Hidden Stroke 2 Resource War Final version

Offizielles Standalone Addon vom APRM Team / CDV.
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Whoish4wk
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Hidden Stroke 2 Resource War Final version

Beitrag von Whoish4wk »

Download:
http://www.multiupload.com/Q4KIFOPVRJ

Start game with new Switcher and open Readme to see changes. First SS mod to have 3 levels of difficulty. Game difficulty affects online games, single player and campaings. To play online all players must start same game dificulty.

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Net framework 4 download if is asked when starting switcher:

http://www.microsoft.com/download/en/co ... x?id=17851

Changelog:

Tank dead hulls stay more in map for more realistic gameplay blocking way.
Fire stay more time. Burning a forest = hell.
Heavy bombers now drop less bombs and in a more straight line to make them more useful in multiplay maps (only otspreusen have heavy bombers).
New and different types of explosions for tanks, recovery vehicles, fuel trucks and houses.
New fire animarions for houses, dead flamethrowers, tanks and objects.
New unit: Hand Air raid Siren. It detect planes from very long distance and siren start when detect a plane. (very useful for newies that make line of tanks).
Repaired houses life and damage. Now asault guns are better vs bunkers.
Granades fixed damage.
Snipers fixed damage.

New sounds (some from Soundmod 3).
-All submachine guns, rifles, machine guns are changed with real sounds.
-New sounds for bombers (now they dont sound all like stuka).
-New stuka sounds.
-New sounds for falling planes.
-New sound for heavy bomber and C47 transport.
-Many new sounds for tank engine start, idle and stop (real ones, some mixtured).
-New sounds for pershing, sherman and tiger (real ones).
-New sounds when a MG shoot metal, house or trees.
-New fire voices for paks and flaks (usa, ger and rus voices, from CUB apocalypse, Mixtures for Paks by me)
-New sounds when tank crush a tree/bush or break fences
-From soundmod 3: 90mm firing, 105/150 ballistic sounds, 105/128mm and some more i forgot.

-Artillery/rokets damage updated.
-New driver/guner sight for tanks.
-Sight vision of gunner from withmman/vassily/abrams tanks increased.
-New gunner sight of tanks range (31 turret comander on):

-31= t34-76. sherman 75mm, early stug & pnz4, Pz III, all tanks up to 75mm.
-34= panther adf, t34-85, su85, panzer4 f2 to J, sherman 76mm, jpanther, is1, t44, stugs, m10, hellcat, comet, kvs
-37= panther g, tiger nashorn, jtiger, KT, maus, e100, is2, is3, isu122-152, su100, centurion, pershing, m36, elefant, assault guns
-40= officers, Feldwebel
-43= scout cars
-45= major, wittman/vasily/abrams op tank
-50= general

-Houses are more strong (Big ones).
-Assault guns do good damage to houses, trenches, bunkers...
-Repaired life and values of Fusion scheme houses (some name houses still wrong).
-Added diferent animatios to houses when are being hit or damaged
-Added diferent sounds when houses are damaged or ruined.
-Added diferent tipe of animations and sounds to static objets when they are destroyed.
-Deleted many old hs/ssf unused files.
-Russian 100mm gun now have same damage than su100 (dont kill kt at front).
-Russian 100mm and german 128mm gun range decreased a little.
-Russian mobile AA crew fixed.
-Repaired vertical objects from all schemes and added new explosions and little fire.
-Fixed winter and desert SSRW schemes
-Better animations for Paks shooting ground

New units, hand cranked siren, german static siren and british static siren.

New dificulty modes:
Normal = Same values than HS2.
Hard = Paks and Flaks have better AI and shot tanks first.
Realistic = Tanks, Paks and Flaks have better AI defending a rush.

Still many changes included since original HS2 and long to explain.

Thnks:
To Sahib for felp testing and for the SSF campaing.
To Apocalypse for sounds and test.
To Rommel53 for Ai suggestions.

Some maps in editor are included with no mission.

New destroyed tanks:
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New desert colour:
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New tank sight, gunner and driver:
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New units (since last version), hand cranked siren, german static siren and british static siren.
Bild

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Online games are hosted as usual in:

http://sudden-arena.com/
fritschie
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Beiträge: 16
Registriert: 11.06.2009, 12:10
Wohnort: Borna b.Leipzig

Re: Hidden Stroke 2 Resource War Final version

Beitrag von fritschie »

Hello,

i want download the "hs2rw_full_v1.rar"(852MB) from this page "multiupload" down but all what i can there download is a download manager.
What must i do with this manager if i want download this file for the game?




[quote="Whoish4wk"]Download:
http://www.multiupload.com/Q4KIFOPVRJ
HP Pavilion 17-cd1275ng i7-10750H CPU @ 2.60GHz 32GB RAM, NVIDIA GeForce GTX 1660
RWM6.8 und RWM8.0 laufen nur mit dem Programm dgVoodoo
Whoish4wk
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Registriert: 21.07.2009, 01:57

Re: Hidden Stroke 2 Resource War Final version

Beitrag von Whoish4wk »

Forget the manager and click in one of the links behind like megaupload, or join sudden arena and get a direct link there.
fritschie
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Beiträge: 16
Registriert: 11.06.2009, 12:10
Wohnort: Borna b.Leipzig

Re: Hidden Stroke 2 Resource War Final version

Beitrag von fritschie »

Thanks, now i haved. The sound is very good i like it.
But i have seen the tanks drive backward for the first time and then forward or i change it and then the drive correct.
Not everytime and not only the tanks also car or lorrys do this but not all.
But if the drive at first backward to the enemy that is not so good for my tanks.
I don´t know why....maybe you have a idea.

Whoish4wk hat geschrieben:Forget the manager and click in one of the links behind like megaupload, or join sudden arena and get a direct link there.
HP Pavilion 17-cd1275ng i7-10750H CPU @ 2.60GHz 32GB RAM, NVIDIA GeForce GTX 1660
RWM6.8 und RWM8.0 laufen nur mit dem Programm dgVoodoo
Whoish4wk
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Beiträge: 36
Registriert: 21.07.2009, 01:57

Re: Hidden Stroke 2 Resource War Final version

Beitrag von Whoish4wk »

New video, bagi 5v5:

http://www.youtube.com/watch?v=4UavjFPBfJI

fritschie hat geschrieben:Thanks, now i haved. The sound is very good i like it.
But i have seen the tanks drive backward for the first time and then forward or i change it and then the drive correct.
Not everytime and not only the tanks also car or lorrys do this but not all.
But if the drive at first backward to the enemy that is not so good for my tanks.
I don´t know why....maybe you have a idea.
Select units, press G and they will not move.
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