Hello we're trying RWG for our major boardgame like wargame

SS RW Standalone Mod.

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fufu814
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Hello we're trying RWG for our major boardgame like wargame

Beitrag von fufu814 »

As you know we're playing more RWM than RWG but recently I've tried some RWG singleplays. and despite of its old engine it was quite historically good like you said it was aimed to be used as historical lecture.

So thanks to its realistic we're planed to play RWG for future. but as we played RWM so much there are some kind of weird things in RWG.

Can we discuss it here?? first off, as a heavy british user

I can't see Achilles even in 43~45 summer and you should add (Churchill 290mm petard, universal carrier with piat and flame thrower, vickers heavy machine gun)

I'll keep posting something to be renovated

in desert of winter map some vehicles make fumes or smokes after it while others don't??? fix it please
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fufu814
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Re: Hello we're trying RWG for our major boardgame like wargame

Beitrag von fufu814 »

RWG's tank detonation effect sucks...... when the tank gets killed it just turn into black or disappear..... very weird and cheap.


In RWM when tanks die a lot of smoke cover the tank corpse with another various detonation effects. much more dynamic.

If you don't know the difference go figure!!!

I want you to adapt RWM tank die effects to RWG.
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zarathustra
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Re: Hello we're trying RWG for our major boardgame like wargame

Beitrag von zarathustra »

fufu814 hat geschrieben: 30.04.2018, 05:45Can we discuss it here?? first off, as a heavy british user
Natürlich!
fufu814 hat geschrieben: 30.04.2018, 05:45I can't see Achilles even in 43~45 summer and you should add (Churchill 290mm petard, universal carrier with piat and flame thrower, vickers heavy machine gun)
Wir werden im Team Ihre Angebote besprechen
fufu814 hat geschrieben: 30.04.2018, 05:45in desert of winter map some vehicles make fumes or smokes after it while others don't??? fix it please
Richtig, danke für die Kommentare
fufu814 hat geschrieben: 30.04.2018, 06:19RWG's tank detonation effect sucks...... when the tank gets killed it just turn into black or disappear..... very weird and cheap.
In RWM when tanks die a lot of smoke cover the tank corpse with another various detonation effects. much more dynamic.
Nicht immer nach dem Eindringen des Tanks fing sogar Feuer! Er explodierte noch seltener. Natürlich ist das nicht so schön, aber näher an der Realität, dieses Thema wurde lange im Team diskutiert und wir entschieden uns, an der historischen Linie festzuhalten.
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fufu814
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Re: Hello we're trying RWG for our major boardgame like wargame

Beitrag von fufu814 »

fufu814 hat geschrieben: 30.04.2018, 06:19RWG's tank detonation effect sucks...... when the tank gets killed it just turn into black or disappear..... very weird and cheap.
In RWM when tanks die a lot of smoke cover the tank corpse with another various detonation effects. much more dynamic.
Nicht immer nach dem Eindringen des Tanks fing sogar Feuer! Er explodierte noch seltener. Natürlich ist das nicht so schön, aber näher an der Realität, dieses Thema wurde lange im Team diskutiert und wir entschieden uns, an der historischen Linie festzuhalten.
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But still weird without any fire and explosion the tank becomes burnt up black metal piece.
If you make it more realistically you have to make the tank unusable inducing the crews to get out of the tank or kill only the tank crews leaving the tank intact
(maybe some holes gone through, broken gun, immobilized)

And if the tank is really damaged to hell it will detonated like RWM mod like fire works
https://youtu.be/_D_ckYBV7qM (comparison video)

And what about a flame thrower infantry??????

it shoots literally a fire ball from the dragon ball??? and kills nothing???? https://youtu.be/7JYZKJu_i6o (fire ball video)

I suspect you want it to use both flame thrower and pistol. but it's far away from reality.
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zarathustra
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Re: Hello we're trying RWG for our major boardgame like wargame

Beitrag von zarathustra »

fufu814 hat geschrieben: 30.04.2018, 17:38But still weird without any fire and explosion the tank becomes burnt up black metal piece.
The question of the relationship between realism and playability is the most complex. Minor differences in the graphics between the whole and the destroyed make the identification process very difficult and ultimately interfere with the game. This is the result of numerous surveys.
fufu814 hat geschrieben: 30.04.2018, 17:38If you make it more realistically you have to make the tank unusable inducing the crews to get out of the tank or kill only the tank crews leaving the tank intact
(maybe some holes gone through, broken gun, immobilized)
In general, the situation is as follows: the crew with various probability perishes all or part, it is possible to blow up the bombing and instantly destroy everything at once or destroy the entire crew for minor (accidental) damage to the tank.
fufu814 hat geschrieben: 30.04.2018, 17:38And if the tank is really damaged to hell it will detonated like RWM mod like fire works
In RWG, it is also possible to ignite technology (randomly - even very long). Perhaps you just did not meet.
fufu814 hat geschrieben: 30.04.2018, 17:38And what about a flame thrower infantry??????
This is mistake! Very ashamed, how we missed it! Be sure to correct it!
fufu814 hat geschrieben: 30.04.2018, 17:38I suspect you want it to use both flame thrower and pistol. but it's far away from reality.
Yes, the error appeared after the addition of a second weapon - a pistol.
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Re: Hello we're trying RWG for our major boardgame like wargame

Beitrag von zarathustra »

Wir haben Ihre Frage im Team besprochen.
Achilles wird, aber offensichtlich nur im Sommerplan von 1943-1945.
Churchill 290mm betreten den Punkt nicht - eine unbedeutende Serie (Release), eine unverständliche Anwendung im Kampf.
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Re: Hello we're trying RWG for our major boardgame like wargame

Beitrag von zarathustra »

Wir treffen uns SPG 76mm QF-17 Achilles:

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