Battle of Berlin 1945
i send youhere the map and missions ...Discard the missions as they are obsolete .unzip the mapin your editors file but remeber it is a rwm 6.5 if i recall so some of the textures willnot appear and cliffs are erased
- Dateianhänge
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- map.064.zip
- (283.3 KiB) 310-mal heruntergeladen
- |FrEaK|Safran
- Major
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Another screen...
Panther is supposed to be purely decorative.
The soviet reinforcements cross the Spree river through a brigde that must be defended at all costs. Losing this bridge will prove to be a disaster, as new reinforcements will not be able to enter the city.
The main objective for the german player is to halt the russian advance, push them back, and destroy the bridge.
The germans in turn must make sure that the government building (note this is no longer the Reichstag, rather some random, fictional building) is not lost to the russians. The flag near the government building will provide a tremendous amount of reinforcements to the soviet player, rendering further effort by the german player futile.
Effectively, this means that ones this flag is lost, the german player can no longer win the game.
Panther is supposed to be purely decorative.
The soviet reinforcements cross the Spree river through a brigde that must be defended at all costs. Losing this bridge will prove to be a disaster, as new reinforcements will not be able to enter the city.
The main objective for the german player is to halt the russian advance, push them back, and destroy the bridge.
The germans in turn must make sure that the government building (note this is no longer the Reichstag, rather some random, fictional building) is not lost to the russians. The flag near the government building will provide a tremendous amount of reinforcements to the soviet player, rendering further effort by the german player futile.
Effectively, this means that ones this flag is lost, the german player can no longer win the game.
Nice but you may have a "typical problem" pray to god the germans come out the right side or flag!!!!.I suppose bottom left or right .as your vital bridge is near the west or south west.Imagine they come out east and have tofight their way to the vital way....
I amhaving the same problem .In multyplayer maps the side you come out is a raffle.
I amhaving the same problem .In multyplayer maps the side you come out is a raffle.
- kackspecht
- Unteroffizier
- Beiträge: 158
- Registriert: 02.01.2008, 23:10
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There is no logical distribution of starting positions? I thought gates were coupled according to alphanumerical order, ie. 1 being appointed to A, 2 to be, etc, with 3 being a lower-priority alternative for 1, 4 for 2, etc.viriato hat geschrieben:Nice but you may have a "typical problem" pray to god the germans come out the right side or flag!!!!.I suppose bottom left or right .as your vital bridge is near the west or south west.Imagine they come out east and have tofight their way to the vital way....
I amhaving the same problem .In multyplayer maps the side you come out is a raffle.
- |FrEaK|Safran
- Major
- Beiträge: 893
- Registriert: 12.03.2007, 16:16
- Wohnort: Im Cockpit einer Ar 234
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I've encountered this problem every time i'm doing a multiplayer map.Nice but you may have a "typical problem" pray to god the germans come out the right side or flag!!!!.I suppose bottom left or right .as your vital bridge is near the west or south west.Imagine they come out east and have tofight their way to the vital way....
I amhaving the same problem .In multyplayer maps the side you come out is a raffle.
You may have to recompile the map several times before it's fitting your idea.
Nix Signatur, wir haben Weltwirtschaftskrise, da wird an ALLEM gespart, egal wie unsinnig es auch ist ;P
Player one (Germans)
Player two (Japanese)
Player three (British)
Player four (American)
Player five (Russian)
That is the gate order, so if you want British troops to enter the battle at a specific side use gate C. On my Arnhem map designed for British and German play only the Brits come out one side through 'C' the germans the ohter through 'A'. Team number does not matter, only player and gate order in the editor...i am learning fast with this editing lark!
looks a real good map
Player two (Japanese)
Player three (British)
Player four (American)
Player five (Russian)
That is the gate order, so if you want British troops to enter the battle at a specific side use gate C. On my Arnhem map designed for British and German play only the Brits come out one side through 'C' the germans the ohter through 'A'. Team number does not matter, only player and gate order in the editor...i am learning fast with this editing lark!
looks a real good map
- Last Soldier
- Feldwebel
- Beiträge: 346
- Registriert: 20.07.2007, 20:05
in singleplayer they come how you set it in script, from each gate can come reinf from all "nations" (player/enemy/neutral/)
Footage from the frontline on Youtube!
Are you sure? would it work say 5v5 only 2 nations Germany vs russia and I want the germans to come out from the west ?gate A on the left so I assume and what about the other 4 from the same team ? I had a real problem wanting to make a semi historical map where the germans needed to come through the west cornerPlayer one (Germans)
Player two (Japanese)
Player three (British)
Player four (American)
Player five (Russian)
That is the gate order, so if you want British troops to enter the battle at a specific side use gate C. On my Arnhem map designed for British and German play only the Brits come out one side through 'C' the germans the ohter through 'A'. Team number does not matter, only player and gate order in the editor...i am learning fast with this editing lark!
looks a real good map
Existing Berlin maps
Are you familiar with the 2 existing Berlin maps? One is just called Berlin, the other is Battle for the Reichstag.
These might be good to look at as examples.
These might be good to look at as examples.