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Verfasst: 13.03.2008, 16:00
von mr.WujekDobraRada
Hellow all.I am a new user and i must to say that the rwm mod is the best mod which i have ever played.Unfortunately i found several bugs.
First bug is a units and buldings limit(only 800 buldings and 1000 units on
the map).I have been doing a map(Stalingrad) and at this moment i have 700 buldings.I think that you should change this limit(For instance 2000
buildings and 10000 units).This is the most immportant thing to me.Another disadvantage, in my opinion, is a weak appearance of the
tiger(koeningtiger is great but other tigers no).I Think that the good idea
is to make ruins avaliable for infantry it will make game more realism ,
finally the name of mod is Real Warfare mod(At this moment this options is avaliable in two or three buldings).I also want help.I saw the photos which you put in this subject and i realised that you need an infantry with camo.If you want i can send you my camo infantry which i had made before i starded my adventure with Rwm.Here you have screenshots

http://fotoo.pl/hosting-zdjec/links/waffen-ss-camo/

http://fotoo.pl/hosting-zdjec/links/waffen-ss-camo-2/

http://fotoo.pl/hosting-zdjec/links/waffen-ss-camo-3/
When you open tihs photos click on them once to make increase
then it look normal.If you want my units just write at this topic.I will be waiting for anwser.Forgive me for my english but i still have been learning.

Verfasst: 13.03.2008, 16:40
von GeorgiSchukow
Well,we (btw the modders) can not change this limit without working on the sudden strike program-code.
But Fireglow does not allow any changings in their code :(

Verfasst: 14.03.2008, 15:43
von mr.WujekDobraRada
http://www.rwm.dk/ on the left side is a brilliant tiger.Could you put it to
the game?

Verfasst: 14.03.2008, 18:28
von mr.WujekDobraRada
Could you tell me what new will be in the next update????????????

Verfasst: 14.03.2008, 18:45
von |FrEaK|Safran
You should read properly. Its just an update, no new Version :wink:

http://www.sudden-strike-2-maps.de/phpB ... php?t=7735

Verfasst: 06.04.2008, 16:01
von Langemarck
Nice models for panther, and the wespe looks cool to but what does ussr get
and usa, i am worried that maps will only become more unbalanced with these new units! I hope ussr and usa will be easyer to balance in the next version.

ps: the new colors would look good on the pz4's too and stug g early, i think they need a repaint aswell and maybe more visible logo.

Bild
Panzerkampfwagen IV Ausf H

and new colors for Jagdpanzer IV L/70(V)
Bild

http://www.panzerworld.net/colours

Because almost all new maps are in eastfront style I think the camouflage should be adapted to the terrain.

Verfasst: 06.04.2008, 16:47
von Langemarck
maybe a new unit for Germany --> t34

...
Since late 1941, captured T-34/76 tanks were transported to a workshop in Riga for repairs and modifications, while in 1943, Mercedes-Benz in Marienfelde and Wumag in Goerlitz (now Zgorzelec) were also repairing and modifying T-34s as well. Captured T-34/76 tanks were modified to German standards by installation of commander's cupola, radio equipment along with other non-standard field modifications made during service by the their new owners. Spare parts were never much of a problem and some 300 captured vehicles were maintained on long term bases
http://www.achtungpanzer.com/t34.htm


Bild

Verfasst: 08.04.2008, 17:44
von Suka
hey sugar :lol:
actually was wondering what u find difficult to balance cos one tryes to allways find 1v1 balance then he should play chess maybe heh,
and also dunno if that t34 for ger add to gameplay anything but i think we could actually remove some tanks like js1 which was really only prototyp...
like ur point about stugs scheme alot tho cos vast majority of maps played are late war anyway and i could be wrong but allways thought stugs was gray only early war

Verfasst: 08.04.2008, 19:48
von |FrEaK|Safran
The Jagdpanzer IV was no Stug. It was a self propelled gun, too but it was called "Jagdpanzer" and not "Sturmgeschütz" :wink:

Verfasst: 08.04.2008, 20:45
von plastique
Actually it is difficult to draw the line between „Jagdpanzer“ and „Sturmgeschütz“. In many cases StuGs were deployed as Jagdpanzer (which is often mentioned / almost more frequently than their intended purpose –> mobile artillery for infantry) and vice versa.

Verfasst: 15.04.2008, 01:36
von For Real WW2 feeling
@Langemarck
>> Nice models for panther, and the wespe looks cool to but what does ussr get and usa, i am worried that maps will only become more unbalanced with these new units! I hope ussr and usa will be easyer to balance in the next version.
maybe my understand GB of this topic is not good ?
?? Why you speak about new unbalanced ? There will be changes in panthers parameters in 6.72 ? I think no, only the skins, no ?
But if you speak about actual parameters (but if you dont speak about that, dont read :) ),
and that you already know... RWM is not a "clone units game", Panther is not = to a T34-85, same in reality and all other units of RWM.
It's the mappers which must create equitable (equitability) maps, not the modder
>> and new colors for Jagdpanzer IV L/70(V)
In my PC a see pink color very accentuate... It's that or I have a problem with my sreen ?
Seriously, if this pink is the color of this Jagdpanzer IV L/70, I think that The painter to be pissed that day... or maybe a problem of color photo ?
and I think that this is closer to reality (maybe with a ligth pink ?)
Bild
and too that
http://ww2drawings.jexiste.fr/Files/1-V ... r4-70V.htm
http://ww2drawings.jexiste.fr/Files/1-V ... r4-70A.htm
but you have rigth, I see pink color too
Bild
but with a very more ligth pink and how much unities paint like that ?

