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<!DOCTYPE boost_serialization>
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<Desc class_id="0" class_name="CannonDesc" tracking_level="1" version="1" object_id="_0">
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		<GameObjectDesc class_id="2" tracking_level="0" version="3">
			<ModelFile>Units/Artillery/Antiair/German/8_8cm_flak18.mdl</ModelFile>
			<Name>AA mount, 8.8cm Flak 18</Name>
			<NameId>11212411</NameId>
			<TargetType>3</TargetType>
			<TargetCost>23</TargetCost>
			<UnitType>5</UnitType>
			<Tag>8</Tag>
			<Score>800</Score>
			<DamageDiagramIndex>8</DamageDiagramIndex>
			<Fuel>0</Fuel>
			<Ammo>0</Ammo>
			<SupplyingRate>100</SupplyingRate>
			<SupplyType>0</SupplyType>
			<Health>440</Health>
			<HealthBarSize>14</HealthBarSize>
			<Transparency>0</Transparency>
			<Passability>100</Passability>
			<HumanPassability>100</HumanPassability>
			<BoundingRadius>3</BoundingRadius>
			<RuinDescs class_id="3" tracking_level="0" version="0">
				<count>1</count>
				<item_version>0</item_version>
				<item>Effects/ruins/tank.dsc</item>
			</RuinDescs>
			<DecalDescs>
				<count>0</count>
				<item_version>0</item_version>
			</DecalDescs>
			<EffectDescs>
				<count>0</count>
				<item_version>0</item_version>
			</EffectDescs>
			<EffectLocator>-1</EffectLocator>
			<Rotations class_id="4" tracking_level="0" version="0">
				<count>0</count>
				<item_version>0</item_version>
			</Rotations>
			<GameObjectSound class_id="5" tracking_level="0" version="0">
				<IdleSound></IdleSound>
				<DeathSound>aa.Death</DeathSound>
			</GameObjectSound>
			<IconIndex>25</IconIndex>
			<StrategicIconIndex>-1</StrategicIconIndex>
			<UnloadDelay>0.1</UnloadDelay>
			<CollisionType>0</CollisionType>
			<VisibilityType>0</VisibilityType>
			<FullSquare>-1</FullSquare>
			<IgnoreSquare>-1</IgnoreSquare>
		</GameObjectDesc>
		<UnitTypeName>aa</UnitTypeName>
		<FuelRate>0.49830002</FuelRate>
		<CriticalSupplying>5</CriticalSupplying>
		<SupplyRepairCost>0</SupplyRepairCost>
		<SupplyAmmo1Cost>44</SupplyAmmo1Cost>
		<SupplyAmmo2Cost>0</SupplyAmmo2Cost>
		<MaxTurnSpeed>0.12</MaxTurnSpeed>
		<TurnAcceleration>0.16000001</TurnAcceleration>
		<AngleToDestination>60</AngleToDestination>
		<DistanceToDestination>1</DistanceToDestination>
		<SmoothingFactor>3</SmoothingFactor>
		<TerrainDescriptors>
			<count>10</count>
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				<MaxSpeed>0.1875</MaxSpeed>
				<MaxAcceleration>0.099999994</MaxAcceleration>
			</item>
			<item>
				<MaxSpeed>0.1875</MaxSpeed>
				<MaxAcceleration>0.099999994</MaxAcceleration>
			</item>
			<item>
				<MaxSpeed>0.75</MaxSpeed>
				<MaxAcceleration>0.19999999</MaxAcceleration>
			</item>
			<item>
				<MaxSpeed>0.5625</MaxSpeed>
				<MaxAcceleration>0.099999994</MaxAcceleration>
			</item>
			<item>
				<MaxSpeed>0.1875</MaxSpeed>
				<MaxAcceleration>0.099999994</MaxAcceleration>
			</item>
			<item>
				<MaxSpeed>0</MaxSpeed>
				<MaxAcceleration>0</MaxAcceleration>
			</item>
			<item>
				<MaxSpeed>0.075000003</MaxSpeed>
				<MaxAcceleration>0.099999994</MaxAcceleration>
			</item>
			<item>
				<MaxSpeed>0.375</MaxSpeed>
				<MaxAcceleration>0.099999994</MaxAcceleration>
			</item>
			<item>
				<MaxSpeed>0</MaxSpeed>
