Sudden Strike Resource War

Single Player Map

( best viewed with 1024 x 768 or bigger )

You know, i like to create a SP-Map from time to time. Sudden Strike, Sudden Strike 2, Resource War, Cold War Conflicts, RWM, RCM, WWM or another mod, they are all similar.

Sometimes in the forum Sudden-Strike-Maps.de there are questions how to create a SP map. There have been some tutorials over the years, like that from Irrlaeufer for MP Maps and the guide for SSRW from Gareth. But what i have made here i havent seen. It is useable for all Sudden Strike mods, but sometimes little changes, especially at the units, may be required.

In this Version there are Maps for RCM 2.7, RWM 8.0 and WWM 0.5 included.

In Switcher you can start Map-Editor directly.

For Map-testing choose Map with "Select Map". Then you can start each further test directly with "Bootstrap".

Lets start from the beginning. Create a new map. Or copy "Map.253" and "Map.254" to your MAPS.SRC folder.

And a new mission. Best both always together.

Lets start with an airport. With terrain asphalt we create 3 places for hangars and in a distance one for liftoff.

Over that we put the yellow airfield territory. Number isnt important now.

But now the airfield number becomes important. Hangars and liftoff points are placed. On the lower left and in the squares you see the 3.

The landingpoint goes to the end of the rollfield. The small squares are turned as shown.

Now hangars and rollfield become connected with asphalt and territory.

Building the hangars.

With Unit/add new "Fieseler Storches" are set. For the groups it is the best to have a scheme. Helps to beware overview. I use A for player, J for enemy, 0 for simple troops, 9 for officers. Dont forget morale, experience and lives (should be more than 0).

IN and Crew are selected. Again IN or Crw ends it.

OK and the fieseler storches can be turned with the . and , keys. Then we set 3 of them on the red hangar points (show with F5). As they belong to player they appear green in the table on the lower right.

Now a street.

A piece is marked for load/save. Be careful when scrolling out of window. Here is one main bug who can lead to crash. First scroll with the scrollbars, then mark more. Only mark connected areas like rectangles, otherwise you maybe cannot load it later.

And save.

Load and place with alt+control+leftmousebutton. Can save much time.

The street goes to the hangars.

Now the gates for reinforcement are placed. On the lower left A-Z (at SSRW, in other versions less). Left mouse sets entering point, right click direction.

Another gate for the train.

And one for the ship.

The red flag must be in the middle of the railway.

Again with block save/load the railway is builded across the whole map.

Now with terrain water a channel for the ship.

Streets and railway get bridges.

Now set locations. We need them for scripting.

In the table we see on the black numbers which locations are in use. Click on the number jumps to location.

Station and location is placed.

Now an enemy camp.

For that russian infantry is used.

They are standing in line.

In front an officer is placed with group J9.

With edit existing mark all and choose enemy on the lower left (easy to forget). Now they are red in the table, allies are yellow, neutral blue.

The german camp must be guarded too.

They belong to player and appear green in table.

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