Hello,
I need help in the script of planes. So there is a certain script that makes the plane bomb/parachute and then make it exit out of the map. I don't know how to do it.
This script is almost used in all missions that got bombers or planes. Please help me with it.
Thanks
Need help in planes script
- Comrade Kimo
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Need help in planes script
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- zarathustra
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Re: Need help in planes script
Es gibt kein solches Skript!Comrade Kimo hat geschrieben: ↑24.01.2021, 19:57This script is almost used in all missions that got bombers or planes.
Es gibt eine Spielmechanik, bei der ein fallengelassener Fallschirmspringer und eine Bombe angezeigt werden.
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Re: Need help in planes script
Danke
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- tom
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Re: Need help in planes script
Hi.
All afaik:
Scripts for planes starting from outside the map and return from the map are quite simple. But there are some additional things to do in the editor to get the wanted results (Which plane? Which loadout for transports? From where to enter the map?...)
There are scripts for starting planes (at least bombers, transports and recons, fighters will circle over the target until they run out of fuel) from airfields on the map and land on the map. I never tried to make a plane leaving the map after starting from an airfield on the map. But it should work, too.
In some maps I used scripts to start aircraft from outside the map an land on airfields on the map. This works quite good, too.
There was one map I built for Hidden Stroke 1 on which a commando team should enter a transport to fly away as final traget. I emulated the flying off the map by making the soldiers leaving the map via a gate more or less in front of the plane door and starting the plane after the last soldier left. The mission was finished the moment the aircraft took off. I needed to do it that way as there is no other scriptable trigger for a plane leaving the map This is a little more complex but also works.
What exactly do you want to script? Maybe I can help.
Yours
tom
All afaik:
Scripts for planes starting from outside the map and return from the map are quite simple. But there are some additional things to do in the editor to get the wanted results (Which plane? Which loadout for transports? From where to enter the map?...)
There are scripts for starting planes (at least bombers, transports and recons, fighters will circle over the target until they run out of fuel) from airfields on the map and land on the map. I never tried to make a plane leaving the map after starting from an airfield on the map. But it should work, too.
In some maps I used scripts to start aircraft from outside the map an land on airfields on the map. This works quite good, too.
There was one map I built for Hidden Stroke 1 on which a commando team should enter a transport to fly away as final traget. I emulated the flying off the map by making the soldiers leaving the map via a gate more or less in front of the plane door and starting the plane after the last soldier left. The mission was finished the moment the aircraft took off. I needed to do it that way as there is no other scriptable trigger for a plane leaving the map This is a little more complex but also works.
What exactly do you want to script? Maybe I can help.
Yours
tom
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Re: Need help in planes script
Hi tom,
The Script is that when a plane comes from outside of the map using this script:
Send planes of player to marker and land on airfield
In this case the plane comes in the map and so does it's objective (Bomb,Parachute) I still do not know how to make enemy interceptors to fly around and fight my troops on the ground or my planes flying.
When the plane finishes it's objective it should leave the map from the same starting point but it keeps flying around the map. I set that script like this:
Send 2 Bombers Of the player Player to marker 1 and land on airfield 0
Maybe there is a script which does not let the plane fly around like that and exits the map after it finishes the objective.
Greetings,
Comrade Karim
The Script is that when a plane comes from outside of the map using this script:
Send planes of player to marker and land on airfield
In this case the plane comes in the map and so does it's objective (Bomb,Parachute) I still do not know how to make enemy interceptors to fly around and fight my troops on the ground or my planes flying.
When the plane finishes it's objective it should leave the map from the same starting point but it keeps flying around the map. I set that script like this:
Send 2 Bombers Of the player Player to marker 1 and land on airfield 0
Maybe there is a script which does not let the plane fly around like that and exits the map after it finishes the objective.
Greetings,
Comrade Karim
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- zarathustra
- Stabsunteroffizier
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Re: Need help in planes script
Es ist nicht so.Comrade Kimo hat geschrieben: ↑23.05.2021, 14:56Send 2 Bombers Of the player Player to marker 1 and land on airfield 0
1. Starten Sie eine Flugroute
2. Legen Sie einen Routenpunkt fest (mehrere sind möglich)
3. Stellen Sie den Rücksetzpunkt ein
4. Sie können die Route / den Rücksetzpunkt erneut einstellen
5. Senden Sie das Flugzeug entlang der Flugroute und landen Sie auf dem Flugplatz.
- Comrade Kimo
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Re: Need help in planes script
Danke! Ich werde es versuchen.
Footage from the bloody frontlines on Youtube!
https://www.youtube.com/@Sudden_Strike_HQ_Kemo_Centeral
https://www.youtube.com/@Sudden_Strike_HQ_Kemo_Centeral
- zarathustra
- Stabsunteroffizier
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Re: Need help in planes script
Wegpunkte sind optional, aber nützlich, um beispielsweise Luftverteidigungszonen zu umgehen. Insgesamt können Sie bis zu 9 Punkte einstellen.