I guess you are rightflamming_python hat geschrieben:
It's fine, modern Java has quite good speeds (think Android for example - it's basically just Java with a couple changed libraries and a different virtual machine but there are dozens of demanding 3D games made under it); and even 10 years ago there were some 3D games and apps coded in Java that are a lot more demanding on the machine than something like Sudden Strike is.
![Smile :)](./images/smilies/icon_smile.gif)
That´s really spooky – it feels that you have read my mind??flamming_python hat geschrieben:
In the longer perspective, I want to keep the door open for swapping out the 2D terrain system for a 3D terrain system (albeit keeping the fixed isometric view ofc) and the option for 3D units too (think Blitzkrieg) - and I'm confident Java will handle the load. Even if it only runs at 80% of a C++ based program (and for everything apart from the most processor-intensive games this figure is pretty pessimistic for modern JVM versions); that's still more than enough for any computer built within the last 5-7 years to be able to run Sudden Strike with 3D terrain at decent speeds.
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A 3D rts that I could love should AT LEAST look like this sample [EDIT: pls watch in Fullscreen and High res
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https://www.youtube.com/watch?v=Bk4BmCQCLmI
But still there would be the need for more details, as spattering mud of the tracks, etc.
Working alot with byte Arraysflamming_python hat geschrieben:
Also you have the ByteBuffer class in the java.util.nio package, and a few other classes; all of which come in handy for dealing with bytes although I usually just stick with the simple byte[] array personally unless I need to do something complicated involving 2 threads or whatever.
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Regarding Fireglow, I did a bit searching and I actually found some up-to-date News
![Shocked :shock:](./images/smilies/icon_eek.gif)
It looks like “Totgesagte leben länger” – “The condemned live longer.”
http://www.mcvuk.com/press-releases/rea ... nd/0134494
They are still in Business, which is good - and they still generating money with the old titles - which is perhaps rather bad News for a project like we wish to do
![Sad :(](./images/smilies/icon_sad.gif)
....and "for our upcoming products and for our new game “The Sudden Strike 4”." WTF?
So we should definitely get in contact with them, it would be a pity to develop something we could use just by ourselves. Anybody here is writing/speaking Russian fluently?^^