Creating a Mod Archive
- badger lowe
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Re: Creating a mod archive
If anyone could figure out what these files do or are for, I would be most grateful
They are for some version of Hidden Stroke perhaps they are a skinpack?
They are for some version of Hidden Stroke perhaps they are a skinpack?
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- battlehouseFule.zip
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- gerforumbattlehouse.zip
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- Gareth
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Re: Creating a mod archive
I agree that these files are for some version or mod of HS II but I can't say for which one. The aps files contain scheme data. Those with the prefix "edit" contain the editor data for the corresponding scheme. It would seem that they are from some french version or mod because the file names are in French. The file aprmnew.ini inside gerforumbattlehouse.zip is the game's ini file while maped.ini inside battlehouseFule.zip is the one for the map editor.
In aprmnew.ini the directory for save games is given as plr\savegames_ap\Fusion (line 46). The player name for player0 is FSM 5.1 (line 77). So maybe the files belong to some kind of patch for the Fusion Mod.
Another possibility would be Neddus Stroke. Bloup has published two schemes from Neddus Stroke. One of them was called Siberie like the one in gerforumbattlehouse.zip. Perhaps Bloup can tell you more about the two files?
In aprmnew.ini the directory for save games is given as plr\savegames_ap\Fusion (line 46). The player name for player0 is FSM 5.1 (line 77). So maybe the files belong to some kind of patch for the Fusion Mod.
Another possibility would be Neddus Stroke. Bloup has published two schemes from Neddus Stroke. One of them was called Siberie like the one in gerforumbattlehouse.zip. Perhaps Bloup can tell you more about the two files?
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- badger lowe
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Re: Creating a mod archive
Thank you for the response, I will look into Nedus Stroke and Fusion 5.1Gareth hat geschrieben: ↑17.02.2023, 18:53 I agree that these files are for some version or mod of HS II but I can't say for which one. The aps files contain scheme data. Those with the prefix "edit" contain the editor data for the corresponding scheme. It would seem that they are from some french version or mod because the file names are in French. The file aprmnew.ini inside gerforumbattlehouse.zip is the game's ini file while maped.ini inside battlehouseFule.zip is the one for the map editor.
In aprmnew.ini the directory for save games is given as plr\savegames_ap\Fusion (line 46). The player name for player0 is FSM 5.1 (line 77). So maybe the files belong to some kind of patch for the Fusion Mod.
Another possibility would be Neddus Stroke. Bloup has published two schemes from Neddus Stroke. One of them was called Siberie like the one in gerforumbattlehouse.zip. Perhaps Bloup can tell you more about the two files?
I am still finalizing the archive but it will be done eventually , I was surprised this thread didn't die actually.
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- Gareth
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Re: Creating a mod archive
ISO files are images of CD/DVD-ROMs afaik. So it should be possible to load the image into a software like Virtual Clone Drive to get to the content of the ISO image.Comrade Kimo hat geschrieben: ↑04.09.2022, 22:03 RWG 1.01 here
https://disk.yandex.ru/d/I7sJweAv3EMkTD
However I don't know how to install it. It's an .iso file and you need a certain programming to install it. Complicated process
If you know a way to do so, please, let me know
I didn't try it though so maybe I am wrong...
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- Comrade Kimo
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Re: Creating a mod archive
Old RWM website:
http://shadock.chez-alice.fr/
http://shadock.chez-alice.fr/
- Comrade Kimo
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Re: Creating a mod archive
It's ok no worries, thank you for your answer anyway.Gareth hat geschrieben: ↑19.02.2023, 12:08ISO files are images of CD/DVD-ROMs afaik. So it should be possible to load the image into a software like Virtual Clone Drive to get to the content of the ISO image.Comrade Kimo hat geschrieben: ↑04.09.2022, 22:03 RWG 1.01 here
https://disk.yandex.ru/d/I7sJweAv3EMkTD
However I don't know how to install it. It's an .iso file and you need a certain programming to install it. Complicated process
If you know a way to do so, please, let me know
I didn't try it though so maybe I am wrong...