				<MaxAcceleration>0.099999994</MaxAcceleration>
			</item>
			<item>
				<MaxSpeed>0.25</MaxSpeed>
				<MaxAcceleration>0.25</MaxAcceleration>
			</item>
		</TerrainDescriptors>
		<MicroAIMinTimeout>2</MicroAIMinTimeout>
		<MicroAIMaxTimeout>3</MicroAIMaxTimeout>
		<MicroAIMoveTimeout>6</MicroAIMoveTimeout>
		<VisibleSector>179.99998</VisibleSector>
		<VisibleRange>72</VisibleRange>
		<AlarmRange>256</AlarmRange>
		<ArmamentDesc class_id="7" tracking_level="0" version="0">
			<GunDescs class_id="8" tracking_level="0" version="0">
				<count>1</count>
				<item_version>2</item_version>
				<item class_id="9" tracking_level="0" version="2">
					<NameId>264574</NameId>
					<Name>88mm FlaK 18 L/56</Name>
					<Caliber>88</Caliber>
					<Damage>1051.9994</Damage>
					<Accuracy>0.12800001</Accuracy>
					<Speed>300</Speed>
					<Particles>
						<count>1</count>
						<item_version>0</item_version>
						<item>shots/guns/default_04.psy</item>
					</Particles>
					<DetonationDesc>Detonations/auto/default_03.dsc</DetonationDesc>
					<PenetrationDesc>Detonations/penetration/pierce.dsc</PenetrationDesc>
					<ShellDesc></ShellDesc>
					<Sound>aagun.88mm</Sound>
					<CanFireDirect>1</CanFireDirect>
					<CanFireBallistic>0</CanFireBallistic>
					<CanFireZenith>1</CanFireZenith>
					<DirectOrder>0</DirectOrder>
					<IsBazooka>0</IsBazooka>
					<TurretNumber>0</TurretNumber>
					<FireLocators>
						<count>1</count>
						<item_version>0</item_version>
						<item>4</item>
					</FireLocators>
					<BarrelLocator>5</BarrelLocator>
					<StockLocator>6</StockLocator>
					<StockDirectAngle>0</StockDirectAngle>
					<StockBallisticAngle>-1</StockBallisticAngle>
					<StockZenithAngle>50.999992</StockZenithAngle>
					<StockRotationSpeed>3.1999996</StockRotationSpeed>
					<ReloadTime>2.7</ReloadTime>
					<BurstReloadTime>4.5</BurstReloadTime>
					<BurstShots>1</BurstShots>
					<BurstDispersion>0</BurstDispersion>
					<DelayTime>0</DelayTime>
					<RecoilSpeed>0.30000001</RecoilSpeed>
					<RecoilSpring>1</RecoilSpring>
					<DefaultFireType>0</DefaultFireType>
					<DirectDeadZone>13.8</DirectDeadZone>
					<DirectMaxRadius>250</DirectMaxRadius>
					<BallisticDeadZone>250</BallisticDeadZone>
					<BallisticMaxRadius>616</BallisticMaxRadius>
					<ZenithMaxRadius>530</ZenithMaxRadius>
					<LeftFiringSector>0</LeftFiringSector>
					<RightFiringSector>0</RightFiringSector>
					<UseAmmo>0</UseAmmo>
					<AmmoAmount>1</AmmoAmount>
					<RockPower>0.035446662</RockPower>
					<MinShooting>1</MinShooting>
					<ReloadTimeIncCoef>0.1</ReloadTimeIncCoef>
					<DamageType>0</DamageType>
				</item>
			</GunDescs>
			<TurretDescs class_id="11" tracking_level="0" version="0">
				<count>1</count>
				<item_version>0</item_version>
				<item class_id="12" tracking_level="0" version="0">
					<Name>turret_01</Name>
					<BaseLocator>7</BaseLocator>
					<TurnLeftAngle>180</TurnLeftAngle>
					<TurnRightAngle>180</TurnRightAngle>
					<RotationSpeed>4.8999991</RotationSpeed>
					<WaitingCommandTime>30</WaitingCommandTime>
					<TurnTurretSound></TurnTurretSound>
				</item>
			</TurretDescs>
			<FiringTimeOut>2</FiringTimeOut>
			<NumberOfTries>3</NumberOfTries>
			<Ammo1>200</Ammo1>
			<Ammo2>0</Ammo2>
			<DispersionDecCoef>0.5</DispersionDecCoef>
