thx, although the game speed kind of ruins it.
gr,
nevux
Die Suche ergab 729 Treffer
- 13.09.2015, 09:59
- Forum: World at War Mod
- Thema: Operation Veritable - Battle of Goch
- Antworten: 13
- Zugriffe: 13116
- 09.09.2015, 23:10
- Forum: World at War Mod
- Thema: IvanSunja - Hell March
- Antworten: 39
- Zugriffe: 36188
- 09.09.2015, 12:38
- Forum: World at War Mod
- Thema: Operation Veritable - Battle of Goch
- Antworten: 13
- Zugriffe: 13116
Operation Veritable - Battle of Goch
Hi all. I have a new map/mission in the works. Belgorod and Ukraine 1944 are more or less finished. Wesel will have to wait for a bit longer. New map: operation Vertitable (february 1945). Player: Uk/Canadian. Mission outline: Capture the town of Goch and secure the three main roads south of Goch to...
- 04.09.2015, 17:36
- Forum: World at War Mod
- Thema: nevux - Belgorod area, 1943
- Antworten: 19
- Zugriffe: 18390
Re: Belgorod area, 1943
Thats not entirely true
The more ground you control the more you see, the more accurate your artillery strikes will be. Also, when you retreat, the enemy's artillery advances
The more ground you control the more you see, the more accurate your artillery strikes will be. Also, when you retreat, the enemy's artillery advances
- 01.09.2015, 18:50
- Forum: World at War Mod
- Thema: Known bugs in Alpha version
- Antworten: 66
- Zugriffe: 53811
Re: Known bugs in Alpha version
IS-2 crew vulnerable to small caliber fire. Even 20mm will injure and kill IS-2 crews which completely eliminates the usability of the IS-2 as an AI vehicle. Plz fix this ASAP or I wont be able to use the IS-2 in any of my games.
- 01.09.2015, 12:38
- Forum: World at War Mod
- Thema: World at War Mod (WWM)
- Antworten: 294
- Zugriffe: 185834
Re: World at War Mod (WWM)
any news?
- 24.08.2015, 22:55
- Forum: World at War Mod
- Thema: nevux - Belgorod area, 1943
- Antworten: 19
- Zugriffe: 18390
Re: Belgorod area, 1943
more screens
- 24.08.2015, 18:29
- Forum: World at War Mod
- Thema: nevux - Belgorod area, 1943
- Antworten: 19
- Zugriffe: 18390
Re: Belgorod area, 1943
Well it isn't supposed to be easy. Holding all positions isn't going to be possible, that much I can guarantee right of the bat. Youll have to move troops around and defend however you see fit.
I'm still looking for the right balance. I understand that it is far too diffucult now. will fix
I'm still looking for the right balance. I understand that it is far too diffucult now. will fix
- 23.08.2015, 21:16
- Forum: World at War Mod
- Thema: nevux - Belgorod area, 1943
- Antworten: 19
- Zugriffe: 18390
- 19.08.2015, 23:40
- Forum: World at War Mod
- Thema: nevux - Belgorod area, 1943
- Antworten: 19
- Zugriffe: 18390
Re: Belgorod area, 1943
bitmap
- 19.08.2015, 19:19
- Forum: World at War Mod
- Thema: Known bugs in Alpha version
- Antworten: 66
- Zugriffe: 53811
Re: Known bugs in Alpha version
Pak 36(r) cannot fire
- 18.08.2015, 23:04
- Forum: World at War Mod
- Thema: nevux - Belgorod area, 1943
- Antworten: 19
- Zugriffe: 18390
Re: Belgorod area, 1943
ingame screenshots:
Mapping part is done. Mission script roughly 40% complete.
Mapping part is done. Mission script roughly 40% complete.
- 15.08.2015, 20:59
- Forum: World at War Mod
- Thema: nevux - Belgorod area, 1943
- Antworten: 19
- Zugriffe: 18390
nevux - Belgorod area, 1943
Working on new map for the launch of WWM. Finished the map in 2 days (needs some detailing and filling up several small patches) and hope to have a mission ready in 1 week.
256x 256, Germans (Player) vs Soviet Union (AI)
256x 256, Germans (Player) vs Soviet Union (AI)
- 13.08.2015, 09:57
- Forum: World at War Mod
- Thema: nevux - Ukraine 1944
- Antworten: 3
- Zugriffe: 6969
Re: Belarus 1944
Thanks for recording! Newest version has some changes and is probably a bit harder to complete. The pak40 at the bridge with enemy crew has been fixed.
- 22.07.2015, 00:09
- Forum: World at War Mod
- Thema: nevux - Ukraine 1944
- Antworten: 3
- Zugriffe: 6969
nevux - Ukraine 1944
new map in the works. Mission is almost ready. Estimated play time: 3 hours.