And we have already the bad pink of KT, or it's a problem with my sreen color too ? :)
>> Because almost all new maps are in eastfront style I think the camouflage should be adapted to the terrain.
... Fortunately there are still of maps with the USA/GB in West Europa and North africa front... and same a litle latest map with 1944 FR (US Lend Lease) "Gustav line",
so I am not in favour of that

@Suka
>> but i think we could actually remove some tanks like JS1 which was really only prototyp...
Yes I agree... (or if mapper want well understand that), JS1 only 107ex in 1943 and produc stopped... and see more JS2 in map... 3475ex since 1943.
And for me it's particularly true for Pershing too... only arrived in january 1945 in fiew quantity and only 200ex up to may 1945
(including only 2 destroy in the war, That It says a lot about their involvement in the fightings...)

Verfasst: 12.05.2008, 02:21
von For Real WW2 feeling
@barbarossa

From "SuperFigaro" (RWM player/maper)
I speak for him because he cant subscribe in forum because a problem, a priori the form is not enough translat in UK ? ;)

I dont no if it's possible (because models ?...), but he suggest this italian plane unit in bombers and cargo versions
(picture at the bottom page) and more infos here
http://www.lemairesoft.freehyperspace.c ... 2/837.html

and he suggest too, more units for 1940 French and Italian nations...
Above all : a general, pilot, more guns (ari and AT) (FR 1940 guns here :
http://ww2armor.jexiste.fr/FrenchTanks/ ... illery.htm )
and a fiew airplanes (at least figthers and bombers)

For those interested by 1942/1945 FR period mapping (unfortunately, surely a Frenchies majority only :( ;) ),
exist already in RWM the "Douglas A-20 G Boston/Havoc", equivalent bomber to buy and use by France in 1940,
named "DB-7B-3 Boston/Havoc"
http://www.lemairesoft.freehyperspace.c ... tml#101154

And for this period, see USA "Lend Lease" units use by "France Libre" list in my Word & above all Excell tables
in download section in my RWM site http://shadock.chez-alice.fr/ (UK)
I have not listed FR guns of this period, but I suppose we use some USA guns.

I agree with the SuperFigaro suggestions, this will allow more diverse maps scenarios

bye

Verfasst: 27.05.2008, 19:40
von For Real WW2 feeling
I propose in suplementaries serious! ;) WW2 units (armoured cars with significant Production) :

USA - "M20 Utility Car" (Greyhound without turett and only a MG)
Production: 3791 ex (very significant)
armament : .50cal (12.7 mm) M2HB Machine-Gun
Other armament: Bazooka M9A1 (10) (Greyhound with this surely very fun ;) )
Bild
all parameters : http://ww2armor.jexiste.fr/USArmor/File ... s/M20.html

USA - "M3A1 Scout Car"
Production: 20918 ex (1939 - 1944) (exceptional!)
armament : .50cal (12.7 mm) M2HB Machine-Gun + .30cal (7.62 mm) M1919A4 Machine-Gun
Bild
all parameters : http://ww2armor.jexiste.fr/USArmor/File ... a/M3A1.htm

GB - Marmon-Herrington Mark III Armored Car (south africa but use by GB and FR LL)
Production: 2630 exemplaires, to deliver may 1941 and august 1942
Armement: .55cal (13.87 mm) Boys ATR + Vickers .303cal (7.7 mm)
Bild
all parameters : http://ww2armor.jexiste.fr/BritTanks/En ... on.htm#Mk3
and/or
GB - Marmon-Herrington Mark IV Armored Car
armament : 2-pdr (40 mm) Gun + 2x .30cal (7.62 mm) M1919A4 MG
Production: ? (was the model more successful of the series - development began at the end of 1941 and it replaced Mark III on the lines of assembly as from August 1942)
Bild
all parameters : http://ww2armor.jexiste.fr/BritTanks/En ... on.htm#Mk4

Verfasst: 28.05.2008, 14:18
von Suka
ok new units are allways wellcome but dont u think most important would be to fix some serious gameplay issues like the ultra limited tank view range. This is the reason why some old players and newbies leaving rwm frustrated and i think i discovered the reason. This makes the game too difficult or boring for them cos only ways to win are outcamping eachother or 3v1 corner rush kbs style heh

Verfasst: 28.05.2008, 15:03
von -Barbarossa-
"Ultra limited tank view range"? Dont get you - plz be more detailed and specific!