bonus_Sight		obj	27	5
bonus_ShotRange		obj	27	500
bonus_ShotDeadZone	obj	27	100


-		1
Name			obj	40	Blindage
ExplosionType		obj	40	dom	dom	dom	none
HP			obj	40	2000		1000		1000		1000
UnloadHP		obj	40	100
Armor			obj	40	sniper		256,256
Armor			obj	40	machine		220,220
Armor			obj	40	explosive	120,120
Armor			obj	40	pierce		100,100
Armor			obj	40	fire		0,0
Armor			obj	40	mine		120,120
Protection		obj	40	sniper		100,100
Protection		obj	40	machine		100,150
Protection		obj	40	explosive	100,150
Protection		obj	40	pierce		100,150
Protection		obj	40	fire		80,80
Protection		obj	40	mine		150,150
bonus_Sight		obj	40	1
bonus_ShotRange		obj	40	100
bonus_ShotDeadZone	obj	40	100

-		2
Name			obj	26	Blindage
ExplosionType		obj	26	dom	dom	dom	none
HP			obj	26	2000		1000		1000		1000
UnloadHP		obj	26	100
Armor			obj	26	sniper		256,256
Armor			obj	26	machine		220,220
Armor			obj	26	explosive	120,120
Armor			obj	26	pierce		100,100
Armor			obj	26	fire		0,0
Armor			obj	26	mine		120,120
Protection		obj	26	sniper		100,100
Protection		obj	26	machine		100,150
Protection		obj	26	explosive	100,150
Protection		obj	26	pierce		100,150
Protection		obj	26	fire		80,80
Protection		obj	26	mine		150,150
bonus_Sight		obj	26	1
bonus_ShotRange		obj	26	100
bonus_ShotDeadZone	obj	26	100

-	⮭		1
Name			obj	28	"Armoured Bunker"
ExplosionType		obj	28	dom	dom	dom	none
HP			obj	28	1500		3000		1500		1000
UnloadHP		obj	28	100
Armor			obj	28	sniper		256,256
Armor			obj	28	machine		250,256
Armor			obj	28	explosive	130,130
Armor			obj	28	pierce		100,100
Armor			obj	28	fire		256,256
Armor			obj	28	mine		130,130
Protection		obj	28	sniper		50,50
Protection		obj	28	machine		200,200
Protection		obj	28	explosive	200,200
Protection		obj	28	pierce		200,200
Protection		obj	28	fire		50,50
Protection		obj	28	mine		200,200
bonus_Sight		obj	28	1
bonus_ShotRange		obj	28	300
bonus_ShotDeadZone	obj	28	250

-	⮭		2
Name			obj	29	"Armoured Bunker"
ExplosionType		obj	29	dom	dom	dom	none
HP			obj	29	1500		3000		1500		1000
UnloadHP		obj	29	100
Armor			obj	29	sniper		256,256
Armor			obj	29	machine		250,256
Armor			obj	29	explosive	130,130
Armor			obj	29	pierce		100,100
Armor			obj	29	fire		256,256
Armor			obj	29	mine		130,130
Protection		obj	29	sniper		50,50
Protection		obj	29	machine		200,200
Protection		obj	29	explosive	200,200
Protection		obj	29	pierce		200,200
Protection		obj	29	fire		50,50
Protection		obj	29	mine		200,200
bonus_Sight		obj	29	1
bonus_ShotRange		obj	29	300
bonus_ShotDeadZone	obj	29	250

-	⮭		3
Name			obj	30	"Armoured Bunker"
ExplosionType		obj	30	dom	dom	dom	none
HP			obj	30	1500		3000		1500		1000
UnloadHP		obj	30	100
Armor			obj	30	sniper		256,256
Armor			obj	30	machine		250,256
Armor			obj	30	explosive	130,130
Armor			obj	30	pierce		100,100
Armor			obj	30	fire		256,256
Armor			obj	30	mine		130,130
Protection		obj	30	sniper		50,50
Protection		obj	30	machine		200,200
Protection		obj	30	explosive	200,200
Protection		obj	30	pierce		200,200
Protection		obj	30	fire		50,50
Protection		obj	30	mine		200,200
bonus_Sight		obj	30	1
bonus_ShotRange		obj	30	300
bonus_ShotDeadZone	obj	30	250