- badger lowe
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Re: Creating a mod archive
I have honestly never bothered with torrents and ISO files related to this game because they aren't always the cleanest, I only use these for modding my WiiU. The files are usual for Russian versions and I already have it most of the time, that being said I remember an old ISO for MWM 1,0 that I might need to go and grab, so If you can throw a link to this ISO software I would be grateful.Gareth hat geschrieben: ↑19.02.2023, 12:08ISO files are images of CD/DVD-ROMs afaik. So it should be possible to load the image into a software like Virtual Clone Drive to get to the content of the ISO image.Comrade Kimo hat geschrieben: ↑04.09.2022, 22:03 RWG 1.01 here
https://disk.yandex.ru/d/I7sJweAv3EMkTD
However I don't know how to install it. It's an .iso file and you need a certain programming to install it. Complicated process
If you know a way to do so, please, let me know
I didn't try it though so maybe I am wrong...
Never was so much owed by so many to so few
- badger lowe
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Re: Creating a mod archive
Interesting I found an old forum, - http://xn----8sbbemc3a7aecex.xn--p1ai/f ... owforum=31
Not sure if there is any downloads but it seems to date back to my birthday
Not sure if there is any downloads but it seems to date back to my birthday
Never was so much owed by so many to so few
- Comrade Kimo
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Re: Creating a mod archive
Quality, we must collect all maps and mods from it and post it up here.
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Re: Creating a mod archive
Ok so which version of FMRM mod do I need to play all of these old missions ? I really want to try these bugged missions maps look amazing and I'm sad it crashes on the original game and again I want to note that most of these bugged missions are made by S.Alex so it may help you to know the origin of these missions (S.Alex was one of the developers of FMRM and later RWG mods)badger lowe hat geschrieben: ↑16.02.2023, 17:46 It is possible I accidentally copied some missions from FMRM, as Sudden Strike II maps are compatible with this mod, I did not expect everything there to work as It is made up of several copies, save files and map packs.
- badger lowe
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Re: Creating a mod archive
FMRM 2.15 is the version with compatibility for previous maps and the most up to date versiongeorge 578 hat geschrieben: ↑17.03.2023, 12:52Ok so which version of FMRM mod do I need to play all of these old missions ? I really want to try these bugged missions maps look amazing and I'm sad it crashes on the original game and again I want to note that most of these bugged missions are made by S.Alex so it may help you to know the origin of these missions (S.Alex was one of the developers of FMRM and later RWG mods)badger lowe hat geschrieben: ↑16.02.2023, 17:46 It is possible I accidentally copied some missions from FMRM, as Sudden Strike II maps are compatible with this mod, I did not expect everything there to work as It is made up of several copies, save files and map packs.
You can get it at the forum here - https://modplanet.net/forum/forums/fmrm.15/
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- badger lowe
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Re: Creating a mod archive
IMPORTANT SEE FUTURE POST !
These are files for FMRM 1.51 + 1.52
These are files for FMRM 1.51 + 1.52
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- FMRM_152.zip
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- Files_for_Mod_001.zip
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- Units.zip
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- FMRM_151.zip
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- Units_patch.ZIP
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Zuletzt geändert von badger lowe am 09.08.2023, 12:44, insgesamt 2-mal geändert.
Never was so much owed by so many to so few
- badger lowe
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Re: Creating a mod archive
Additional
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- Files_for_Mod_002.zip
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- Files_for_Mod_003.zip
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- FMRM_152_patch.zip
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- Comrade Kimo
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Re: Creating a mod archive
That's a great addition to our archive, better save it up
- badger lowe
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Re: Creating a mod archive
I found more of the original map packs however I am unable to run the program
There are quite a few multiplayer packs, but unsure if they are duplicates
For Singleplayer
Oct 2002
March 2003
Dec 2002
There are quite a few multiplayer packs, but unsure if they are duplicates
For Singleplayer
Oct 2002
March 2003
Dec 2002
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- Original Map Packs.zip
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Never was so much owed by so many to so few