			<BurstReloadDecCoef>0.5</BurstReloadDecCoef>
			<PriorityTable class_id="13" tracking_level="0" version="0">
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				<item_version>0</item_version>
				<item>
					<count>1</count>
					<item_version>0</item_version>
					<item>2</item>
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				<item>
					<count>1</count>
					<item_version>0</item_version>
					<item>3</item>
				</item>
				<item>
					<count>1</count>
					<item_version>0</item_version>
					<item>10</item>
				</item>
				<item>
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					<item_version>0</item_version>
					<item>4</item>
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				<item>
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					<item>2</item>
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				<item>
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					<item>1</item>
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				<item>
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				<item>
					<count>1</count>
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					<item>2</item>
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				<item>
					<count>1</count>
					<item_version>0</item_version>
					<item>2</item>
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				<item>
					<count>1</count>
					<item_version>0</item_version>
					<item>5</item>
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				<item>
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					<item_version>0</item_version>
					<item>100</item>
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				<item>
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					<item>2</item>
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				<item>
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				<item>
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				<item>
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				<item>
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					<item>2</item>
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			</PriorityTable>
			<TargetPriorities>
				<count>16</count>
				<item_version>0</item_version>
				<item>0</item>
				<item>700</item>
				<item>900</item>
				<item>300</item>
				<item>400</item>
				<item>200</item>
				<item>600</item>
				<item>1</item>
				<item>1</item>
				<item>1</item>
				<item>1</item>
				<item>1</item>
				<item>500</item>
				<item>1000</item>
				<item>800</item>
				<item>1</item>
			</TargetPriorities>
			<GrenadeSecondaryFire>0</GrenadeSecondaryFire>
		</ArmamentDesc>
		<Armor>
			<count>3</count>
			<item>
				<count>7</count>
				<item class_id="15" tracking_level="0" version="0">
					<Default>1</Default>
					<Front>1</Front>
					<Back>1</Back>
					<Side>1</Side>
					<Turret>1</Turret>
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				<item>
					<Default>1</Default>
					<Front>1</Front>
					<Back>1</Back>
					<Side>1</Side>
					<Turret>1</Turret>
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				<item>
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					<Back>1</Back>
					<Side>1</Side>
					<Turret>1</Turret>
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				<item>
					<Default>20</Default>
