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Category: Liberation Mod Multiplayer
Downloads: 15
(1 vote)
Created: 06-01-2024
Version: LiberationBeta6
License: 
Size: 349.07 KB
CZE multiplayer map. It was not primary map for MP, so special assault mission experiment playable only in full house. Ranges to flags critical in less than 3v3 number of players. Veterans mod, only mid, med tanks 4042 top. Veterans mod, only MG old interceptors. One is modern with a 37mm. Its airacobra half ground attacker. But at this time they have no opponent in the air, only ground AA on enemy side.
(0 votes)
Created: 15-11-2023
Version: 2.75 LiberationBeta6
License: 
Size: 368.31 KB
MP mission 4x4 on autumn scenario based on BF1942 operation battle exe. Each player have his line of 3 bunkers. Mission support air combat but at this time with a reasonable numbers. Instant full air battle is 8x8 interceptors of 4x4 players. Another 4-6 advanced interceptors or ground attackers support local airfields for each side. Also light Bombers can be used from the big airfield. Italy should be a honorable opponent in this mission (mixed from so rich German units pallete). Mission and same map author custom rules: Map is only 256x256 but with M5A1+ update player may feel more weight of resource war. Latest is M5A1  https://www.sudden-strike-maps.de/index.php/download-uebersicht/download/49-liberation-mod-software/516-czech-rules-81-1
(0 votes)
Created: 12-08-2023
Version: 2.75 LiberationBeta6
License: 
Size: 147.18 KB
W.o.T tank battle staging. There are no flag reinforcements. Only basic supply units per main flag and initial 16 tank team of all tiers. No other weapons. Can be unbalanced. Its experiment. Should support 1v1, 2v2, 3v3. Full players house is 48 vs 48 tanks + 9v9 supply units.
 
Created: 07-08-2023
Version: 2.75 LiberationBeta6
License: 
Size: 148.86 KB
quantity versus quality 2-6 by markis de noob 1.0

Initial reinforcements are same.
NW quantity side flags
SE quality side flags

quantity side advantages:
a) Numerous reinforcements
b) Faster reinforcements management. 20%

quality side advantages:
a) advanced technologies
b) experienced army. 20 %

A simplified MP scenario supporting 1v1, 2v2, 3v3. The scenario have very limited none-combatant air support at this time. Only cargo planes with ammo. Supply units only at initial reinforcements. = Be careful with a only 2 supply & 1 fuel for whole game. OF course edited for map author CZ.A rules primary:
(0 votes)
Created: 05-08-2023
Version: 2.75 LiberationBeta6
License: 
Size: 521.85 KB
Lost in big jungle ? Perhaps this map is the right choice = Small groups = Large map 384x284. Its v.1.1 of Guadal Canal map. This SP scenario i will be remastering with a advanced skills with this editor after several years. So its possible i will by changing also this scenario in the next few weeks. But map v.1.1 already have: Some annoying obstacles removed, increased places allowing to build a pontoon bridge. All standard bridges are repairable from both sides. Many high hills but also high stone piles do not allow sight through anymore. ( very many of them is placed on this map ) High hills, high black stone obelisk, some ocasional high cliff do not allow shooting through anymore. ( this is apply for direct fire guns and small arms = More RW map ) My first experimental MP scenario with a asian scheme. Germany and Italy banned. Japan and China is playing instead. PS: this MP mission is v.1.0
 
(0 votes)
Created: 04-06-2023
Version: 2.75 LiberationBeta6
License: 
Size: 339.57 KB
MP hard map challenge. Tanks number are reduced, but air forces should be able to reach difficult high cliffs better than tanks. The Flags are mostly single captured, but those have longer cool-down eta 15-30 min. One flag is duo objective points. Factory & Center village = Prestigious fast forces. eta 2 min. Sry guys, im in solo mod work. v.1.4 you can see main update on the new map picture. As you can see, the side on northeast have new way for the advance. So every player from this team have his own direction of advance. It was necessarily to open the new way.  Or two players from the northeast team were huddled together on one narrow path. Map good  and very well hard worked but need to fix the flies. Map updates 1.43 a) New valley path open in the northeast mountains. b) New fortifications added into the mountains on the northeast c) some global tiny visual updates of terrain & some updated pass ability between the camp and swamp on the west. Test, Test, Test...The first one is not best ever. New  pontoon bridge allowed. 1.45 New editor function learned = High hills usually on the north and black stone obelisk usually in the swamp now used ´´full stop function´´ that mean = direct fire guns cannot shoot through these objects anymore = more RW.

 

 
 
Created: 08-04-2023
Version: 2.75 LiberationBeta6
License: 
Size: 315.88 KB
Created: 26-03-2023
Version: 2.75 LiberationBeta6
License: 
Size: 312.81 KB
Markis de Noob Briefing: 3 v 3 full house recommended.

Strategic plan: Northwest gates 2 v 2
Airfields control offer additional air support and faith into the victory. Try to control
both airfields one the north and west and you will get prestige brigade of modern tanks.
There are also some other minor forces for control the whole middle island.