-	⮭		4
Name			obj	31	"Armoured Bunker"
ExplosionType		obj	31	dom	dom	dom	none
HP			obj	31	1500		3000		1500		1000
UnloadHP		obj	31	100
Armor			obj	31	sniper		256,256
Armor			obj	31	machine		250,256
Armor			obj	31	explosive	130,130
Armor			obj	31	pierce		100,100
Armor			obj	31	fire		256,256
Armor			obj	31	mine		130,130
Protection		obj	31	sniper		50,50
Protection		obj	31	machine		200,200
Protection		obj	31	explosive	200,200
Protection		obj	31	pierce		200,200
Protection		obj	31	fire		50,50
Protection		obj	31	mine		200,200
bonus_Sight		obj	31	1
bonus_ShotRange		obj	31	300
bonus_ShotDeadZone	obj	31	250


-	p
Name			obj	33	Chemicals
onDmg_AddExplosion	obj	33	none ; fire cell 1.0 8 48 ; fuel_tank one 1.0 8 48 ; fuel_tank cell 1.0 8 48
HP			obj	33	75		75		75		75
SelType			obj	33	fuel
Armor			obj	33	sniper		10,10
Armor			obj	33	machine		10,10
Armor			obj	33	explosive	0,0
Armor			obj	33	pierce		0,0
Armor			obj	33	fire		10,10
Armor			obj	33	mine		10,10

Name			obj	35	"CDV Beer Container"
onDmg_AddExplosion	obj	35	none ; fire cell 1.0 8 48 ; fuel_tank one 1.0 8 48 ; fuel_tank cell 1.0 8 48
HP			obj	35	125		75		25		25
SelType			obj	35	fuel
Armor			obj	35	sniper		10,10
Armor			obj	35	machine		10,10
Armor			obj	35	explosive	0,0
Armor			obj	35	pierce		0,0
Armor			obj	35	fire		10,10
Armor			obj	35	mine		10,10

