The most important parts of the map are ready now. Save again. Now we begin scripting.

First victory condition.

Here it is.

Now we make life easy and simply copy that.

and paste it.

The upper i change a little.

and so i have created a looser condition.

Now we could save and generate a singleplayer mission. The map is playable, it is possible to win or loose.

Now something for optical structure, it doesnt affect game.

It becomes moved.

Now we get reinforcement on the map. Open a new trigger and click on reinforcements. Or in menu MISSIONS.

Here we can edit reinforcements. Group A1. Moral and experience shpuld be at least 50. Otherwise they are not really useable. Lives should be at least 1 because otherwise they die quickly. With IN and CRW passengers can be edited.

As passengers 14 ss soldiers.

Crew is already preselected and no need to change.

Add and it appears in the right window. Type in name on bottom and OK. Now the train.

Its always the same. Dont forget EXP and lives.

The wagon gets 16 ss soldiers.

And some of these wagons appended at the train.

Now the ship. Here i have forgotten morale, can be changed later.

We borrow from americans. Replace crew with germans.

Put in 20 ss soldiers.

The 3 reinforcements are ready. Check in overview if there are 0 units somewhere. With the scores it is possible to create balance. Dont forget OK. And saving.

Now we get them on map. First truck 1.

The script is again copied and altered.

Truck 2

Now the train.

And the ship.

Ready.

Save and generate sp mission to test.

Dir is: YourSSRW Dir>\RUN\RCM2.7\MAPS\ADDON\SINGLE

In RCM 2.7 there should be not more than 3 files there.

Start RCM and load your mission.

The Fieseler Storch can be started manually.

He spies the russian camp.

Meanwhile ss has left wagons and attacks.

Back |  | Forth