Gimp which is a free and open source image editor
![Bild](https://cdn.portableapps.com/GIMPPortable.png)
and Blender an application which lets you make 3D models, animation, vfx, game making and much more.
![Bild](http://www.surrealites.com/wp-content/uploads/2013/02/ChapBlender1.jpg)
You can download them from these links :
- Gimp
- Blender
OK, now first thing to do, launch UABE and extract all needed files from unitmodels archive. Let's try with a german medic soldier.
Create a new folder named Ge_Medic_Soldier and extract texture file first (1) then model (2) file. Use Plungins button to do it and save in TGA or OBJ in your new folder.
Before starting to modify this texture, make a copy of it
Now let's use Blender and load this model. First think to do, delete the cube ("del" touch), and load your model (FILE => IMPORT => WAVEFRONT.OBJ)
Browse your folder and select ge_medic_soldier.obj
You should have something like this :
To rotate a model, hit R key then :
- X key to rotate X axis
- Y key to rotate on Y axis
- Z key to rotate on Z axis
The mouse buttons are called :
- LMB (left mouse button)
- MMB (middle mouse button)
- RMB (right mouse button)
First, zoom in with center mouse wheel then, rotate this model on X axis (R + X) and move your mouse to straighten model, finish with LMB.
LMB on blue arrow (1) and drag it up (2).
Now rotate on Z axis to get it facing. you should have something like this :
OK, now it's time to apply the skin. First, we need to split our workplace. From the upper right, LMB and drag following the red arrow on the screen.
On the left window, select now model, RMB on it (1), LMB on Object Mode (2) and select Edit Mod.
On the right window, LMB on 3D View (3) and select UV/Image Editor (4). You will see a new texture window
Drag this window (1) so you can view this toolbar (2)
Now, we will apply the right skin for this soldier. We will create a new material and apply a texture.
To do this, click and "Material" icon (1) then click "New" (2)
You will see this new window (3)
Now, we will apply the right texture to it. Click on Texture icon (1) then click "New" (2)
From this window (3), make sure type is "image or movie". Now click "open" (4) and select Ge_medic_color.tga (5). Do NOT select =>Ge_medic_color - Copie.tga, this one will be use in Gimp as original texture. Finish by "Open" button (6)
Now you should see your texture on the right panel
OK, it's time to link this texture. From the right window, click on this icon then select Ge_medic_color - Copie.tga
Texture is now displayed
From the left window, We will switch from "solid" view to "material. Click on this icon then select "Materiel".
Last thing to do, we will switch to "Object Mod". Click on "Edit Mod" (1) then "Object Mod" (2) Your model should now be displayed with it's texture (3)
Now, we're ready to modify texture from Gimp Image Editor.
From Gimp or any image editor, load your Ge_medic_color - Copie.tga file (1). Don't forget to lock it against modification. Then add layers and use your imagination (2)
When your texture is finished, save it as Ge_medic_color.tga in the same folder. Now we will update it in Blender
Back to Blender, from the right window, click on "image" (1) then select "Reload image" (2)
You can check now on this model (each time you make modification). Import your model in the game and test the result.
Now you can also edit your favorit vehicule like this one :
First extract Meshes and textures with UABE in a fresh folder.
In Blender, import all .OBJ files needed then create Materials and textures (if several textures are needed).
For each part of the vehicule, you will just need to link texture to it like this screen :
Now, it's your turrn
![Wink :wink:](./images/smilies/icon_wink.gif)