Name			obj	36	"CDV Weed storage place"
onDmg_AddExplosion	obj	36	none ; fire cell 1.0 8 48 ; fuel_tank one 1.0 8 48 ; fuel_tank cell 1.0 8 48
HP			obj	36	125		75		25		25
SelType			obj	36	fuel
Armor			obj	36	sniper		10,10
Armor			obj	36	machine		10,10
Armor			obj	36	explosive	0,0
Armor			obj	36	pierce		0,0
Armor			obj	36	fire		10,10
Armor			obj	36	mine		10,10
-
Name			obj	39	"Pumping station"
ExplosionType		obj	39	none	none	none	dom
HP			obj	39	150		150		150		150
SelType			obj	39	fuel
Armor			obj	39	sniper		100,100
Armor			obj	39	machine		100,100
Armor			obj	39	explosive	50,50
Armor			obj	39	pierce		50,50
Armor			obj	39	fire		100,100
Armor			obj	39	mine		100,100
-
Name			obj	32	Stokehold
HP			obj	32	150		150		150		150
Armor			obj	32	sniper		100,100
Armor			obj	32	machine		100,100
Armor			obj	32	explosive	50,50
Armor			obj	32	pierce		50,50
Armor			obj	32	fire		100,100
Armor			obj	32	mine		100,100
-
-
-
-
-
-
-
-	p稪 - p
Name			obj	16	"AnimalMothers House - blow me up!"
ExplosionType		obj	16	dom	dom	dom	none
HP			obj	16	100		100		100		100
Protection		obj	16	sniper		255,256
Protection		obj	16	machine		32,64
Protection		obj	16	explosive	0,0
Protection		obj	16	pierce		0,0
Protection		obj	16	fire		0,0
bonus_Sight		obj	16	5
bonus_ShotRange		obj	16	500
bonus_ShotDeadZone	obj	16	100
-
-	p稪	2
Name			obj	62	Barn
ExplosionType		obj	62	dom	dom	dom	none
HP			obj	62	100		100		100		100
Protection		obj	62	sniper		255,256
Protection		obj	62	machine		32,64
Protection		obj	62	explosive	0,0
Protection		obj	62	pierce		0,0
Protection		obj	62	fire		0,0
bonus_Sight		obj	62	5
bonus_ShotRange		obj	62	500
bonus_ShotDeadZone	obj	62	100
-
Name			obj	25	"Crashed Battlecruiser"
ExplosionType		obj	25	dom	dom	dom	none
HP			obj	25	100		100		100		100
UnloadHP		obj	25	50
bonus_Sight		obj	25	5
bonus_ShotRange		obj	25	500
bonus_ShotDeadZone	obj	25	100
-
-  p 
-
Name			obj	46	"Church"
Armor			obj	46	sniper		256,256
Armor			obj	46	machine		256,256
Armor			obj	46	explosive	175,175
Armor			obj	46	pierce		100,100
Armor			obj	46	fire		100,100
Armor			obj	46	mine		100,100
Protection		obj	46	sniper		60,80
Protection		obj	46	machine		200,256
Protection		obj	46	explosive	200,256
Protection		obj	46	pierce		200,256
Protection		obj	46	fire		50,50
Protection		obj	46	mine		150,150
bonus_Sight		obj	46	2
-
Name			obj	14	"Church"
Armor			obj	14	sniper		256,256
Armor			obj	14	machine		256,256
Armor			obj	14	explosive	175,175
Armor			obj	14	pierce		100,100
Armor			obj	14	fire		100,100
Armor			obj	14	mine		100,100
Protection		obj	14	sniper		60,80
Protection		obj	14	machine		200,256
Protection		obj	14	explosive	200,256
Protection		obj	14	pierce		200,256
Protection		obj	14	fire		50,50
Protection		obj	14	mine		150,150
bonus_Sight		obj	14	2
-
Name			obj	63	Mansion
HP			obj	63	150	150	100
Armor			obj	63	sniper		256,256
Armor			obj	63	machine		256,256
Armor			obj	63	explosive	175,175
Armor			obj	63	pierce		100,100
Armor			obj	63	fire		100,100
Armor			obj	63	mine		100,100
Protection		obj	63	sniper		60,80
Protection		obj	63	machine		200,256
Protection		obj	63	explosive	200,256
Protection		obj	63	pierce		200,256
Protection		obj	63	fire		50,50
Protection		obj	63	mine		150,150
bonus_Sight		obj	63	2
bonus_ShotRange		obj	63	150
bonus_ShotDeadZone	obj	63	150
-
Name			obj	43	"CDV crack house"
HP			obj	43	5000	10000	15000	5000
Armor			obj	43	sniper		256,256
Armor			obj	43	machine		256,256
Armor			obj	43	explosive	175,175
Armor			obj	43	pierce		100,100
Armor			obj	43	fire		150,150
Armor			obj	43	mine		150,150
Protection		obj	43	sniper		60,80
Protection		obj	43	machine		200,256
Protection		obj	43	explosive	200,256
Protection		obj	43	pierce		200,256
Protection		obj	43	fire		50,50
Protection		obj	43	mine		200,240
bonus_Sight		obj	43	1
-
Name			obj	13	Terminal
HP			obj	13	100	150	150	100
Armor			obj	13	sniper		256,256
Armor			obj	13	machine		256,256
Armor			obj	13	explosive	175,175
Armor			obj	13	pierce		100,100
Armor			obj	13	fire		100,100
Armor			obj	13	mine		100,100
Protection		obj	13	sniper		60,80
Protection		obj	13	machine		200,256
Protection		obj	13	explosive	200,256
Protection		obj	13	pierce		200,256
Protection		obj	13	fire		50,50
Protection		obj	13	mine		150,150
bonus_Sight		obj	13	1
bonus_ShotRange		obj	13	50
bonus_ShotDeadZone	obj	13	50
-
Name			obj	1	"Hunter's house"
Name			obj	11	House
HP			obj	11	500	500	1500	500
Name			obj	12	Barrack
Name			obj	17	House
HP			obj	17	500	500	500	500
Name			obj	18	House
HP			obj	18	500	500	500	500
Name			obj	19	House
HP			obj	19	500	500	500	500
Name			obj	20	House
HP			obj	20	500	500	500	500
Name			obj	21	House
HP			obj	21	500	500	500	500
Name			obj	22	House
HP			obj	22	500	500	500	500
Name			obj	23	House
HP			obj	23	500	500	500	500
Name			obj	24	House
HP			obj	24	500	500	500	500
Name			obj	34	"CDV crack house"
onDmg_AddExplosion	obj	34	fire one 1.0 8 48 ; fire_big one 1.0 8 48 ; fuel_tank one 1.0 8 48 ; fuel_tank cell 1.0 8 48
Name			obj	37	"CDV crack house"
onDmg_AddExplosion	obj	37	fire one 1.0 8 48 ; fire_big one 1.0 8 48 ; fuel_tank one 1.0 8 48 ; fuel_tank cell 1.0 8 48
Name			obj	38	Refinery
onDmg_AddExplosion	obj	38	fire one 1.0 8 48 ; fire_big one 1.0 8 48 ; fire one 1.0 8 48 ; fuel_tank cell 1.0 8 48
Name			obj	41	Construction
Name			obj	48	House
Name			obj	49	House
Name			obj	50	House
Name			obj	51	House
Name			obj	52	House
Name			obj	53	House
Name			obj	54	House
Name			obj	55	House
Name			obj	58	Hotel