					<Front>20</Front>
					<Back>20</Back>
					<Side>20</Side>
					<Turret>20</Turret>
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				<item>
					<Default>20</Default>
					<Front>20</Front>
					<Back>20</Back>
					<Side>20</Side>
					<Turret>20</Turret>
				</item>
				<item>
					<Default>10.5</Default>
					<Front>10.5</Front>
					<Back>10.5</Back>
					<Side>10.5</Side>
					<Turret>10.5</Turret>
				</item>
				<item>
					<Default>1</Default>
					<Front>1</Front>
					<Back>1</Back>
					<Side>1</Side>
					<Turret>1</Turret>
				</item>
			</item>
			<item>
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				<item>
					<Default>1</Default>
					<Front>1</Front>
					<Back>1</Back>
					<Side>1</Side>
					<Turret>1</Turret>
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				<item>
					<Default>1</Default>
					<Front>1</Front>
					<Back>1</Back>
					<Side>1</Side>
					<Turret>1</Turret>
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				<item>
					<Default>1</Default>
					<Front>1</Front>
					<Back>1</Back>
					<Side>1</Side>
					<Turret>1</Turret>
				</item>
				<item>
					<Default>1</Default>
					<Front>1</Front>
					<Back>1</Back>
					<Side>1</Side>
					<Turret>1</Turret>
				</item>
				<item>
					<Default>1</Default>
					<Front>1</Front>
					<Back>1</Back>
					<Side>1</Side>
					<Turret>1</Turret>
				</item>
				<item>
					<Default>1</Default>
					<Front>1</Front>
					<Back>1</Back>
					<Side>1</Side>
					<Turret>1</Turret>
				</item>
				<item>
					<Default>1</Default>
					<Front>1</Front>
					<Back>1</Back>
					<Side>1</Side>
					<Turret>1</Turret>
				</item>
			</item>
			<item>
				<count>7</count>
				<item>
					<Default>1</Default>
					<Front>1</Front>
					<Back>1</Back>
					<Side>1</Side>
					<Turret>1</Turret>
				</item>
				<item>
					<Default>1</Default>
					<Front>1</Front>
					<Back>1</Back>
					<Side>1</Side>
					<Turret>1</Turret>
				</item>
				<item>
					<Default>1</Default>
					<Front>1</Front>
					<Back>1</Back>
					<Side>1</Side>
					<Turret>1</Turret>
				</item>
				<item>
					<Default>1</Default>
					<Front>1</Front>
					<Back>1</Back>
					<Side>1</Side>
					<Turret>1</Turret>
				</item>
				<item>
					<Default>1</Default>
					<Front>1</Front>
					<Back>1</Back>
					<Side>1</Side>
					<Turret>1</Turret>
				</item>
				<item>
					<Default>1</Default>
					<Front>1</Front>
					<Back>1</Back>
					<Side>1</Side>
					<Turret>1</Turret>
				</item>
				<item>
					<Default>1</Default>
					<Front>1</Front>
					<Back>1</Back>
					<Side>1</Side>
					<Turret>1</Turret>
				</item>
			</item>
		</Armor>
		<DiagramArmor>
			<Default>1</Default>
			<Front>0</Front>
			<Back>0</Back>
			<Side>0</Side>
			<Turret>0</Turret>
		</DiagramArmor>
		<Traces class_id="16" tracking_level="0" version="0">
			<count>0</count>
			<item_version>0</item_version>
		</Traces>
		<Exhausts class_id="17" tracking_level="0" version="0">
			<count>0</count>
			<item_version>0</item_version>
		</Exhausts>
		<UnitBattleState>1</UnitBattleState>
		<BattleFrameGroupId>-1</BattleFrameGroupId>
		<MarchFrameGroupId>0</MarchFrameGroupId>
		<AcknowledgeSound class_id="18" tracking_level="0" version="0">
			<UnitSelected>gun.UnitSelected</UnitSelected>
