Die Suche ergab 22 Treffer
- 14.03.2024, 15:09
- Forum: Alles zum Thema Modding
- Thema: About Building Production
- Antworten: 0
- Zugriffe: 1543
About Building Production
The past architectural tutorials were too old, and the Photoshop interface was completely different from now. Can anyone use a newer version of Photoshop and sustgraphics2.51 to create a new tutorial?
- 28.02.2024, 11:07
- Forum: Alles zum Thema Modding
- Thema: How to add entrances to buildings
- Antworten: 14
- Zugriffe: 928
Re: How to add entrances to buildings
If we are talking about colors in the sustgraph program, then the diagram is as follows: Red (0x01) - impassable for units, foundation. Blue (0x02) - the area where they will shoot. Green (0x04) - area not visible to units. Blue (0x40) - infantry coverage (green markers). “Blue (0x02) - the area wh...
- 26.02.2024, 21:10
- Forum: Liberation Mod (SS RW)
- Thema: Infos oder New`s
- Antworten: 3
- Zugriffe: 5309
- 26.02.2024, 20:53
- Forum: Alles zum Thema Modding
- Thema: How to add entrances to buildings
- Antworten: 14
- Zugriffe: 928
Re: How to add entrances to buildings
Red mask: "foundation", occupied by a building and impassable. Blue Mask: An area that will cause damage to the building when fired at. Green mask: there are people sitting inside (this mask should cover all infantry “markers”). About the lines - I didn’t understand the question. The inpu...
- 26.02.2024, 20:47
- Forum: Alles zum Thema Modding
- Thema: How to add entrances to buildings
- Antworten: 14
- Zugriffe: 928
Re: How to add entrances to buildings
Colors may vary between programs. There are a total of 4 masks in the building. mask.jpg I have retested the meaning represented by colors. Red areas are impassable Dark blue (0 * 02) still unknown Bright green (0 * 04) simultaneously isolates the field of view and shooting range Animation will occ...
- 20.02.2024, 17:03
- Forum: Alles zum Thema Modding
- Thema: usage questions about translation tools for sust map missions
- Antworten: 2
- Zugriffe: 659
- 18.02.2024, 17:52
- Forum: Alles zum Thema Modding
- Thema: TOOLS for Translating of Sudden Strike Missions!
- Antworten: 12
- Zugriffe: 9905
Re: TOOLS for Translating of Sudden Strike Missions!
Is there anyone else around? Why is my packaged SSM file not visible in the game?
- 14.02.2024, 16:08
- Forum: Alles zum Thema Modding
- Thema: usage questions about translation tools for sust map missions
- Antworten: 2
- Zugriffe: 659
usage questions about translation tools for sust map missions
https://www.sudden-strike-maps.de/phpBB2/viewtopic.php?t=8320 Hello everyone, QXX@M]OW(2%L)@AG1Y8D375.png In this link, Joss shared a toolbox and instructions for translating map tasks. In my usage process, I completed all the previous steps until the last step using packssm, and the SSM file I gen...
- 14.02.2024, 08:20
- Forum: Alles zum Thema Modding
- Thema: About background music
- Antworten: 6
- Zugriffe: 799
Re: About background music
The content of the Eastern mod is about the Soviet German War, while I am doing new mod on an East Asian scale(china/korean/southeastasia) The reason why I have many questions about modification is because our previous producers here are almost nowhere to be found;The content stored on previous webs...
- 14.02.2024, 08:13
- Forum: Alles zum Thema Modding
- Thema: About background music
- Antworten: 6
- Zugriffe: 799
Re: About background music
hello How should I modify these files? What do the two files, brief and winwav(These two are of type sfk), represent? Backwave can be played with a player, should I also name my wave formatted material Backwave? {1F5221E2-B21E-41a6-B498-4EC49695B4B9}.png You are in the eastern mod team ? no,but I k...
- 13.02.2024, 14:39
- Forum: Alles zum Thema Modding
- Thema: About background music
- Antworten: 6
- Zugriffe: 799
About background music
hello
How should I modify these files?
What do the two files, brief and winwav(These two are of type sfk), represent?
Backwave can be played with a player, should I also name my wave formatted material Backwave?
How should I modify these files?
What do the two files, brief and winwav(These two are of type sfk), represent?
Backwave can be played with a player, should I also name my wave formatted material Backwave?
- 12.02.2024, 11:41
- Forum: Alles zum Thema Modding
- Thema: Questions about Soldier Voice
- Antworten: 3
- Zugriffe: 730
Re: Questions about Soldier Voice
There are only 5 sound "profiles" in the game: american british german japanese russian It's hardwired into the engine. Neither changing nor renaming will work. Therefore, to voice a non-existent (new) nation, one of these five is used. You must understand that this is just a name (condit...
- 12.02.2024, 11:39
- Forum: Alles zum Thema Modding
- Thema: How to add entrances to buildings
- Antworten: 14
- Zugriffe: 928
Re: How to add entrances to buildings
Is it that simple?! Thank you! I learned itzarathustra hat geschrieben: ↑12.02.2024, 10:13 Changing the entry point is done by right-clicking on the desired location.
Moving the entire building will affect all existing maps of the mod (game).
- 11.02.2024, 18:49
- Forum: Alles zum Thema Modding
- Thema: Questions about Soldier Voice
- Antworten: 3
- Zugriffe: 730
Questions about Soldier Voice
Hello everyone, I have encountered another problem while modifying the voice configuration and would like to ask for your advice. Question: 1.Why is it that in RWM, the information related to French soldiers and voice is set with native britisch combined with fsold/tank in the misc folder, rather th...
- 11.02.2024, 18:04
- Forum: Alles zum Thema Modding
- Thema: How to add entrances to buildings
- Antworten: 14
- Zugriffe: 928
Re: How to add entrances to buildings
thankszarathustra hat geschrieben: ↑11.02.2024, 12:18 The green cross is the entry point to the building. Place it in the place you need.
but,the key is that I don't know how to move the green cross , I only know how to move the building itself to adapt to the green cross.