Output is only ground terrain and map objects, no special flags like shallows, mines, airfields, zones etc., no mission scripts.
- I found no exact formula how are ground textures/rhombs combinations are done, some mods have different number of terrains in schemes (like WWM mod have 8 terrains, RWM have 7, 5 or 3 etc.) then it doesn't work with all options (map schemes, mods..). Some terrains overlap others, some not.. again I didn't find out where it's defined then everything is hardcoded via tables (I will also publish source code). If mod makers have idea how it works I can remake it.
Code: Alles auswählen
Instructions:
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- Don't forget make backup of your maps in editor folder "..\game\editor\maps.src\
1) Copy maps into "maps" folder. (Remove special characters like "ü" from filename "Prüm.ssm" => "Prum.ssm")
2) Click on "Select map file", select if map have 7 or 3 types of terrain and then click on "Decompile map"
3) Go to editor map source directory: "..\game\editor\maps.src\" and create new folder here. For example "map.001" or use an existing one
4) Copy all files from folder "Output"" to your new folder (e.g.: "..\game\editor\maps.src\map.001")
5) Load map in editor