			<CommandAccepted>gun.CommandAccepted</CommandAccepted>
			<CommandFailed>gun.CommandFailed</CommandFailed>
			<CommandCanceled>gun.CommandCanceled</CommandCanceled>
			<FireObjectAccepted>gun.FireObjectAccepted</FireObjectAccepted>
			<FirePointAccepted>gun.FirePointAccepted</FirePointAccepted>
			<FireFailed>gun.FireFailed</FireFailed>
			<OutOfAmmo>gun.OutOfAmmo</OutOfAmmo>
			<LowFuel></LowFuel>
			<ShipStartMoving></ShipStartMoving>
			<ShipStopMoving></ShipStopMoving>
			<PeriodicFire>gun.PeriodicFire</PeriodicFire>
			<TooClose>gun.TooClose</TooClose>
			<TooFar>gun.TooFar</TooFar>
			<InvalidTarget>gun.InvalidTarget</InvalidTarget>
			<LowAmmo>gun.LowAmmo</LowAmmo>
			<OutOfFuel></OutOfFuel>
			<MineField></MineField>
			<TakeOff></TakeOff>
			<Landing></Landing>
			<Attack></Attack>
			<AirDamage></AirDamage>
			<AckDamage></AckDamage>
			<Damage></Damage>
			<CriticalDamage></CriticalDamage>
			<OutOfSpace></OutOfSpace>
			<BeginSupply></BeginSupply>
			<EndSupply></EndSupply>
			<Idle></Idle>
			<EnemySighted></EnemySighted>
			<EngineHit></EngineHit>
			<Immobilized></Immobilized>
		</AcknowledgeSound>
		<UnitSound class_id="19" tracking_level="0" version="0">
			<Moving></Moving>
		</UnitSound>
		<BackMovingAngle>360</BackMovingAngle>
		<BackMovingSpeedCoef>0.60000002</BackMovingSpeedCoef>
		<WaterDepth>0.5</WaterDepth>
		<ObstacleExtent>0.85000002</ObstacleExtent>
		<Crew>3</Crew>
		<CrewDescName>Units/Soldiers/german/german_rifleman.dsc</CrewDescName>
		<CrewDescriptors class_id="20" tracking_level="0" version="0">
			<count>3</count>
			<item_version>0</item_version>
			<item class_id="21" tracking_level="0" version="0">
				<Locator>8</Locator>
				<Animation>3</Animation>
			</item>
			<item>
				<Locator>9</Locator>
				<Animation>3</Animation>
			</item>
			<item>
				<Locator>10</Locator>
				<Animation>3</Animation>
			</item>
		</CrewDescriptors>
		<Passengers>0</Passengers>
		<PassengersDescName></PassengersDescName>
		<PassengersDescriptors>
			<count>0</count>
			<item_version>0</item_version>
		</PassengersDescriptors>
		<CargoType>0</CargoType>
		<ConnectorLocator>16</ConnectorLocator>
		<IsAmphibian>0</IsAmphibian>
		<WaterlineLocator>-1</WaterlineLocator>
		<PathfindDelay>10</PathfindDelay>
		<MaxPassability>50</MaxPassability>
		<ExperiencePerWound>7.0454545</ExperiencePerWound>
		<ExperiencePerAmmo1>11</ExperiencePerAmmo1>
		<ExperiencePerAmmo2>8.8000002</ExperiencePerAmmo2>
		<RockPower>0</RockPower>
		<AshesPerHit>0.029999999</AshesPerHit>
		<EngineEffectDesc></EngineEffectDesc>
		<EngineFireParticles></EngineFireParticles>
		<CargoExplosionDesc></CargoExplosionDesc>
		<FloodTurnAngle>0</FloodTurnAngle>
		<FloodDepth>0</FloodDepth>
		<AmmoBoxesDesc></AmmoBoxesDesc>
		<DamageDecCoef>0.2</DamageDecCoef>
		<FiringRangeIncCoef>1.2</FiringRangeIncCoef>
		<VisibilityRangeIncCoef>1.2</VisibilityRangeIncCoef>
		<SupplyIncCoef>0</SupplyIncCoef>
		<RegerateTimeOut>0</RegerateTimeOut>
		<DieExplosionDesc>Detonations/auto/default_03.dsc</DieExplosionDesc>
		<IdleSoundDelay>240</IdleSoundDelay>
		<ParachuteDescName></ParachuteDescName>
		<PassengersType>0</PassengersType>
	</BaseType>
	<DeadAnimation>-1</DeadAnimation>
	<MinDragging>-1</MinDragging>
	<DraggingRange>30</DraggingRange>
	<CanBePassenger>0</CanBePassenger>
</Desc>
</boost_serialization>