Strategic plan: Southeast gates 1 v 1
The city is rich for the easy controlling of single flags. Factories reinforcements are decent and
numerous. Once you will reach the bridgehead from the both sides, you will get additional assault
units. Hold the airfield and continue on the enemy HQ to get additional single flag reinforcements.

Map & Mission author rules link/  https://www.sudden-strike-maps.de/index.php/download-uebersicht/download/49-liberation-mod-software/516-czech-rules-81-1
Created: 14-02-2023
Version: 2.75 Liberation
License: 
Size: 160.63 KB
DoD MP project experiment 2-6 Player 1 v 1 - 3 v 3 max ( 2 Teams ). Small groups of infantry in the city struggle. Late game can by supported by a few tanks and additional support weapons in low number.
Created: 26-11-2022
Version: 2.75 Liberation
License: 
Size: 656.23 KB
version 2.0 have removed some critical objects causing occasional game crash.
Created: 15-11-2022
Version: 2.75 Liberation
License: 
Size: 159.36 KB
Commandos (Dirty Dozen SP ) map reedited into small MP scenario 1v1,2v2 or 3v3. Its very similar to Winter battle 3v3. Slightly changed combat groups. River mostly removed from the map.Assault ordered southeast 2 fast flags vs defending north east 4 late flags. ( after 5-10+5 minutes of larger army for the southeast. But if they failed their assault without capturing of some enemy flags, they Lose the Battle, but their assault have very good chance with a middle warfare group 42+ vs early northwest 1941 defenders waiting longer for the 42+ and very long time for 43-44+ Notification: Main different from Winter Battle are stronger summer city buildings in this map than in winter scenario scheme.
Created: 14-11-2022
Version: 2.75 Liberation
License: 
Size: 190.13 KB
Winter battle map updated for MP game. River removed. Main role infantry warfare early in game. Super weapons
disabled. Only light howitzers mid, late game. 1940-41-42+ / Primary rules testing. Not precious. Combat groups are dragged from Desert Battle Map. Why Czech rules? In this map should be excellent game playing of ´´forever´´style infantry. Additional, units are mostly from 41,42. There is lot of small arms and fire weapons, including fire tanks instead usual heavy weapons. House to House fighting was completely changed with significant benefit for units per combat XP. Main role for infantry, less number of tanks early in game. All Testers should have same version of rules. That mean: As i have two fodders with the Game. The Original, and my updated version. Recopy updated version of rules is very easy. 81% , 81,1% as more as mod autor testing so many units for the natural 60% game speed. Me also playing 800x600. Big units looking nice. But i have small Monitor.
 
Created: 06-11-2022
Version: 2.75 Liberation
License: 
Size: 380.21 KB
Soviet Campaign 3 map for MP Game 4v4. River was removed. 81% Rules version directly for this mission and compatible for all my other missions. Mayby also for some Original missions in Summer 1, Winter 2, Jungle 3, Desert 4 Map Scheme. https://uloz.to/file/R86DV4XQXW5n/81-rar#!ZGN3BQR2AzL2ZwRlATRmLmxmZzRlLz41I1thF0ZjqmMYDmD5AN==
(0 votes)
Created: 26-09-2022
Version: 2.75 Liberation
License: 
Size: 158.46 KB
Mayby better rules for the Desert Scenario 2x2...But all players need to have same 80,2% https://uloz.to/file/3oIzbYY20kso/80-2-rar?_fid=ukhv#!ZGEuLGR2ZmSvMQHlAQV5AJWzMQLlA29mnmOIJK40F3yJHTH1MD==
Created: 05-05-2011
Version: 
License: 
Size: 129.06 KB

Name: Costello
eMail: This email address is being protected from spambots. You need JavaScript enabled to view it.
Mapname: Irgendwo in Deutschland Winter 1944
Größe: 256*256
SP or MP: Multiplayer
SP : ----
MP: 2-2
map: Normale Map
Version: Keine Infos / No info
Szenario: Winter/Winter
Kampfart: taktische Massenschlacht / tactical Massbattle
Mod: Liberation 2.75 Beta 6 (SS RW)
Homepage:
Nachricht:
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Irgendwo in Deutschland, Winter 1944 Kampf um strategisch wichtige Punkte. Nehmen sie mit ihrem Kampfverband folgende Punkte ein: (Auf der Gefechtskarte mit Ballons gekennzeichnet) Bahnstation 1 Bahnstation 2 Feldflugplatz Öl- und Benzinlager Sie erhalten folgenden Nachschub: Einmarsch ins Kampfgebiet: 1 leichte motoirisierte Infanteriegruppe Nach 20 Minuten: 1 Panzerbataillon Nach 40 Minuten: 1 Material- und Reparaturtrupp Je nach Verfügbarkeit (Nation) erhalten Sie: Beobachtungsflugzeuge, Bomber, Transporter mit Fallschirmtruppen, Frachtflugzeige mit Kampfmaterial
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